[Register] [731851 Members] [102221 Online; 1829 Members, 100392 Guests]  
The Elder Scrolls 4
File Search





The Elder Scrolls IV: Oblivion Downloads > Modifications > Weapon and Armor:
Spell Deflection (2.1)
Filename: spelldeflection2.1.rar


Size:
Version:
Developer:
Downloads:
Date Added:
Requirements:
Type / Category:
16.82 KB
2.1
Omzy
680
06-14-2007
OBSE v0011
Modifications > Weapon and Armor


Average User Rating: 4.7
Number of Votes: 8
Related Files:
Latest 5 Modifications > Weapon and Armor:
- Croat and Serb Medieval Armors (1.0)
- More armor (1.0)
- Ancient Oak Bow (v1.0)
- 2H EBONY Sword (v1.0 Beta)
- FB_DC_Mega_Pack_OMOD v1.7 (1.7)

1 Other Files by Omzy:
- Spell Deflection (1.0)


 Picture of the Month


 The Files
 » Browse Files
 » Search
 » Submit Files

 The News
 » News
 » News Archive
 » Submit News

 Elder Scrolls IV: Oblivion
 » About
 » Features
 » Screenshots
 » Cheats
 » Mod FAQ
 » System Requirements
 » Browse
    - Media
    - Miscellaneous
    - Modifications
    - Official
    - Skins
    - Utilities

 TES III: Morrowind
 » About
 » Features
 » Screenshots
 » System Requirements
 » Browse
    - Media
    - Modifications
    - Official
    - Skins
    - Utilities

 Elder Scrolls Lore
 » Races
    - Orc
    - Breton
    - Imperial
    - Redguard
    - Nord
    - High Elf
    - Dark Elf
    - Wood Elf
    - Argonian
    - Khajiit
 » Provinces
    - High Rock
    - Cyrodiil
    - Hammerfell
    - Skyrim
    - Summerset Isle
    - Morrowind
    - Valenwood
    - Black Marsh
    - Elsweyr
 » Elder Scrolls Universe

 The Community
 » Links
 » ES4 Forums
    - General Discussion
    - Modding & Editing
    - Problems & Help
 » PotD Archive
 » Submit PotD
 » Taking Screenshots

 The Site
 » Latest Poll
 » Staff
 » Apply To Volunteer
 » Contact





Spell Deflection (2.1) - File Description  


Description:
This incredible mod is back again, and this update makes it even better. Now your block skill is taken into account, as well as how good your shield is. Make no mistake, I genuinely am a fan of this mod, and I urge you to d/l.

-Legion



Spell Deflection (2.1) - File Download Options  

Primary Download Locations:
  Name:
Location:
Provided by:
Worldwide Mirror by FileFront
usa - USA Central USA Central
FileFront.com
 

Download from Worldwide Mirror by FileFront Download Spell Deflection!



Spell Deflection (2.1) - Readme  
Readme File:
Spell Deflection 2.1

A mod for TESIV: Oblivion

Author: Omzy
email: osamarah@gmail.com
(please, no silly emails)

1.0 Release Date- June 6th, 2007
2.0 Release Date- June 11th, 2007
2.1 Release Date- June 14th, 2007

*DOWNLOAD
See http://cs.elderscrolls.com/constwiki/index.php/User:Omzy for download information.
------------------------------------------------------
*This mod requires OBSE v0011 to function.<-----------
------------------------------------------------------
OBSE (Oblivion Script Extender) is a 3rd party application that allows additional script functions to be performed on the game, meaning more mod possibilities. Without OBSE, this mod would be completely impossible, so thanks to the writers!
See http://obse.silverlock.org/ for information on how to install OBSE without problems.



*NOTES
-Thanks to all the modders at BethSoft forums for the support and advice on this release.
-Also, this mod is fully compatible with Skycaptain's Deadly Reflex mod, which adds an additional challenge, as it makes you have to catch incoming spells instead of simply keeping your shield up and waiting for them.
-Got some help on the alpha transparency option from DragoonWraith.


*NEW in 2.1
Options
-Gave the player the option to change alpha transparency while blocking. The default value is 0.5. This can be increased by holding the (+) key or decreased by holding the (-) key. (These keys are located on the main keyboard, not the keypad.)



*NEW in 2.0
Game-Balancing/Realism
-Accuracy rating included. The higher your block skill, the more accurate your aiming.
-Not every attempt to block a spell will be successful. This is dependent on your block skill. At around 10 block skill, the chance of success is about 33%. At 100 block skill, it is about 90%
-Shield is slightly damaged for each successful deflection. The higher the shield's defense, the less it is damaged.
-Basically, if you have low block skill and have a crappy shield, the effect will be out of control and will actually hurt more than help, since you could otherwise evade the spell. As you increase in block skill and shield defense value, the effect will be more under control and will actually begin to help if you have the skills to use it and aim the deflection well. At higher block skill and shield defense values, there is still a chance of failure, but it is minimized and your ability to deflect spells can significantly enhance your chances of survival.

