|Qarl's Texture Pack 3 (1.0) - File Description
| Description: |
There's a patch available for this mod: http://elderscrolls.filefront.com/file/Qarls_Texture_Pack_3_Patch1;85429
I've gotten more than a few requests for this mod to be uploaded, so I went and got permission from Qarl himself, to host the file.
Now after having the file upload all night, here it is!
Quoted from the readme:
* Most textures are 4 times the size of the originals. Some, even more. This makes things seem much clearer and sharper in-game.
* A large number of meshes have been altered to take advantage of the game engine's parallax shader.
* Only parts of the mesh which NEED parallaxing have the parallax flag enabled. This removes unwanted artifacts parallaxing can cause around corners.
* Textures which use the parallax shader have been altered at the mipmap level so that things look very 3D from a distance but do not get the soupy artifacts associated with the parallax effect when viewed close-up.
* Advanced normal map techniques used to make landscape textures seem very 3D.
* Landscape color maps and normal maps edited at the mipmap level to reduce the tiling effect in the distance.
* Mesh fixes from the Unofficial Oblivion Patch are included.
* Blood splatters, falling snowflakes, butterflies
* Furniture, and other medium-sized clutter
Things NOT retextured:
* Clothes, armor, weapons, creatures, NPCs
* Foliage, the sky
* Kvatch, the Arena, and the Oblivion realm
Now I'll put this in bold, text, so nobody misses this:
Not only is this mod a huge 1.7 Gigabytes in size, but you will not be able to run it unless you have a very powerful computer! So NO writing in on the comments complaining that it slows down your game. If you can't run the game on full specs, at 60FPS don't download!
Heed the warning! And enjoy!
If you can....
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|Qarl's Texture Pack 3 (1.0) - Screenshots |
| Screenshots: |
|Qarl's Texture Pack 3 (1.0) - File Download Options
Primary Download Locations:
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| Worldwide Mirror by FileFront |
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|Qarl's Texture Pack 3 (1.0) - Readme |
| Readme File: |
The purpose of this package is to make TES IV: Oblivion look even better than when you bought it. To do this I've created new textures, normal maps, specular and parallax maps to replace a large number of those in the game with ones which are higher resolution and more photorealistic, while at the same time still very close to the original feel of Bethesda's intentions. Replacement meshes are also included to use parallax mapping. However, due to the increased resolution, machines with lower-end graphics cards may see severe slow-down with this mod.
*Most textures are 4 times the size of the originals. Some, even more. This makes things seem much clearer and sharper in-game.
A large number of meshes have been altered to take advantage of the game engine's parallax shader.
Only parts of the mesh which NEED parallaxing have the parallax flag enabled. This removes unwanted artifacts parallaxing can cause around corners.
Textures which use the parallax shader have been altered at the mipmap level so that things look very 3D from a distance but do not get the soupy artifacts associated with the parallax effect when viewed close-up.
Advanced normal map techniques used to make landscape textures seem very 3D.
Landscape color maps and normal maps edited at the mipmap level to reduce the tiling effect in the distance.
Mesh fixes from the Unofficial Oblivion Patch are included.
Blood splatters, falling snowflakes, butterflies
Furniture, and other medium-sized clutter
Things NOT retextured:
Clothes, armor, weapons, creatures, NPCs
Foliage, the sky
Kvatch, the Arena, and the Oblivion realm
Unzip QarlTP3.zip to your desktop.
Double-click on QarlTP3.exe (a self-extracting 7zip file) and extract it to your Oblivion\Data folder.
If you have either QTP3 beta or a mod which adds parallax meshes to your game, please read below!
Due to unfortunate artifacts which surface from meshes which have the parallax flag enable on surfaces where it's not needed or desired, I've painstakingly gone through all the meshes included in this pack and enabled the parallax flag for ONLY those parts of the mesh which require it.
If you have QTP3 beta installed, or have a mod like "Parallaxed Qarl" or one of the other parallax mods, you're going to want to remove the meshes installed by those mods because there are a good number of meshes which they deposit, that don't need to be there -and by being there, they cause the aforementioned parallax artifacts.
The best way to remove the previous parallax mods is with OBMM. If you have them installed with an omod, you can just uninstall them. Or if you don't you could make an omod of them, and then uninstall them.
