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The Elder Scrolls IV: Oblivion Downloads > Modifications > Weapon and Armor:
Sentient Weapon (3.0)
Filename: sentientweaponv3.rar


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Developer:
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Date Added:
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131.81 MB
3.0
NarkyBark
15540
06-07-2006
Modifications > Weapon and Armor


Average User Rating: 7.4
Number of Votes: 109
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2 Other Files by NarkyBark:
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Sentient Weapon (3.0) - File Description  


Description:
A wandering weaponsmith gives you an offer- he'll make you a sentient weapon if you can just get him all the materials. It promises to be powerful, but also potentially comical as the weapon will audibly comment on your adventures as you go.

You will get to choose between three different personalities:

Fred the Coward, who is an eternal pessimist. Sample: http://www.clock.org/~psarris/levels/fred.mp3
Atkivir the Murderer, who delights in misery and killing. Sample: http://www.clock.org/~psarris/levels/atkivir.mp3
Samson the (wanna be) Hero, who's just a regular guy and isn't terribly special. Sample: http://www.clock.org/~psarris/levels/samson.mp3

Each personality also has mildly different combat abilities, but this is especially true if you make a critical hit (which are fairly rare). A critical hit from Fred might make the enemy run away, one from Atkivir deals heavy damage, and one from Samson cripples their combat abilities.

You may also choose to take all three personalities- in which case they will go back and forth over control of the weapon.

You have the choice of single or double handed blade or blunt, as well as bows. You will be given the option to pick a single weapon personality, or have it randomly rotate between all three. Fred now gives you an extra defense, Atkivir does more magical damage and Samson does magical damage more frequently. When a weapon's miniquest is completed, they get more bonuses, and these bonuses increase the more of the weapon's hated enemy you defeat. These miniquests will start themselves after using the weapon for a period of time. Once a quest is started, the weapon will not switch to another personality (assuming you have the tri-weapon.) (Note that Atkivir's quest will cause your infamy and bounty to go up...)

When you receive your weapon, you will also get a Talk to the Weapon spell. Casting this gives you many options. You may increase or decrease the weapon's chat frequency. You may toggle the weapon's health damaging ability, in case you have companion NPC's. You may sacrifice mana regeneration to increase your weapon's damage, proc frequency, or both. Note that if your mana ever runs out, the weapon charge features will cancel out and it will go back to normal.

Weapons may occasionally frenzy. When this occurs, you have a short period where every hit done by the weapon will have a special effect. You may also notice this effect when hitting a weapon's hated enemy. The more of these enemies you hurt or kill, the more powerful the weapon becomes, both in damage and enchantments. It will take more than a few kills for this to occur, just keep at it.

Weapons never need to be recharged, that's one of the benefits. Their magical damage also scales with your level. The higher level you get, the more damage they do per hit (this goes by pure character level, not by any skill.) Weapons also have a slight chance of doing a critical hit, which may do great damage (or in the case of Fred, may make them run away!)



Sentient Weapon (3.0) - File Download Options  

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Sentient Weapon (3.0) - User Comments  
The following comments are owned by the user that posted them. The Elder Scrolls Files is not responsible for their content.

Total comments: 28 | Last comment: 12-03-2008 at 05:00

 #1 - 06-07-2006 at 14:49
FearoftheDark
From: (brampton)
Joined: January 25th, 2006
Posts: 33
hahahaha...i like this one...funny

 #2 - lol - 06-09-2006 at 09:52
TheCombine
Joined: July 3rd, 2005
Posts: 3
lol i would download it but the file is a lil big for my internet frown
stupid satalite mad

 #3 - Lost - 06-19-2006 at 00:45
nitro123
From: (Athens)
Joined: June 6th, 2006
Posts: 3
I can't find the second and the third part of the sword.I'm trying for (in game)seasons mad frown

 #4 - 06-26-2006 at 01:03
Kinesis916
Joined: January 24th, 2006
Posts: 81
This is so good.

 #5 - 07-05-2006 at 21:15
KennyBlah
From: (Fort Myers, Florida)
Joined: March 15th, 2005
Posts: 7
Where do you find the guy who gives you the sword.confused

 #6 - ? - 07-29-2006 at 18:32
Apothosis117
From: (Surrey)
Joined: July 29th, 2006
Posts: 1
this file is great! thats why theres no picture its oo awesome!confused

 #7 - 08-31-2006 at 17:24
grumpydwarf
From: (Kent)
Joined: August 31st, 2006
Posts: 2
really cool mod. put some fun back into killing. made me smile. reminded me of the talking sword in baulders gate, liricular or something? good stuff smile

 #8 - 10-18-2006 at 10:14
comissarpoop
From:
Joined: March 14th, 2006
Posts: 26
i cant find the weponsmith where is he??????

 #9 - 01-07-2007 at 21:14
IsolinaBlack
From: (California)
Joined: January 4th, 2007
Posts: 98
Nice!
Finally, a friendly sword companion to join me on my murders! xD
Honestly, I was getting bored in the middle of the woods fighting bears, even with the mod that adds travellers... The travellers mod just makes them walk around. ;.;'
Anyways, I LOVE this idea!! ^^;''
Terrific. =D

 #10 - where - 01-18-2007 at 12:25
SaintMax
From: (Charfield)
Joined: January 9th, 2007
Posts: 33
where si the weapon smith??????????confusedconfusedconfused

 #11 - 01-24-2007 at 15:26
HawtMonkey
From:
Joined: January 24th, 2007
Posts: 11
Um, where is the merchant?