Efficiency
-Persistent references used so as not to create bloated save-games
-Cleaned up code a lot by making more stage functions and condensing redundant code

Bug Fixes
-Fixed a bug where the effect didn't work outside of the test cell
-Fixed many small things that number too many to remember

Effect Enhancements
-Made it so that your shield turns partially transparent during blocking so that you can better aim deflections. This eliminates the necessity for a specially-sized shield. Now it is easy to use any shield with this mod.



*INSTALLATION:
1) Unpack SpellDeflection2.0.rar.
This can be unpacked with many utilities, but WinRAR is the most appropriate. You can find WinRAR at www.rarlab.com. The website suggests that you buy it, but the free version they supply is sufficient.
2) Copy the contents of the archive into your Oblivion folder
Don't worry, the data folder will not replace the existing folder; it will only update it with the new files contained inside.
3) Run OblivionLauncher.exe, which can be found in the Oblivion directory. Do not press "Play" at the screen. Press "Data Files", put a check next to SpellDeflection.esp, and then press "Exit".
4) Run obse_loader.exe
If you read the OBSE installation instructions fully, you should have no problem at this point. The game should load up fine and you should be on your way.



*Test it for yourself!
The effects of this mod can be tested easily by going to my test cell, which I have so conveniently not deleted for your pleasure. To enter the test cell:
1) Save your game, you cannot get out easily
2) Open the console with the ~ key
3) Type coc SpellDeflectionTESTCell
4) Look around
You should see that there are several spells flinging themselves from the walls, just practice deflecting them with any shield.



*Q&A (NEW Content for 2.0)

What's inside?
This mod gives the player an ability that allows him/her to use any shield to deflect almost every targeted enemy spell. The player's current screen target (the location of the crosshair) determines the direction that the spell is deflected back. This means that if an enemy casts a spell at you, you could effectively deflect it with your shield back to the same enemy or even a different enemy, depending on where you are looking. Your shield actually becomes a spell mirror.

How do I get this ability after installing the mod?
The ability is automatically added.

Will this unbalance my game?
This mod is meant to remedy something that was originally missing in vanilla Oblivion. I have done everything in my power to make it cool without unbalancing the game and only improving gameplay. I spent many hours on the forums conversing about how to make this mod more balanced, and I believe the finished product is solid. See the v2.0 release notes above to see the game-balancing changes that I have made. If you find any issues about balance, please email me at the email link provided above.

How come the effect doesn't always work and my shields are breaking so fast?
Stop crying. Some of the changes incorporated in v2.0 added these features to improve the realism and balance of gameplay. Without them, there would be no challenge. The effect works better if you have higher block skill and a better shield. I spent considerable time tweaking the functions that determine accuracy and success so that they meet these criteria.

How will this affect the Oblivion experience?
As we all know, Oblivion's open-endedness gives it tremendous replay value. We beat it once and then return and play with mods to make the gameplay more unique and fun for us. This is one of those mods that will completely revamp the combat system by giving the player an additional tactical challenge that will make combat more interesting. If you become skilled with the shield you can actually improve your chances of survival by dispatching enemies more quickly with their own firepower. Suppose you are in a den of goblins that has a fire-casting shaman. You now have the option of hitting the shaman with an arrow from afar and deflecting his ranged spells back onto his companions. Doing this successfully requires good aim and well-placed combat maneuvers.

Any bugs?
You tell me, I fixed everything that I saw. If you find any bugs that actually hinder the effectiveness of the mod, please do report them to my talk page and email. If you see something once in a blue moon that cannot be replicated and does not give reason for concern, consider it an egg and don't bother telling me about it.

Where did you get the idea?
I took the idea from Zelda, Ocarina of Time's Mirror Shield. Don't worry, that doesn't mean this is a 'themed' mod, because it is not. The effect is there without all the advertising and drama. I was really impressed with the idea of the Mirror Shield and was even more impressed with what it might be like in Oblivion.

What was the development process like?
Hell.

Is this an FAQ or something? Are you really that pretentious to ask yourself this many questions?
Don't chastise me, I just felt like typing words instead of script functions for a while.



*Additional Information

For my bio and other mods, see http://cs.elderscrolls.com/constwiki/index.php/User:Omzy

If you are interested in modding for yourself, http://cs.elderscrolls.com/constwiki/index.php/Main_Page
has everything you need.



