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The Elder Scrolls III: Morrowind Downloads > Modifications > NPC and Creature Additions:
Sheogorath's Bandit & Creature Pack (1.0)
Filename: sheogorathsbanditpack.zip


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5.08 MB
1.0
Sheogorath
http://z3.invisionfree.com/...
661
05-07-2008
Morrowind
Modifications > NPC and Creature Additions


Average User Rating: 10
Number of Votes: 3
Related Files:
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5 Other Files by Sheogorath:
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Sheogorath's Bandit & Creature Pack (1.0) - File Description  


Description:
Adds enemies and guards to the wilderness! No longer will you be less than entertained on those long journeys. Also each of these new enemies have different types that stay close to your level and prove adiquet loot.

It also adds 4 unique weapons to the game. They are located in Balmora, Sedya Neen, Ald-Ruhn, and the Vivec Foreign Quarter. I will not give their exact location, I'll let you find them for yourself wink



Sheogorath's Bandit & Creature Pack (1.0) - Screenshots  
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Sheogorath's Bandit & Creature Pack (1.0) - File Download Options  

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Sheogorath's Bandit & Creature Pack (1.0) - Readme  
Readme File:
Sheogorath's "Bandit & Creature Pack"

Description
--------------------------
This mod adds NPCs to countless new locations and replaces some of the old npcs with Leveled Creatures. It tweaks the world by replacing, for example, leveled creatures which are different variations of mud crabs. The main part of this mod is that the wilds are now filled with bandits, and other creatures and all of them stay close to your level(1-50) so you will not be looking for a fight so often. To balance things out it also has guards that are added to the wilderness as well.

It also adds 4 unique weapons to the game. They are located in Balmora, Sedya Neen, Ald-Ruhn, and the Vivec Foreign Quarter. I will not give thier exact location, I'll let you find them for yourself ;)
--------------------------
Installation
extract to
C:/Program Files/Besthesda Softworks/Morrowind
--------------------------

Compatibility
Does not require anything but Morrowind.
--------------------------

-------
Credits
Sheogorath(myself)

Cerberus Mods of course!

Blog: http://cerberusmods.ezblogworld.com/?cat=6

Forum: http://z3.invisionfree.com/Cerberus_Mods/index.php


Sheogorath's Bandit & Creature Pack (1.0) - User Comments  
The following comments are owned by the user that posted them. The Elder Scrolls Files is not responsible for their content.

Total comments: 6 | Last comment: 07-18-2011 at 04:13

 #1 - 05-07-2008 at 18:01
A_Dead_Jedi
From: (Oregon)
Joined: July 29th, 2007
Posts: 46
It's always good to see that people are still making mods for morrowind.

 #2 - 05-11-2008 at 09:38
Shibbywrd
Joined: January 21st, 2005
Posts: 435
I just wanna lawl at those screenies. there terrible quality.

 #3 - 05-12-2008 at 14:55
Mad_Griffin
Joined: March 4th, 2007
Posts: 148
It's morrowind. The only reason I made this mod/installed it is for a friend. Trying to improve morrowind's graphics is like sprinking glitter on a turd, if you want quality then buy oblivion, you ingrate.

 #4 - problem - 07-14-2008 at 00:49
HYBRID777
From:
Joined: July 14th, 2008
Posts: 5
having probs installing, can anyone please help me, tell me how to make the file/mod appear in the 'Data Files' on the main menu of Morrowind?

 #5 - oops - 07-14-2008 at 01:04
HYBRID777
From:
Joined: July 14th, 2008
Posts: 5
no, don't worry, got it smile

 #6 - missing files - 07-18-2011 at 04:13
Herculine
From: (Mansfield, Ohio)
Joined: June 2nd, 2010
Posts: 1
This will not work because it is missing textures. I've tried downloading it from other sites and it is the same. It's a broken mod.



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