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The Elder Scrolls III: Morrowind Downloads > Modifications > Miscellaneous:
Crazy (and Insane) Jump (0.5)
Filename: jumpversion0.5repacked.rar

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Modifications > Miscellaneous

Average User Rating: 5.5
Number of Votes: 2
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Crazy (and Insane) Jump (0.5) - File Description  

Adds various gear mentioned below with CE jump from 50 pts to 1500 pts,
All sold in Balmora,Ajira and Galbedir in the Mages Guild,and Milie the Clothier.
There is also where the "freebie-chest of jump is located",entry level.
Besides the potions in 4 qualities,and the scroll,they also have slowfall and
corresponding Fortify Health,so just in case you get damaged be sure to
recover some of that before removing the equipped piece!

Do recommend using the ring "On they Way down" which is cast on use for 10 seconds and has slowfall,light and Fortify Acrobatics,in case it is dark when you land.

Crazy (and Insane) Jump (0.5) - Screenshots  
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Crazy (and Insane) Jump (0.5) - File Download Options  

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Crazy (and Insane) Jump (0.5) - Readme  
Readme File:
Crazy (and Insane) Jump 0.5 Repackaged
Adds various gear mentioned below with CE jump from 50 pts to 1500 pts,
besides the potions and the scroll they also have slowfall and
corresponding Fortify Health,so just in case you get damaged be sure to
recover some of that before removing the equipped piece!
Changes version 0.5:
No other changes that textures is packed with the meshes to aviod
eventual issues.The textures is still there just in case,worked fine on
my 3 mw-installs,did that before too but you newer know,do you? ;-)

And it might be more resons to visit Milie now-gave here some more
unenchanted pieces to sell,not all but a few,EP 2400 and priced to 500
Update-Version 0.4 and final version.

-Added custom textures and icons for every piece.
-added a few un-enchanted items which are costly but well worth its
price if used to its full potential ;-)
Update in ver 0.3:
-changed crazy jump to 1500 pts.
-added scroll of jump which is in the freebie chest,and for sale at
Galbedir-balmora mages guild.
-made "for sale-versions" of everything which is sold by Galbedir,Milie and Ajira.
-added a ring-cast on use called "on the way down".
-missed a - here and there,corrected.
Adds a chest of Jump at Balmora Mages Guild first floor aka entry
level,close to the stairs up to second floor (here I count the lowest
as basement,first floor with Ranis,and second floor with Galbedir).
Adds amulets,rings,belts and potions of jump.The insane gear comes in
various flavours while the crazy is 1500 but as amulet,belt,2 rings.

Various grades of jump,slowfall and fortify health with the
enchantments,don´t want you to get killed,do we ? ;-)
Not that the fortify health would help much with a fall from those
heights anyway,but it looks better this way :-P

If everything is used the slowfall gets too much on the way down,can
remove some/all then to speed up the process,do remember to put it on
before landfall though :biggrin:

I would stick with the ring "on the way down" and remove the rest,that
is why that ring is there,has light & slowfall for 10 sec just in case
it is dark where/when you land,that ring shouldn´t run out of juice either.
Made with all expansions,take it or leave it,made it for my self thanks
to "someone" who mentioned some interesting rumours about "fun" effects
with insane levels of the jump-spell.

The crafty one could do it mw+tb
only since they are the only one that actually are used,initially
planned to use things from bm too,that didn´t happened.

Well,got ctd with jump over 10 000 pts but it crashed before any fun
happened,didn´t got ctd´s with the spell below 1000,so the crazy
versions came,2500 pts then each and thus the ctd came :-D
Lazy so I just checked it with tespcd,and the old gmst viewer,no
complaints there.But it really only adds that chest to the Mages Guild
into the game,everything has new id´s,and the spells is fresh too.
From ver 0.3 the added "for sale-versions" have their own chests for
Ajira,Milie and Galbedir with corresponding id´s and naming.
And that naming is purely for me to keep track.
During one test I jumped from Molag Mar and next thing I see is Tel
Mora,so it is effective.

5000 pts was fine,7500 not,so I can´t quaranty anything,aint
supposed to use them all at once anyway,that is why they got changed from 2500 pts to 1500 pts since with 1500 pts the maximum jump gets around 5000,so much less likely to get ctd´s.

And eventually complaints if things don´t work is very welcome,you know
about the possibility about ctd´s,not intented to use "everything" at
once,more to give a choise what to use,amulet,belt,rings,scroll or
potions depending on players other equipment.

Me for textures and icons (and the very important naming of the
Bethesda for Meshes.

Honourable mentioning/Idea:
wouldn´t be made without Swordsman5 had mentioned "fun" effects with
Crazy levels of the jump-spell,and apparently it was an unknown student
of his that brought it up in the first place.

Use at you please but do mention me if you are using my stuff.

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