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The Elder Scrolls IV: Oblivion Downloads > Modifications > Gameplay Tweaks:
Realistic Ragdolls and Force (2.0v)
Filename: realistic_ragdolls_and_force_v2.zip


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Version:
Developer:
Downloads:
Date Added:
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544.34 KB
2.0v
46 2
1460
06-14-2006
Modifications > Gameplay Tweaks


Average User Rating: 8.6
Number of Votes: 9
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- Realistic Ragdolls and Force (1.0v)


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Realistic Ragdolls and Force (2.0v) - File Description  

  NOTE: This file has become outdated and there's a newer / better version available.
  You can still get this file but we suggest you have a look at the NEW / UPDATED VERSION first!





Description:
This version changes all the existing versions skeletons. It also adds nine new skeletons, which now covers all the
humanoids and creatures in the game. Realized that the rate at which gravity pulls a body part to the earth is a
separate entity than the rate at which each body part rotates/moves. Using this new found information he was able to
completely change how ragdolls act. Ragdolls will still be pulled to earth at the same rate, but their body parts will
not flail wildly and will rotate/move in a realistic manner. Also changed is the friction of body parts of all the ragdolls
to somewhat match the shape of them. Generally though, the friction has increased so ragdolls should now tumble more and
also not slide as far, as if they were lubed up with oil going down an icy hill.

Is a release that essentially consists of two separate mods.
The first mod consists of replacement skeletons for the original oblivion creatures and humans.
These new skeletons tumble and freefall at a much more realistic velocity. They also do not
generically slump as much resulting in ragdolls falling, flipping and tumbling in a greater variety of ways.

The second mod changes the minimum and maximum forces which act on a player after they are killed or knocked
down by both swords, arrows, and magic. This results in less fly back and more realistic physics. For example,
an arrow will not cause a human being to be lifted off their feet into the air, and
a swipe of a sword will not toss a human body 5 feet high for many reasons, but especially because of
leverage.

The second mod comes in three flavours and please only install one of them based on personal preference:

-= RealisticForceLow.esp =-

* Ragdolls will not be knocked off their feet, except in rare instances with magic/enchantments maybe.
* Ragdolls will fall more casually after a strike and not be forced to the ground.
* Ragdolls will not react as heavily based on direction of a strike, but it is obviously still relevent.

-= RealisticForceMedium.esp =-

* Ragdolls will sometimes be knocked slightly off their feet, but it still looks realistic.
* Ragdolls will fall less casually after a strike and will be forced somewhat to the ground.
* Ragdolls will react more based on direction of a strike and fall in that direction.

-= RealisticForceHigh.esp =-

* Force on Ragdolls is a little more exaggerated, but still less exaggerated than the original game.




  NOTE: This file has become outdated and there's a newer / better version available.
  You can still get this file but we suggest you have a look at the NEW / UPDATED VERSION first!




Realistic Ragdolls and Force (2.0v) - File Download Options  

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Realistic Ragdolls and Force (2.0v) - User Comments  
The following comments are owned by the user that posted them. The Elder Scrolls Files is not responsible for their content.

Total comments: 1 | Last comment: 06-17-2006 at 12:08

 #1 - 06-17-2006 at 12:08
Insert_Creative_Name_Here
Joined: January 23rd, 2006
Posts: 6
A good file for realism, but not my style. I like to smack dudes 200 feet and watch them fall off cliffs flailing like madDevil!!!!!!!!!!



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