*Legal Agreement

Do not redistribute, rerelease, or join this mod with any others without my permission. Send all requests to osamarah@gmail.com


Spell Deflection (2.1) - User Comments  
The following comments are owned by the user that posted them. The Elder Scrolls Files is not responsible for their content.

Total comments: 2 | Last comment: 06-14-2007 at 18:05

 #1 - 06-14-2007 at 16:44
IFailedEnglish
Joined: December 26th, 2005
Posts: 278
so... does this work with shivering isles now?

 #2 - 06-14-2007 at 18:05
Omzy
Joined: June 14th, 2007
Posts: 1
Yes, upon last release I was unaware that OBSE supported SI. Apparently, I was wrong =)



When posting comments, you must follow these rules:
  1. No "Yay I got First Post!" posts, no exceptions and no matter what other content the post has!
  2. No Pornographic Material. Any sexually oriented imagery or links to such content will not be tolerated.
  3. No Warez or Illegal Software. This includes linking to software, posting about it, and suggesting to get it.
  4. No Cursing or Swear words. We encourage you to use our comment sections as a forum to debate files, news, etc., but please use proper adjectives to express yourself. We will not tolerate abuse upon another member or author.
  5. No Attacks / Retaliation of any kind against a member, or group of members.
  6. Please do not advertise for other sites or forums here.
  7. Maximum of 3 smileys per regular member.
The high interactivity of this site should be considered a luxury, not a right. If you cannot follow these simple rules, you can and will be warned or banned from the comments, site or the entire network for any period of time.
Now enjoy yourself and behave!



  • Register: To get your own Username, click here!
  • Forgot your password? click here!
  • You can use UBB here!
Username:     Password:  
Remember my username and password
Comment Title:
Your comments for this File please:


 Latest Files
 » DUN.. (special addition)
 » Visible Mournhol.. (1.0)
 » Champions of Ligh.. (V2)
 » Champions of Lig.. (2.0)
 » Skyrim White Wer.. (1.0)
 » Faction Living.. (v1.00)
 » Dancing Boys (v1)
 » Necromancer Birthsig..
 » Black Rose Manor (1.0)
 » The Castle of Re.. (1.0)

 Latest News
 » Weekly Poll Results ..
 » Weekly Poll Results ..
 » Weekly Poll Results ..
 » Weekly Poll Results ..
 » Weekly Poll Results ..
 » Weekly Poll Results ..
 » Weekly Poll Results ..
 » Weekly Poll Results ..
 » Weekly Poll Results ..
 » Weekly Poll Results ..

 The Network
 » Gaming News
 » Game Demos
 » Game Patches
 » Trailer Videos
 » Gaming Forums

 Game Portals:
 » Age of Empires 3
 » Aliens vs Predator 2
 » America's Army
 » ArmA 2
 » Armada 2
 » Battlefield 1943
 » Bridge Commander
 » Brothers in Arms 2
 » Call of Duty 4
 » Command & Conquer
 » Company of Heroes
 » Crysis
 » Counter-Strike: Source
 » Dawn of War Series
 » Day of Defeat: Source
 » Diablo 3
 » Doom 3
 » Elite Force
 » Enemy Territory
 » Fallout 3
 » Far Cry 2
 » F.E.A.R.
 » Flight Simulator X
 » GTA San Andreas
 » Half-Life 2
 » Halo
 » Jedi Knight 3
 » Knights of the Old Republic
 » Left 4 Dead 2
 » LOTR: Battle 4 Middle Earth
 » Medal of Honor
 » Operation Flashpoint
 » Quake 4
 » Red Faction: Guerrilla
 » rFactor
 » Silent Hunter 4
 » Sins of a Solar Empire
 » Soldier of Fortune 2
 » S.T.A.L.K.E.R.
 » Star Trek: Legacy
 » Star Wars Battlefront 2
 » Star Wars Empire at War
 » StarCraft II
 » Starfleet Command III
 » Supreme Commander
 » Team Fortress 2
 » The Elder Scrolls IV
 » The Sims 2
 » TrackMania United
 » Unreal Tournament 3
 » Warcraft III
 » World of Warcraft
 » X3: Terran Conflict

You got served by in 0.3641 seconds using 6 MySQL queries and 13 includes
Copyright © 2014 FileFront, Inc. All rights reserved.
Design by Jos Jongejan aka Pro-Filer & FileTrekker. Use of The Elder Scrolls Files materials is subject to certain Terms & Conditions.
TM & © 2014 Bethesda Softworks LLC. All rights reserved. The Elder Scrolls and related marks are trademarks of Bethesda Softworks LLC