If you don't want to go the omod route, you can manually delete the folders of meshes below. Warning: If you have another mod installed that puts custom meshes in any of these folders, you will be removing the mesh it needs and will get big exclamation points in your game unless you reinstall the mod which needs those meshes. Here are the folders to delete:
Due to a bug in Oblivion, texture replacements such as those included in this mod will not display correctly unless you take some extra steps to force Oblivion to use them. Unfortunately, Oblivion has major problems loading many replacement textures even if you use an ArchiveInvalidation.txt file (which is the current common practice). This topic is far too complex to explain all the whys, hows, and wherefores here, so we'll stick to simple instructions for known solutions that work well at the moment.
The best solution at the moment is to use one of Timeslip's excellent utility programs: Oblivion Mod Manager (OBMM version 0.7.10 or later) or BSA Patcher. What OBMM and BSA Patcher do is to sidestep the ArchiveInvalidation problem by making Oblivion think it never had a copy of the textures you are replacing.
In other words, these utilities edit your BSA archives so that Oblivion cannot find the original version of files you have replaced, thus forcing it to load the replacements instead of the originals.
Download Oblivion Mod Manager
OBMM will keep track of which files have been renamed in your BSAs and provides a Remove BSA edits function to rollback any changes it has made to your BSA just in case you don't like the results. You should probably make a backup of your BSA files if you have the space (or a DVD-burner) just in case, but so far nobody has reported any corruption issues.
OBMM requires .NET 2.0 to work, so if you can't run .NET 2.0 then you'll need to use BSA Patcher instead.
Assuming you have OBMM 0.7.10 or later installed already, and have already installed this mod, the steps you need to take are as follows:
Select Archive invalidation.
Click Directly Edit BSAs.
Check Generate archiveinvalidation entries on hash collision.
Click the checkbox for autoupdate on exit and/or click Update Now.
Close the Archive invalidation popup (click the red X in the upper-left corner).
Quit OBMM or click Launch Oblivion.
You can try different settings if you want, but these are known to work. You do need to make sure to check the box for Generate archiveinvalidation entries on hash collision, since that setting is critical. Using the above settings in OBMM will take care of everything for you.
Download BSA Patcher
Another solution is Timeslip's BSA Patcher. Unlike OBMM, BSA Patcher is a command-line application, although you can launch it by double-clicking the executable. BSA Patcher doesn't include as many configuration options as OBMM, but it accomplishes the same tasks and it only requires .NET 1.1, which means it will work for anyone who is unwilling or unable to run .NET 2.0. It will also work with mono, an open-source version of .NET 1.1.
The latest version of BSA Patcher (as of this writing) uses the BSA alteration code from OBMM 0.7.10 and, like OBMM, it will automatically generate an ArchiveInvalidation.txt file for you containing only the textures that could not be safely renamed in your BSA files. It includes support for several command-line options, but you can safely ignore them.
To use it, place BSAPatch.exe in your \Oblivion\Data\ folder and double-click it once to rename files in your BSA. Run it again to restore them to their original names.
NOTE: If you use either OBMM or BSA Patcher, you should not manually alter your ArchiveInvalidation.txt file. Let one of these programs do it for you. No other solutions are recommended.
For more information, installation tips, etc., please see the Oblivion Mods FAQ.
If you intend to use my texture for anything, please contact me first for approval. Do not repackage or redistribute this mod without contacting me first.
Feel free to email me at: firstname.lastname@example.org.
For problems with the mod, questions, or comments, the easy way to contact me is Canadian Ice's Forum. Look for my post about this mod in the Oblivion Release Announcements section.
Some video cards may not be able to render the 2 textures I put in the game with 1024x4096 resolution. If you see black pillars or other black areas in the Imperial City, your video cards is one of these. You'll need to remove the following files:
blade9722 for many of the advanced ideas used in this mod, like altering things at the mipmap level.
Mikal33 for some of the non-tiling mipmaps used from Blade and his Better Tiling Qarl mod.
Dev_akm for a lot of helpful ideas and input.
andreasgr for a lot of great input both during beta testing and even before that.
Pekka for just being an all-around good participator in the WIP forum discussion.
Princess_stomper for being Princess!
The Unofficial Oblivion Patch team for their excellent mod. Some meshes from the mod were used, either as-is or slightly altered.
Many very helpful people on Canadian Ice's forum for great input during the beta test.
The NIFTools team for their wonderful NIFSkope program.
|Qarl's Texture Pack 3 (1.0) - User Comments
The following comments are owned by the user that posted them. The Elder Scrolls Files is not responsible for their content.
