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The Elder Scrolls IV: Oblivion Downloads > Modifications > Quest Mods:
Sheogorath's Altadoon Puzzle (1.0)
Filename: sheogorathsaltadoonpuzzle.zip

Date Added:
Type / Category:
17.82 MB
Modifications > Quest Mods

Average User Rating: 10
Number of Votes: 5
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Sheogorath's Altadoon Puzzle (1.0) - File Description  

An Archeologist is uncovering the ruin of a quite mysterious alyied device. There seems to be a portal in the center of a ritualistic structure and it is connected to Great Stones found on 4 alyeid ruins. So where does the player come in? The Archeologist is looking for some muscle to run through the ruins and activate the Great Stones.

It includes new meshes, new textures, new ruins, a new quest, and special loot...

*This Mod will be in the The Elder Scrolls: Filefront Mod of the Year Contest. -Cometgames13

Sheogorath's Altadoon Puzzle (1.0) - Screenshots  
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Sheogorath's Altadoon Puzzle (1.0) - File Download Options  

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Sheogorath's Altadoon Puzzle (1.0) - Readme  
Readme File:
Sheogorath's "Altadoon Puzzle"

This mod adds a new NPC over at the road by The Upper Nibean(screenshot includes where) If you choose to start his quest(not sure why you'd download a quest mod and not want to start the quest... anyway) You will be asked to run through ruins activating "Great Stones" to collect keys to open a portal that has been uncovered by an archeologist. So where does the player come in? The Archeologist is looking for some muscle to run through the ruins and activate the Great Stones. You will get gold, very special loot which are new meshes and textures and nice little bonuses if you "read carefully" through the quest hehe, and great fun out of this mod.
Like any other mod install to
C:/Program Files/Besthesda Softworks/Oblivion/data
All the files are in a neat little BSA so no need to fumble with puting stuff in the right place... but make sure that it's in DATA.
As far as I have been told by beta testers, I have ironed out all the bugs before this one's release.
Should work with anything... OBSE is not required or anything like that and all the meshes and files used are included in the BSA(even some found in the oblivion BSA, just in case... haha)


Special thanks to Mandolorian for providing voice acting.

Cerberus Mods of course!

Blog: http://cerberusmods.ezblogworld.com/?cat=6

Forum: http://z3.invisionfree.com/Cerberus_Mods/index.php

Sheogorath's Altadoon Puzzle (1.0) - User Comments  
The following comments are owned by the user that posted them. The Elder Scrolls Files is not responsible for their content.

Total comments: 10 | Last comment: 08-17-2009 at 22:01

 #1 - 03-25-2008 at 21:09
From: (Kent WA)
Joined: August 28th, 2007
Posts: 1258
Wow, very cool! I always like it when a moder posts a mod with a bunch of new stuff in it smile New quests are always fun too....something to keep an already epic game interesting.

 #2 - 03-27-2008 at 05:13
From: (Montreal, Quebec)
Joined: August 14th, 2006
Posts: 71
Cant wait to try this one out!!!! The armor looks simply amasing!

 #3 - Good Job ! - 03-29-2008 at 15:58
Joined: August 2nd, 2006
Posts: 83
Looks well done PLUS Sheogorath is my favorite daedra god big grin
God of Madness/Sparta/Chuck Norris ftw !

 #4 - 03-30-2008 at 18:31
Joined: March 5th, 2008
Posts: 148
Looks great.

 #5 - 04-02-2008 at 12:59
Joined: August 25th, 2007
Posts: 109
Well looks again that there is another guy who is to lazy to do his work.So it seems il have to come instick out tongue!But hey it seems a very good mod,so il try it out!big grin

 #6 - 04-06-2008 at 08:48
From: (Zoetermeer)
Joined: February 25th, 2008
Posts: 58

When You've done the part when you need to go to Belle, EVERYBODY IN TAMRIEL will say the line: Thanks here's the gold (or something like that).
This probably happend because you forgot to use the GetIsID option at the Construction Set Dialoge. Please fix this and the mod will be perfect.

Not taking the bug into consideration:
10/10 Two Thumbs Up!

 #7 - doesn't work - 04-07-2008 at 16:10
From: (Arizona)
Joined: January 22nd, 2006
Posts: 8
I downloaded the mod and installed it. I was able to go thru all the ruins to activate the stones but when I went back, the guy said to go thru the strange portal, but when I try to activate the portal nothing happens. Anyone know what I did wrong?

 #8 - 04-07-2008 at 20:31
Joined: March 4th, 2007
Posts: 148
You have to climb on top of each ruin and activate the glowing blue stone and get 4 welyknd keys. You can't just activate the altars... He explains that.

 #9 - 05-20-2008 at 20:23
From: (New York)
Joined: April 16th, 2008
Posts: 12
Is there only two levels after you go through the portal?

 #10 - 08-17-2009 at 22:01
Joined: August 17th, 2009
Posts: 3
I'm unable to go through the portal, as I press E on it nothing happends. I finished all the 4 dungeons, any tips?

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