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The Elder Scrolls IV: Oblivion Downloads > Modifications > Sound and Textures:
Silgrad LOD resources update
Filename: updatelodreichparkeep.7z

Date Added:
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322.47 KB
Silgrad Tower Team
First Silgrad Tower LOD and Silgrad Tower package
Modifications > Sound and Textures

Average User Rating: 8
Number of Votes: 3
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Silgrad LOD resources update - File Description  

This file adds some updates for the previous LOD for the Reich Parkeep region.

Silgrad LOD resources update - File Download Options  

Primary Download Locations:
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Download from Worldwide Mirror by FileFront Download Silgrad LOD resources update!

Silgrad LOD resources update - User Comments  
The following comments are owned by the user that posted them. The Elder Scrolls Files is not responsible for their content.

Total comments: 13 | Last comment: 07-20-2007 at 21:12

 #1 - 01-25-2007 at 14:23
From: (akureyri)
Joined: December 31st, 2006
Posts: 73
i don't like this mod the people in the game sucked don't talk and that sucks if the game took 1 1/2 years to make.... take longer time

 #2 - 01-25-2007 at 16:35
From: (St.Joseph, Missouri)
Joined: November 23rd, 2006
Posts: 330
Wow, well that was a rather unnecascary comment on a great mod.

 #3 - GRRrr - 01-27-2007 at 13:54
From: (Sabac)
Joined: December 18th, 2006
Posts: 12
On post #1 who the hack died and made your voice count for a nickle!!!!Aaargh!!! in other words stfu if you dont have something normal to say mod is awsome and some minor flaws are in order they are not profesional BS dev team theyt are bunch of moders like me that want to help ppl make oblivion better game 1010 from me guys keep up the good work and bring this game closer to the greatnes of morrowind !!!!Two Thumbs Up!Two Thumbs Up!

 #4 - 01-28-2007 at 11:43
From: (akureyri)
Joined: December 31st, 2006
Posts: 73
screw you #3... i can say whatever i want you piece of s**t and i am so SORRY 4 writing like that you stupid F**K i was in a hurry chazzer

 #5 - 01-28-2007 at 11:47
From: (California)
Joined: January 4th, 2007
Posts: 98
It's a very interesting mod, I'll test it in game and see how it works.
Sounds like a wonderful mod, though. big grin

 #6 - !!! - 01-28-2007 at 20:48
From: (Sabac)
Joined: December 18th, 2006
Posts: 12
You should be prevented from using mods coz you spit on them and you are to dumb to make something your self!!! you should die along with your vanila oblivion.mad oo and so there are no confusions this is pointed to #1 and #4!!!

 #7 - 01-29-2007 at 04:55
From: (akureyri)
Joined: December 31st, 2006
Posts: 73
#6 i can make these myself. i think this is cool and all but i don't like it and sorry silgrad team i was pretty pist when i wrote these but i wont say sorry 4 my post in #4.... but the silgrad team did a preety good job but when i got this mod i was walking thru doors and stuff like that so once again im sorry #6 and silgrad team

 #8 - Missing Morrowind.. - 01-29-2007 at 13:39
Joined: January 29th, 2007
Posts: 2
Still gotta play it, but I've been missing the uniqueness of morrowind while playing oblivion. I also seemed 2 conquer Cyrodiil a lot faster than i did morrowind......which is of course why I'm downloading mods. Hey how cool would be if someone could combine the entire Tamriel into 1 game.......

 #9 - 01-30-2007 at 18:27
Joined: January 28th, 2007
Posts: 3
so are you eventually just going to make all of morrowind? because that would rock Rock

great mod

 #10 - 01-31-2007 at 11:44
Joined: September 9th, 2006
Posts: 388
I'll probably wait for a later release, but I am really looking forward to the finished version!big grin

And Stg Raziel, shut up and calm down, I don't fully agree with shermhead, it's an unfinished sneak peak, but he only gave a poor oppinion.

 #11 - Outstanding mod. - 02-02-2007 at 18:36
Joined: December 28th, 2002
Posts: 25
Excellent work on this mod! I look forward to future releases/updates to make it even bigger & better. As it is, it's already the most professional mod I've ever seen of this scale.

And to those who don't know how to properly give constructive criticism, do us all a favor and keep it to yourselves. As a side note, you could also do us a favor by not spawning anymore offspring. Inbreeding is a bad thing, as some posts so eloquently illustrate.

 #12 - 02-14-2007 at 17:11
From: (NJ)
Joined: August 2nd, 2006
Posts: 410
i dont think theyll have the resources to do voice overs for all of the characters, they are just normal modders after all. In my opinion, voices already included in the shipped game should be used on the none essential NPCs in this mod. They should have at least voices for greetings and rumors. As for the other characters that will be involved in quests.... the team can slowly do voice overs for them for later versions.Good luck with that.... im sure the difference between shipped voices made by payed professionals and voices of modders will be very noticable, if you get my drift....Roll Eyes (sarcastic)

 #13 - 07-20-2007 at 21:12
From: (Seattle WA)
Joined: February 6th, 2007
Posts: 6
I love what this is becoming...have followed it from the start...it just gets better and better, and I'm sure the full release will be nothing short of mindblowing. Keep up the good work, ST Team! Two Thumbs Up! Rock

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