Total comments: 66 | Last comment: 04-21-2011 at 15:36
Joined: July 3rd, 2007
|sweetness 10/10 great job |
Joined: October 4th, 2007
|Cool MODnot sure if my Comp. can drive it thoughI'll copy the datafolders to be safe, just in case |
Joined: December 30th, 2003
|looks excellent |
i need to know if this will conflict with natural environments
Joined: June 26th, 2007
|This will not conflict with natural environments. This just alters textures. |
From: (New Milton)
Joined: August 7th, 2006
|Makes me want to replace 7300gs... |
From: (Transylvania/ Harghita County)
Joined: December 20th, 2005
|OMG this is awesome , too bad my video card is gonna fry if i run this mod . Anyway 10/10 for the effort! |
Joined: October 21st, 2006
|looks sweet but I will have to save up for dual 8800's before trying this hehe a little over kill but it will get the job done |
From: (Anytown Amerika)
Joined: September 2nd, 2006
|works flawlessly. nice job, thae game kicks hard a$$ now. |
Joined: February 7th, 2006
Joined: November 22nd, 2003
|How about a list of specs. I meant....everyone has a different Idea of a very powerful computer. |
Joined: August 1st, 2007
|You will need an 8800,which costs 650$ Australian. |
Joined: October 14th, 2005
|Well, i have a core2 duo E6600 and a 7900GT at 560/700, and i get around 25-40 outdoors and about 70 indoors. Im on large texture settings with half distance for the object and actor sliders. Soft shadows on low and everything else on. The only problem i get it huge load stutters after ive ran a long distance. It stops for about 2 seconds. it looks absolutly brilliant though. I also use Qarl's LOD normal maps, which also looks brilliant. |
Joined: May 2nd, 2007
|hi i have a ATI X1600 with 256 vram, two gis of ram and 2.0 intel duo and i get 25-35 fps outside and 50-70 fps inside but i also uesed twead guides to get a boost out of my comp. |
Joined: July 8th, 2006
|Amazing as always! 10! |
Joined: October 31st, 2007
|I have an 8800GTX. Framerate didn't dip at all. I think i should get some means of cooling for it, though (i only have 2 meager fans). |
Joined: November 7th, 2007
|Can anyone give me an md5 sum of this file? It's rather large and I'm not sure if I got it all |
From: (villneuve sur lot)
Joined: March 11th, 2007
|I've downloaded your previous packs and by the looks of it,for me there's one big problem:everything looks to sharp it doesn't look worn (to me) were as the original |
wall looks chiped and old
over than that
Joined: November 16th, 2007
|Hey, I downloaded this file and ever since i have had slow-downs. Before you ask, Yes i did read the system requirements and the warning sign, Yes i am also running all the settings on high, I am using the game to run HDR and my graphics control center to run anisotropic filitering and also Antialiasing on 16xQ. |
My specs are
-Nvidia 8600GT with latest drivers
-Athlon AMD Duel core 4600+ Processer
-Direct X 9.0C Compatable soundcard
-2.5 gig of ram
All the settings in my Nvidia control panel are also running on high, I like what i have at the moment but it is too slow to run, so if anyone knows what i should turn down to make my FPS rise please tell me.
FPS Now Outdoors: 10-30 Indoors 30-50 + Email Jcjchsv@hotmail.com
From: (Coeur 'D alene, Idaho)
Joined: December 9th, 2004
|Turn down Antialiasing, that would be my first suggestion. |
Joined: November 3rd, 2006
|This is going to take a while |
10/10 looks good!
Joined: October 26th, 2007
|I have a ati readeon xpress 200 and 2 gigs of memory. I downloaded Qarl's Texture Pack 3 and i was getting black stuff all over the imperial city so i deleted ichcol01.dds and iccol01.dds LIKE IT SAYS and i still see black things all over the imperial city???? |
I PLAY THE GAME AT 800x600 WITH NO ANTI ALIASING AND NO DISTANT LAND ???
this mod looks amazing but my game is screwed up i know its nobody's fault its mine
BUT CAN ANY ONE PLZ HELP ME GET OUT OF MY PROBLEM any thing plz ):
Joined: October 26th, 2007
|YO can any one help me ??? Sorry for double posting |
Joined: July 13th, 2006
|@paulscan, you have an Xpress 200? Isn't that a Laptop card? Anyway, I doubt that you can run this mod, you will need a better PC. Sorry! To my knowledge this only works with the latest graphiccards, such as the 8800 Cards of Nvidia. |
Joined: May 15th, 2007
|does anyone know where i can just get part of the new textures and not all at once cause for me it would take to long to download this file because of it's size. |
other than that this is awsome!
Joined: April 17th, 2007
|Hmmmm, it was good I bought 6 gigabytes of memory today. |
From: (Tunbridge Wells, kent)
Joined: November 25th, 2007
|Ok, it looks awesome, 10/10! |
But... I've an ATI x1650pro (512mb), 2gigs of RAM, and... Uh... I think a 2.6GHz processor... Is there any point me downloading this?