 #12 - 01-31-2007 at 11:23
IsolinaBlack
From: (California)
Joined: January 4th, 2007
Posts: 98
eek!
I cannot find the weaponsmith.
-Le tear-
I went through the entire road that was mentioned in the readme twice. ;.;''
I'll check there again during the middle of the day this time, but... Kinda annoying...
xX;''
Does he wander that road during the night as well or just during the day -- and if he doesn't wander there during the night, then where is he then?
More spoilers for that specific concept please. xD I Can't test this wonderful mod if I'm supposed to wander that area alot... That's the one area I almost never explore. ;.;''

 #13 - I must be a noob - 02-05-2007 at 18:19
Darknight7
From: (Ann Arbor MI)
Joined: February 5th, 2007
Posts: 1
I know I'm a noob, but where is the grip?!!! I can't find it. There are SEVERAL branched trees. There are SEVERAL rocks. There are at least two directions I could be facing at the docks. HELP!

 #14 - @ Darknight7 - 02-17-2007 at 20:35
The_Trekkie
From:
Joined: February 12th, 2007
Posts: 61
i have the same problem. theres like 4 diff directions, and i can't find anything in any of the rocks. can anyone help?

 #15 - Me=Story writer - 02-26-2007 at 23:40
daynebrooks1
From: (Tassie!!!)
Joined: February 3rd, 2007
Posts: 87
If anyone needs help writing a story for one of there oblivion mods I can help I have many ideasResistance is Futile! email a base idea for your mod at daynebrooks@hotmail.com

 #16 - adding on to my comment - 02-26-2007 at 23:40
daynebrooks1
From: (Tassie!!!)
Joined: February 3rd, 2007
Posts: 87
And i will come up with more

 #17 - 06-03-2007 at 20:57
Nebulaoblivion
From:
Joined: April 19th, 2006
Posts: 97
Sounds cool cant wait to get the parts and sword.. unfortunatly i have no idea where to start going lol

 #18 - 09-15-2007 at 16:18
looserslam
Joined: April 17th, 2007
Posts: 48
one word, aktavir rules!!!!!!

 #19 - A fix for Atkivirs quest - 10-21-2007 at 08:32
PhantomRenegade6X6
From:
Joined: December 23rd, 2005
Posts: 122
Just thought I'd add, since there is a bug in the Atkivir quest, and the 5th target is nowhere in the game, after killing the first four, use the console command:
SetStage zzyAtkivirQuest 50
That will tell the game you've killed the last person so you can continue with the quest.

 #20 - 02-08-2008 at 18:51
animegamer149
From: (wichita KS)
Joined: January 21st, 2008
Posts: 16
how do you get the mithril bars?

 #21 - 06-25-2008 at 14:17
jacencaedus
From: (Pawcatuck)
Joined: April 29th, 2008
Posts: 40
it wont allow me to pick all 3 it says it can but it will not let me

 #22 - HELP! - 06-26-2008 at 17:12
akilshaw904
From:
Joined: June 26th, 2008
Posts: 2
HOW DO YOU START THE SIDE QUEST FOR AKAVIR.. sry im going crazy spent the last hour trying to figure it out.

 #23 - Just an idea - 07-07-2008 at 06:57
keeper_of_seven_keys
From:
Joined: June 20th, 2008
Posts: 13
Hi have an idea: why dont you replace the sounds of the swords(the talking) with peter`s voice from family guy? LOOOOL that wold Rock.
Two Thumbs Up!Beer! Beer!

 #24 - :( - 07-11-2008 at 04:13
keeper_of_seven_keys
From:
Joined: June 20th, 2008
Posts: 13
this crashes my oblivion when im talking to the merchant, and when i find the grip it sends me to the console frown

 #25 - Where is atkivirs pack? - 09-16-2008 at 08:34
akilshaw904
From:
Joined: June 26th, 2008
Posts: 2
When i go to get atkivirs belongings, which are supposed to help you out, i can't find them i searched everywhere but there is no pack anywhere where near the rock that the quest marker is on.

 #26 - Help Please! - 11-02-2008 at 14:56
GaminMan
From: (Marion)
Joined: November 2nd, 2008
Posts: 1
I have been looking for the room with the "creature" in it from Samson's quest. It's rather frustrating, can you tell me where to look? confused

 #27 - HELP - 11-18-2008 at 16:52
VenemousScorpio
Joined: November 18th, 2008
Posts: 1
Where is the creature??? I have gone through the whole thing and have all the doors unlocked except for one but I cant find that key or the creature (I have the creature chamber key but that unlocked an empty room with just a few bones) Please help!!!

 #28 - 12-03-2008 at 05:00
munchegod
Joined: November 30th, 2008
Posts: 6
wat road is he on readme wnt workmadAaargh!!!gd mod thoughTwo Thumbs Up!



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