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The Elder Scrolls IV: Oblivion Downloads > Modifications > Weapon and Armor:
Super Wabbajack (1.0)
Filename: allwabba.rar


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Version:
Developer:
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Date Added:
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42.66 KB
1.0
Fire Legion
976
11-27-2006
Modifications > Weapon and Armor


Average User Rating: 8.7
Number of Votes: 15
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Super Wabbajack (1.0) - File Description  


Description:
Ever wanted to use the Wabbajack on people… NOW YOU CAN! Have a pesky guard trying to hunt you down? A couple of zaps from the stick and ‘poof’! He becomes a sheep. A gang of bandits hunting you down? Zap! A rat. Pow! A scamp. Boom! A Clanfear runt. This mod allows you to use the Wabbajack on NPCs, not just creatures. The possibilities are endless people!



Super Wabbajack (1.0) - Screenshots  
Screenshots:
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Super Wabbajack (1.0) - File Download Options  

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Super Wabbajack (1.0) - Readme  
Readme File:
********************Super Wabbajack ********************

AUTHOR: Fire Legion

VERSION: 1.0

VERSION FIXES: 1.0

LEGAL: This file may not be redistributed on CD, DVD etc, resold, modified or "plugged" into a mod without notifying me and asking my permission.

DESCRIPTION: Ever wanted to use the Wabbajack on people… NOW YOU CAN! Have a pesky guard trying to hunt you down? A couple of zaps from the stick and ‘poof’! He becomes a sheep. A gang of bandits hunting you down? Zap! A rat. Pow! A scamp. Boom! A Clanfear runt.

SCIENCE: A feature I think all readmes should have, this gives you a chance to know how it was made. I went into the CS, and in the object window looked under Magic, Enchantments. I found ‘EnWabbajack’, and went in. I double clicked the first effect, and it came up with a window. I opened the script, and changed it from this-

scn WabbajackSpellEffect

ref self
ref horsetest

begin ScriptEffectStart
set horsetest to GetSelf
if DAWabbajack.spellRunning == 0 && ( GetSelf != CreatureMehrunesDagon ) && ( horsetest.IsRidingHorse == 0 ) && ( horsetest.GetDead == 0 )
if ( IsEssential == 0 ) && ( GetIsCreature == 1 ) && ( GetInFaction NoWabbaFaction == 0 )
; message "Wabbajack start"
; only one target allowed at a time
set DAWabbajack.spellRunning to 1

; set target ref so we can put it back if necessary
set DAWabbajack.target to GetSelf
; messageBox "DAWabbajack.target: %.0f", DAWabbajack.target
set self to GetSelf
; messageBox "GetSelf: %.0f", self

; create replacement creature
placeAtMe WabbajackList 1
endif
endif
end

to this-

scn WabbajackSpellEffect

ref self
ref horsetest

begin ScriptEffectStart
set horsetest to GetSelf
if DAWabbajack.spellRunning == 0 && ( GetSelf != CreatureMehrunesDagon ) && ( horsetest.IsRidingHorse == 0 ) && ( horsetest.GetDead == 0 )
if && ( GetInFaction NoWabbaFaction == 0 )
; message "Wabbajack start"
; only one target allowed at a time
set DAWabbajack.spellRunning to 1

; set target ref so we can put it back if necessary
set DAWabbajack.target to GetSelf
; messageBox "DAWabbajack.target: %.0f", DAWabbajack.target
set self to GetSelf
; messageBox "GetSelf: %.0f", self

; create replacement creature
placeAtMe WabbajackList 1
endif
endif
end

I got rid of the bit which said it had to be a creature, i.e this-

( IsEssential == 0 ) && ( GetIsCreature == 1)

INSTALLATION: Just copy the file into your Oblivion/Data folder, and select it in data files.

FUTURE: The Wabba madness could extend to everyone in the game, including essential NPCs and mounts if you really want ;).

ISSUES: None that I have seen, but I’m not a skilled scripter so a little bug may pop up.

CONFLICTS: Should be fully compatible with all your favourite mods.

THANKS: Bethesda for Oblivion.


Super Wabbajack (1.0) - User Comments  
The following comments are owned by the user that posted them. The Elder Scrolls Files is not responsible for their content.

Total comments: 18 | Last comment: 05-01-2009 at 11:58

Click the Expand symbol to expand all comments (view full comments)

 Expand#1 - Posted by: Giedo0 (Member) - 11-27-2006 at 13:00

 Expand#2 - Posted by: TheRealGorre (Member) - 11-27-2006 at 13:07

 Expand#3 - Posted by: belgtim (Member) - 11-27-2006 at 13:47

 Expand#4 - Posted by: ulfurg (Member) - 11-27-2006 at 14:04

 Expand#5 - GOD MODE!? - Posted by: usmcr3c0n (Member) - 11-27-2006 at 15:41

 Expand#6 - Posted by: BULLY129 (Member) - 11-27-2006 at 20:57

 Expand#7 - Posted by: Vincent_Valentine (Member) - 11-27-2006 at 23:21

 Expand#8 - Posted by: Wattan (Member) - 11-28-2006 at 05:44

 Expand#9 - Posted by: sep17 (Member) - 11-28-2006 at 05:53

 Expand#10 - Posted by: Fire_Legion (Member) - 11-28-2006 at 08:44

 Expand#11 - LOL - Posted by: Oblivion_Addict (Member) - 11-28-2006 at 10:56

 Expand#12 - Posted by: Fire_Legion (Member) - 11-28-2006 at 12:11

 Expand#13 - Posted by: Oblivion_Addict (Member) - 11-30-2006 at 10:52

 Expand#14 - Posted by: AlfonzoVedova (Member) - 10-04-2007 at 17:30

 Expand#15 - Posted by: BiOcoN (Member) - 06-11-2008 at 22:17

 Expand#16 - sorry for double post - Posted by: BiOcoN (Member) - 06-11-2008 at 22:17

 Expand#17 - help - Posted by: alpoll (Member) - 11-21-2008 at 19:22

 Expand#18 - Posted by: saruman45 (Member) - 05-01-2009 at 11:58



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