Joined: April 20th, 2007
|After i installed this mod, everytime i start the game everything is squared and distorted. Have i misinstalled it or something? |
Joined: February 21st, 2007
|Lets try it out, if my computer melts and burn down my house at least you can't blame me for not warning me. |
Joined: July 10th, 2005
|I got a NVIDIA 8600 GT Express as well as a quad core Intel Processor...so...bottom line..can I run it no problem? I can Run obivion on full power...but will I still be able to manage this? |
Joined: July 10th, 2005
|and 2 GB of RAM |
Joined: December 24th, 2007
|I don't need pack 2 first to install this right? |
Joined: December 23rd, 2005
I've wanted this for a while. It's not whether my cards can handle it, it's whether I want to spend almost 2 gigs improving the details in a game XD
I think perhaps a later date, when I shove Oblivion onto the bigger hard drive.
Either way, 10/10 for your work, absolutely fantastic.
Joined: February 24th, 2008
|looks nice i think i download it |
Joined: June 5th, 2008
|This mod is absolutely beautiful! Textures are amazing. Great job! |
Joined: June 22nd, 2008
|i am having performance problems with this gorgeous patch, but i just found quarl 3.1 hopefully this will fix, sorry |
Joined: March 3rd, 2007
|Will this work with the Open cities mod ? Cuz i have installed Quarl and its working fine ( i have all my settings to the maximum and its awesome) .The Open cities mod seem's to be nice too but I don't know if it will ***** my game because of Quarl. |
Joined: May 29th, 2008
|Goody good! i hope it works well on mine.. o_0 my rig: |
nVidia 8800 GTS 640mb
8,9k on 3dmark06
Very nice mod. Cheers!
Joined: July 16th, 2008
|where download? |
From: (Corvallis, Oregon)
Joined: April 19th, 2008
|I've got close to your same setup Orchidea (same graphics card) and there's NO lag. I've got some more to be desired in the CPU department as well too. Athlon 2.8 GHz 5600+. I'm using the latest drivers as of post date too. |
From: (Mariehamn (Ĺland))
Joined: August 12th, 2008
|I have around 80 fps outside and around 100 inside, with these components: |
Intel Dou e8400 @ 3.00 ghz
XFX Nvidia geforce 8800 GTS (G92)
XFX Nvidia 780i motherboard
8 GB RAM Memory, I think I'll be able to run it
Joined: July 5th, 2008
|What the... |
How the hell...
That's amazing. Too bad my video card is fried enough as is.
And my computer isn't very good.
I should download it anyway.
Joined: October 22nd, 2006
|i might download... |
I'm sure i can run it but 1.7 gigs will take a while to dl
just so the rest of you can be jealous here's my spec (well not all of them just the fancy ones)
Intel core duo @ 2.13ghz (hope to upgrade to a quad core one day...)
Nvidia Geforce 8800GTS 320mb (one day i hope to upgrade to a 9800GX2)
22" flatscreen moniter (thinking of getting a 28"
7.1 surround sound ( )
2GB RAM ( once i upgrade this is probably gonna be the max that vista can take)
350GB hard Drive (not that much but still big)
Windows XP sp3(i plan to get vista soon)
Joined: October 31st, 2007
|I'm upgrading my current system within a month, but currently i have: |
8800 GTX 758 MB VRAM
AMD Dual Core 2.66
2 GB of RAM (running at a phail 437 mhz)
Now, this is sort of a mediocre system considering all that's out there now, but the pack shouldn't really affect your FPS TOO badly.
I went from a constant 90 FPS everything maxed at 1920x1200, and then when i installed this i went to about a constant 55-60. So just downgrade some other things, and you'll easily be able to enjoy this mod.
Joined: October 31st, 2007
|Sorry, but any tech wizzzes out there have a way to uninstall this mod? |
Haha just in case i want to.. It'd be kewl to have a 120 fps (i'z all about framerate, even if it looks like a ps2 game).
Joined: July 5th, 2008
|35 minutes to download this...ownage. |
Too bad my computer will probably explode again. Can something that already blew up blow up again?
Anyways, awesomeness mod. 10/10.
