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The Elder Scrolls IV: Oblivion Downloads > Modifications > Miscellaneous:
Sigil Stone Fuser (2.0v)
Filename: sigil_stone_fuser.zip


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59.96 KB
2.0v
Teheoj
1704
07-06-2006
Modifications > Miscellaneous


Average User Rating: 9.5
Number of Votes: 12
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Sigil Stone Fuser (2.0v) - File Description  


Description:
Adds an Ayleid chest to the Arch-Mage's Quarters where one can fuse multiple Sigil Stones together to create a single stone with up to 5x power.

Each class of stone has a maximum multiplier regardless of difficulty level. This helps with balance (and reduced the work I had to do wink).

[Class] [Max Multi]
Descendent x2
Subjacent x3
Latent x4
Ascendent x5
Transcendent x5

[--==>>O<<==--]

Currently only works with stock Sigil Stones. That is to say the default ones, not stones added by another mod.

To use the fuser place some stones of the same type and kind (meaning exactly the same in every way) into the chest and zap it with a shock spell.

[--==>>O<<==--]

example (easy mode):
You have five transcendent stones that have the 50pt absorb magicka/50pt fortify magicka effects.
You place them in the chest and zap it and presto you have a "Fused Transcendent Sigil Stone" with 250pt absorb magicka/250pt fortify magicka effects.

=================================
Sigil Stone Fuser v2 comes in three flavors:

Filename : Sigil Stone Fuser v2 - Easy.esp
Method: (simple addition)

2 stones -> 2x
3 stones -> 3x
4 stones -> 4x
5 stones -> 5x


Filename : Sigil Stone Fuser v2 - Medium.esp
Method: (3 stones per multiplier increase)

3 stones -> 2x
6 stones -> 3x
9 stones -> 4x
12 stones -> 5x


Filename : Sigil Stone Fuser v2 - Hard.esp
Method: (#stones req'd = multi squared)

4 stones -> 2x
9 stones -> 3x
16 stones -> 4x
25 stones -> 5x



Sigil Stone Fuser (2.0v) - File Download Options  

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Sigil Stone Fuser (2.0v) - User Comments  
The following comments are owned by the user that posted them. The Elder Scrolls Files is not responsible for their content.

Total comments: 3 | Last comment: 03-26-2008 at 03:30

 #1 - 07-07-2006 at 10:12
ChesterZ
Joined: July 6th, 2006
Posts: 24
it would be cool if you could fuse sigil stones with different effects together like fire & frost damage or somthing

 #2 - Great idea! - 07-17-2006 at 15:30
shark_megabyte
From:
Joined: July 17th, 2006
Posts: 4
Although it could be very unbalancing, I rated this mod a 9 because it's simple, works with no errors, and opens up new possibilities for the game. I am using it to equip my character with some elite enchanted armor for tackling other 'epic challenge' type mods.

 #3 - 03-26-2008 at 03:30
PhantomRenegade6X6
From:
Joined: December 23rd, 2005
Posts: 122
Excellent idea =p
I'll be using the Hard version for sure. I have a tendency to close every single gate I come across, and always enable closed gates to re-open themselves X3



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