[Register] [785320 Members] [162952 Online; 387 Members, 162565 Guests]  
The Elder Scrolls 4
File Search

The Elder Scrolls IV: Oblivion Downloads > Modifications > Companions:
Shard and Skar
Filename: shard.zip

Date Added:
Type / Category:
4.99 MB
Modifications > Companions

Average User Rating: 8.7
Number of Votes: 3
Related Files:
Latest 5 Modifications > Companions:
- Morahirs Oblivion Companions (1)
- MOC Morahirs Oblivion Companions (1)
- Kvatch Guard Detail (1.0)
- BlackerrR's CM Partners (1.0)
- Xefiel a Dark Elf CM Partner (1.0)

2 Other Files by MrUniq:
- Keric
- Alandria

 Picture of the Month

 The Files
 » Browse Files
 » Search
 » Submit Files

 The News
 » News
 » News Archive
 » Submit News

 Elder Scrolls IV: Oblivion
 » About
 » Features
 » Screenshots
 » Cheats
 » Mod FAQ
 » System Requirements
 » Browse
    - Media
    - Miscellaneous
    - Modifications
    - Official
    - Skins
    - Utilities

 TES III: Morrowind
 » About
 » Features
 » Screenshots
 » System Requirements
 » Browse
    - Media
    - Modifications
    - Official
    - Skins
    - Utilities

 Elder Scrolls Lore
 » Races
    - Orc
    - Breton
    - Imperial
    - Redguard
    - Nord
    - High Elf
    - Dark Elf
    - Wood Elf
    - Argonian
    - Khajiit
 » Provinces
    - High Rock
    - Cyrodiil
    - Hammerfell
    - Skyrim
    - Summerset Isle
    - Morrowind
    - Valenwood
    - Black Marsh
    - Elsweyr
 » Elder Scrolls Universe

 The Community
 » Links
 » ES4 Forums
    - General Discussion
    - Modding & Editing
    - Problems & Help
 » PotD Archive
 » Submit PotD
 » Taking Screenshots

 The Site
 » Latest Poll
 » Staff
 » Apply To Volunteer
 » Contact

Shard and Skar - File Description  

This is part of my project to create companions distinct attributes and character design. The player can choose companions based on their attributes and strengths for certain situations. Kind of a 'party' concept seen in other games. These companions are not universal companions that are highly customizable; there is no 'romance' dialogue, no warping, or level up scripts. They use oblivion's level up system and if they get stuck a cell transition or two fixes that. All of them come with quests to either unlock their full dialogue options or earn their loyalty. The exceptions can be (in some releases) if you are a high ranking member in the same guild. I recognize issues with companions catching afflictions so I will release a healer (for the entire party) once I finish him. All companions become part of the player's faction so they have high tolerance of each other.

Quest indicators keeps track of them and any owned horses. There have been strange occurences where a character may grab their horse to catch up to the player, in that case you'll have to dismiss them and allow them to dismount. Companion horses SHOULD return to their original locations(they have the packages to do so)...I'm still testing this.

Companion Shardia (Shard) is a fighter's guild archer who you can find in Skingrad or near the river just below (go down the steps). She has a companion Wolf called Skar who follows her through all exterior areas. Even if you don't see Skar while Shard is following you he will catch up after a few fast travels.

Shard's strengths are archery, blades, and quickness. They work as a pair so Skar attacks up close while Shard fires from afar. Skar will attack all threats within range so stealth isn't much of an option while outside, yet Shard alone is effective w/ sneak in interior levels. Magic is not Shard's strength so she has no spells, she initially has healing potions. They are essential characters so don't worry about them dying. Shard is also fiercly loyal so she will even fight other companions if you hit/attack the others so just let the fight play out if that happens(they cease when one is knocked out).
She is also aggressive toward threats so you won't have many issues with her not attacking.

I have managed to implement a form of 'companion share' thanks to techniques used in Toaster's Comapnion Share. The incumberance values are not accurate so if the character stops moving then they have too much weight.

