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| Spell Deflection (1.0) - File Description |
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Description: This is an awesome mod which allows you to deflect spells with your shield. I don't know about you, but I've always wanted something like this, and now we have it. I advise immediate d/ling of this scripting feat.
-Legion
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| Spell Deflection (1.0) - File Download Options |
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Primary Download Locations: | | Name: Location: Provided by: | Worldwide Mirror by FileFront USA Central FileFront.com | | | |
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|  | | Spell Deflection (1.0) - Readme |  | Readme File: Spell Deflection
A mod for TESIV: Oblivion
Author: Omzy
email: osamarah@gmail.com
(please, no silly emails)
*Download
See http://cs.elderscrolls.com/constwiki/index.php/User:Omzy for download information.
*This mod requires OBSE v0011 to function.
OBSE (Oblivion Script Extender) is a 3rd party application that allows additional script functions to be performed on the game, meaning more mod possibilities. Without OBSE, this mod would be completely impossible, so thanks to the writers!
Be aware, one of OBSE's requirements is that you are not running the Shivering Isles Expansion. See http://obse.silverlock.org/ for information on how to install OBSE without problems.
*Mod Installation:
1) Unpack SpellDeflection.rar.
This can be unpacked with many utilities, but WinRAR is the most appropriate. You can find WinRAR at www.rarlab.com. The website suggests that you buy it, but the free version they supply is sufficient.
2) Copy the contents of the archive into your Oblivion folder
Don't worry, the data folder will not replace the existing folder; it will only update it with the new files contained inside.
3) Run OblivionLauncher.exe, which can be found in the Oblivion directory. Do not press "Play" at the screen. Press "Data Files", put a check next to SpellDeflection.esp, and then press "Exit".
4) Run obse_loader.exe
If you read the OBSE installation instructions fully, you should have no problem at this point. The game should load up fine and you should be on your way.
*How to get the Spell Deflection ability in game and use it
To get the ability, you must find the Magic Polish, which is located in the Palace Basement in a chest. Remember that giant hourglass? Yes, its right there.
If you are too lazy to do this, follow these instructions:
1) Open the console with the ~ key
2) Type Player.Additem 010039DF 1
3) Exit the console
Now you have the ability, go out and use it. Find someone who will cast magic at you and show them your new trick!
If you're too lazy to find someone, you have some serious issues. I won't judge you though. The effects of this mod can be tested easily by going to my test cell, which I have so conveniently not deleted for your pleasure. To enter the test cell:
1) Save your game, you cannot get out easily
2) Open the console with the ~ key
3) Type coc MirrorShieldTESTCell
4) Look around
You should see that there are several spells flinging themselves from the walls, just practice deflecting them with any shield.
I advise that you get a shield that is easy to see over, since visually-limiting shields can impair your ability to aim the deflection. A decent one is the Elven Shield.
*Additional Information
For my bio and other mods, see http://cs.elderscrolls.com/constwiki/index.php/User:Omzy
If you are interested in modding for yourself, http://cs.elderscrolls.com/constwiki/index.php/Main_Page
has everything you need.
*Mod Q&A
What's inside?
This mod gives the player an ability that allows him/her to use any shield to deflect almost every targeted enemy spell. The player's current screen target (the location of the crosshair) determines the direction that the spell is deflected back. This means that if an enemy casts a spell at you, you could effectively deflect it with your shield back to the same enemy or even a different enemy, depending on where you are looking. Your shield actually becomes a spell mirror.
How do I get this ability after installing the mod?
There is a flask of Magic Polish in the Imperial Palace Basement that you rub on your shield to give it reflective power.
How will this affect the Oblivion experience?
As we all know, Oblivion's open-endedness gives it tremendous replay value. We beat it once and then return and play with mods to make the gameplay more unique and fun for us. This is one of those mods that will completely revamp the combat system by giving the player an additional tactical challenge that will make combat more interesting. If you become skilled with the shield you can actually improve your chances of survival by dispatching enemies more quickly with their own firepower. Suppose you are in a den of goblins that has a fire-casting shaman. You now have the option of hitting the shaman with an arrow from afar and deflecting his ranged spells back onto his companions. Doing this successfully requires good aim and well-placed combat maneuvers.
Any bugs?
You tell me, I fixed everything that I saw. If you find any bugs that actually hinder the effectiveness of the mod, please do report them to my talk page and email. If you see something once in a blue moon that cannot be replicated and does not give reason for concern, consider it an egg and don't bother telling me about it.
Where did you get the idea?
I took the idea from Zelda, Ocarina of Time's Mirror Shield. Don't worry, that doesn't mean this is a 'themed' mod, because it is not. The effect is there without all the advertising and drama. I was really impressed with the idea of the Mirror Shield and was even more impressed with what it might be like in Oblivion.
What was the development process like?
You have no idea how much work went into this mod. It took at minimum 50 hours of painstaking scripting. Countless problems one after the other plagued the entire working process. There were many times when I simply gave up the goal but I found myself returning to it time and time again and now I have finally completed the difficult part. All I have to do is get the mod ready for release.
Is this an FAQ or something? Are you really that pretentious to ask yourself this many questions?
Don't chastise me, I just felt like typing words instead of script functions for a while.
Release Date- Week of June 3rd, 2007
*Legal Agreement
Do not redistribute, rerelease, or combine this mod with any others without my permission. Send all requests to osamarah@gmail.com |  |

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| Spell Deflection (1.0) - User Comments |
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The following comments are owned by the user that posted them. The Elder Scrolls Files is not responsible for their content.
Total comments: 8 | Last comment: 07-30-2007 at 01:28
Slayer04 From: Joined: October 21st, 2006 Posts: 407 | sweet must have.... |
daynebrooks1 From: (Tassie!!!) Joined: February 3rd, 2007 Posts: 87 | Must have mod downloading right now MANY kudos to you! |
Big_cheese From: (Plymouth) Joined: February 22nd, 2005 Posts: 153 | sounds nice, but wont work with shivering isles? unfortunatly no download from me then.. damn. |
IFailedEnglish Joined: December 26th, 2005 Posts: 278 | i was going to get it, but as soon as i saw it wouldn't work with shivering isles, i decided that i would prefer Sheogorath's constant threats of plucking out my eyes if i didn't come visit him again over spell deflection. anyone whos played shivering isles will probably know what im talking about.
anyway, i love the idea, give it a 9/10 - 1 because it won't work with shivering isles,
so 8/10 |
oblivionfan From: Joined: November 27th, 2006 Posts: 121 | This rocks! I think you should vote: "I have supreme mastery of every aspect of modding Oblivion" on the weekly poll. And a non-mod question. WTF DO YOU USE THE HOUR-GLASS TO?!?!?!?! |
Spider_monkey From: (Glendale) Joined: August 10th, 2004 Posts: 80 | Can enemies use this against you? or can only the player deflect? |
Super_Llama Joined: April 16th, 2007 Posts: 476 | I came, I saw, I downloaded, I said neat. NEAT. |
Michael_Mkoll From: (Brisbane, Queensland) Joined: April 28th, 2007 Posts: 25 | @#5, the hourglass is used in a thieves guild quest. Can't remember if it's the last one or not, but it's at least a later quest. |
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