Joined: July 5th, 2008
|Ugh, I've never had something take SOOO long to extract. My computer will probably blow up when I use it anyways So much time wasted.... |
Joined: September 29th, 2008
|great that looks really cool keep it up |
Joined: September 23rd, 2008
|Jaggies, I'm getting them here and there. Would look so much better without them, I'm positive that's a problem on my end. I have HDR with forced 16x anisotropic filtering and forced 16xQ antialiasing on my nvidia panel. I had forced billinear mipmaps, but it said that's only needed if the app. doesn't support mipmaps which I'm sure it does, so I turned that off. Also, there is a setting called "texture filtering" that I set to "high quality" which doesn't seem like it would affect anything, just automatically make the changes I already have. My native res is 1440x900. My pc specs are fine for this so that shouldnt be the issue. any suggestions? |
From: (Northern Sydney)
Joined: January 4th, 2008
|I complain that it slows down my game |
Joined: January 4th, 2009
|nice ^^ 10/10 it work good on 9600GT?? |
Joined: November 26th, 2007
|i have a nividia geforce 9600 and it runs perfect |
Joined: June 26th, 2006
|man thats great, since you guys says it works great on 9600GT then I hope its gonna run fine on my computer with intel core 2 duo 3,2ghz 3gib ram |
Joined: November 18th, 2007
|Can anyone give me an estimate on how well this would work on my rig, I really wanna try it out but don't wanna waste time downloading it if it is not going to work. |
Here's my spec's:
-Intel Core 2 Duo @ 2.00ghz
-3 gigs of ram
-NVIDIA GeForce 8600 GTS BFG
Joined: December 29th, 2006
|just so everyone here stops posting their computer specs, might i suggest a minimum/ recommended hardware list? |
(but since everyone else is)
Intel Core2 Quad @ 2.33ghz
Nvidia GT120 (1gig memory)
8 gigabytes of ram
running vista home premium
(and for the record, unless your adrenalin is flowing like you just jumped out a a plane, I see no reason for people to have 100+ fps other than bragging rights, because your eyes see at only 90ish frames per second.)
Joined: December 29th, 2006
|(sorry for double post, but...) |
#40 and 43, your fine, no problems for your systems.
#52, you cant really compare a processor with a video card.
and #53, depending on your drivers, i would guess you run it at 25-30 fps with this mod on mostly high settings.
Joined: February 27th, 2008
|dam i need to upgrade my pc i have a 7600 i want to play it so nice |
would it work on a Nvidia 7600 (256 mb ) 1 gig of ram ?
Joined: September 6th, 2009
|Awsome Mod gr8 work makes the game much better!i run it in full graphics without a single lag!my system is |
-Intel Core 2 Quad @uhhh cant remember
-4 gigabyte ram
-Nvidia 9800 GTX (1024mb DDR3)
Joined: September 22nd, 2009
|does this work with OOO? and id like to say omfg this look awesome! |
Joined: December 13th, 2009
|With standard textures I had up to 80 fps out side, and now I have only 75 . Mod adds incredible feeling of reality! |
Joined: December 19th, 2009
|Because many people were asking if this mod works with NVIDIA 8600 GT I'll tell you that it works fine on my pc and I have a NVIDIA 8600 GT |
Joined: February 8th, 2008
|thank you qarl, great job! |
& thanks filefront for 400 kB/s download, only took me an hour to dl
Joined: April 12th, 2010
|Is my computer good enough to run this |
OS: Windows(R) 7 Home Premium 64-bit
CPU: Intel(R) Celeron(R) CPU E3300
RAM: 3.00 GB
Video: Intel(R) GMA X4500 Integrated
Joined: April 30th, 2010
|hahahaha, absolutely spectacular, it makes oblivion look better than quite a few 'prettier" games out there, maybe now my pal will shut up about dragon age? |
anyway works fine with my humble 2 year old HD4870 1.1 gb and even though I get a little lag a times, its well worth it for these magnificent graphics, Im very impressed, a good companion with the HD 4096X4096 HGEC and doubled up facial textures.
Joined: October 27th, 2009
|Callum, it will not work well on your computer. In fact, no offense - but I'm amazed you can actually run Oblivion at all. |
From: (Palmerston, NT,)
Joined: September 8th, 2009
|I ran oblivion in the past on the following |
Intel Pentium 4 HT Prescott 2.8ghz
2GB DDR400 Kingston
ATI Radeon 9800XT
Windows 2000 SP4R2
AMD AthlonXP 2800
Nvidia Geforce 5950GT
Windows 2000 SP4R2
and now its kick *** on my new pc and the Texture mods
AMD Phenom X6 1100T 4GHZ
3x Geforce GTX580 SLI
8GB DDR3 1600MHZ
Windows 7 X64 SP1 (Technet)
and to note the Texture pack is even better with Nvidia 3D 120HZ and Anaglyph settings
Joined: February 16th, 2011
|this is a good job |
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