The dialouge features are(an * indicates features that may not be present)
Follow - they follow you at default distance

Follow/closer/far/etc - they follow at a predetermined distance(Follow resets back to default distance)

Aggressiveness - use this to prod them to attack or not (I use this b/c sometimes a companion won't attack unless directly hit). Less aggressive is the default aggression value.

*Invisibilty - Makes the companion nearly invisible..helpful for sneaking. Seems to wear off after awhile so just turn it off/on again if it wears off.

*Armor repair/reuse - if the companion has an original armor(nonplayable) use this to repair if damaged(usually you can tell if they unequip it)

*Use Summons/Don't - minimize summoned monsters, sometimes they get in the way more than help. Due to the game, I can't completely disable summoned monsters for companions.

*Use horse/don't - some companions have horses near their city's stables, off by default but if you switch it on..they mount when you do (I generally don't use this because it is a complex script). If they are still dismounted when you are on a horse just nudge them b/c the script runs constantly until they are mounted and will make them act. A map indicator for the horse also is activated when the switch is enabled. A companion mounted on a horse disables several dialouge options.

Inventory - companion share(sort of)..basically just a way to exchange inventory items. If a character has a bound weapon the game will crash so be mindfull, I'm not checking for them. For Thelias who specifically has a bound dagger summon I am, so the option won't be available as long as he has it. There may be other items(mythic dawn?) that crashes the inventory exchange but I haven't ran across any yet.

Stay - this differs from wait because the character will wander/sleep/eat in the area. Basically a way to have your companions occupy an area or building. Also handy way to keep enemies cleared from a specific location(cave or ruin) because your companion will kill them. This works even better with a gang of companions.

Use torch/don't - does what it says

Wait - Companion stays in one spot until player issues another command, don't forget them!

Dismiss - does what is says, the companion returns to their original location/routines

Shard and Skar - File Download Options  

Primary Download Locations:
Provided by:
Worldwide Mirror by FileFront
usa - USA Central USA Central

Download from Worldwide Mirror by FileFront Download Shard and Skar!

Shard and Skar - User Comments  
The following comments are owned by the user that posted them. The Elder Scrolls Files is not responsible for their content.

Total comments: 6 | Last comment: 02-27-2008 at 22:10

 #1 - 08-26-2006 at 04:53
From: (Plymouth)
Joined: February 22nd, 2005
Posts: 153
a good mod, looks quite useful. and ur use of the word "quickness" made me chuckle wink

 #2 - Sheesh - 09-13-2006 at 19:04
From: (TX)
Joined: September 9th, 2006
Posts: 1
Ok I must be completely stupid because I can't even get past the first quest with Shard hahaha..Where the heck is the bandit camp she keeps talking about? I must have run around Skingrad 1000 times...I've come across quite a few Oblivion Gates but no bandit camp named Bodean or whatever it's called....grrrrrrrrr

 #3 - 09-29-2006 at 19:07
Joined: June 7th, 2006
Posts: 288
ok, i hav installed correctly by ur instructions and i hav tried some things, IT WONT WORK, there is a yellow diamon with a " !" mark. HELP!!!!Aaargh!!!

 #4 - 07-20-2007 at 21:33
Joined: July 20th, 2007
Posts: 1
Bodean is a small camp to the Northwest of Kvatch.

 #5 - Tri Tard - 01-23-2008 at 05:20
From: (NSW Tumut)
Joined: May 10th, 2007
Posts: 5
Sometime if you have a folder inside a folder the game wont find it so you have to have every folder seperate i doesent matter what you call the folder as long as you dont change the name of the files

 #6 - 02-27-2008 at 22:10
From: (Kent WA)
Joined: August 28th, 2007
Posts: 1258
so......shard was accidentally shot by a guard who, along side us, was attacking some goblins outside a mine. she got hit a couple of times by his arrows and then started attacking him once all of the goblins were killed. I sat and watched cuz i thought it was kida funny but now shard attacks ever single guard in every city. This gets really annoying because im constantly having to repair her stuff and she enters every 'normal' battle with very little health. she also has killed a shop keeper who decided to help the guards out so now i can't buy anything from him. I've tried telling her "Dont attack" in the dialouge options but she does it anyways...somwtimes the guards are the ones that intigate the fights. is this because shard has a bounty or something?? How do i fix this AI problem??

When posting comments, you must follow these rules:
  1. No "Yay I got First Post!" posts, no exceptions and no matter what other content the post has!
  2. No Pornographic Material. Any sexually oriented imagery or links to such content will not be tolerated.
  3. No Warez or Illegal Software. This includes linking to software, posting about it, and suggesting to get it.
  4. No Cursing or Swear words. We encourage you to use our comment sections as a forum to debate files, news, etc., but please use proper adjectives to express yourself. We will not tolerate abuse upon another member or author.
  5. No Attacks / Retaliation of any kind against a member, or group of members.
  6. Please do not advertise for other sites or forums here.
  7. Maximum of 3 smileys per regular member.
The high interactivity of this site should be considered a luxury, not a right. If you cannot follow these simple rules, you can and will be warned or banned from the comments, site or the entire network for any period of time.
Now enjoy yourself and behave!

  • Register: To get your own Username, click here!
  • Forgot your password? click here!
  • You can use UBB here!
Username:     Password:  
Remember my username and password
Comment Title:
Your comments for this File please:

 Latest Files
 » DUN.. (special addition)
 » Visible Mournhol.. (1.0)
 » Champions of Ligh.. (V2)
 » Champions of Lig.. (2.0)
 » Skyrim White Wer.. (1.0)
 » Faction Living.. (v1.00)
 » Dancing Boys (v1)
 » Necromancer Birthsig..
 » Black Rose Manor (1.0)
 » The Castle of Re.. (1.0)

 Latest News
 » Weekly Poll Results ..
 » Weekly Poll Results ..
 » Weekly Poll Results ..
 » Weekly Poll Results ..
 » Weekly Poll Results ..
 » Weekly Poll Results ..
 » Weekly Poll Results ..
 » Weekly Poll Results ..
 » Weekly Poll Results ..
 » Weekly Poll Results ..

 The Network
 » Gaming News
 » Game Demos
 » Game Patches
 » Trailer Videos
 » Gaming Forums

 Game Portals:
 » Age of Empires 3
 » Aliens vs Predator 2
 » America's Army
 » ArmA 2
 » Armada 2
 » Battlefield 1943
 » Bridge Commander
 » Brothers in Arms 2
 » Call of Duty 4
 » Command & Conquer
 » Company of Heroes
 » Crysis
 » Counter-Strike: Source
 » Dawn of War Series
 » Day of Defeat: Source
 » Diablo 3
 » Doom 3
 » Elite Force
 » Enemy Territory
 » Fallout 3
 » Far Cry 2
 » F.E.A.R.
 » Flight Simulator X
 » GTA San Andreas
 » Half-Life 2
 » Halo
 » Jedi Knight 3
 » Knights of the Old Republic
 » Left 4 Dead 2
 » LOTR: Battle 4 Middle Earth
 » Medal of Honor
 » Operation Flashpoint
 » Quake 4
 » Red Faction: Guerrilla
 » rFactor
 » Silent Hunter 4
 » Sins of a Solar Empire
 » Soldier of Fortune 2
 » S.T.A.L.K.E.R.
 » Star Trek: Legacy
 » Star Wars Battlefront 2
 » Star Wars Empire at War
 » StarCraft II
 » Starfleet Command III
 » Supreme Commander
 » Team Fortress 2
 » The Elder Scrolls IV
 » The Sims 2
 » TrackMania United
 » Unreal Tournament 3
 » Warcraft III
 » World of Warcraft
 » X3: Terran Conflict

You got served by in 0.2906 seconds using 6 MySQL queries and 13 includes
Copyright © 2015 FileFront, Inc. All rights reserved.
Design by Jos Jongejan aka Pro-Filer & FileTrekker. Use of The Elder Scrolls Files materials is subject to certain Terms & Conditions.
TM & © 2015 Bethesda Softworks LLC. All rights reserved. The Elder Scrolls and related marks are trademarks of Bethesda Softworks LLC