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The Elder Scrolls IV: Oblivion Downloads > Official:
Filename: tes_construction_set_v1.2.exe

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6.99 MB

Average User Rating: 7.9
Number of Votes: 373
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Latest 1 Official:
- The Elder Scrolls IV: Oblivion Construction Set

5 Other Files by Bethesda:
- Shivering Isles v1.2.0416 English Patch
- Shivering Isles v1.2.0416 Spanish Patch
- Shivering Isles v1.2.0416 Italian Patch
- Shivering Isles v1.2.1416 German Patch
- Shivering Isles v1.2.1416 French Patch

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TES CONSTRUCTION SET v1.2 - File Description  

The Construction Set now increments the version on plugins so that old Oblivion executables will not load a plugin saved with the new Construction Set. The Oblivion executable must be 1.2 or higher to match the new Construction Set executable. Simply install the latest Oblivion patch to get the latest executable.

Under File, there is an new option to Combine Loaded Plugins. When this is selected, the user is asked for a filename. Once a valid file is selected, all loaded data that came from a plugin is resaved as a part of the new file. In order to do this, any new objects are given new IDs on entry into the new file. This means that if you have plugin A.esp and B.esp and C.esp loaded and save your game, and then merge those plugins into ABC.esp, you may have problems trying to load your save with ABC.esp.

Fixed a crash with DeleteAllCells option in the Heightmap Editor.

Fixed bug in Region Editor preventing cutting and pasting in object list.

Export functionality: Adding bExportPluginOnly=1 to General section in constructionset.ini lets you export only the data that is saved in the loaded plugin.

Fixed a bug where references generated by the Region Editor were incorrectly flagged as being owned by the user and not the region.

TES CONSTRUCTION SET v1.2 - File Download Options  

Primary Download Locations:
Provided by:
Worldwide Mirror by FileFront
usa - USA Central USA Central

Download from Worldwide Mirror by FileFront Download TES CONSTRUCTION SET v1.2!

TES CONSTRUCTION SET v1.2 - User Comments  
The following comments are owned by the user that posted them. The Elder Scrolls Files is not responsible for their content.

Total comments: 18 | Last comment: 01-16-2010 at 08:45

 #1 - 03-31-2007 at 10:20
From: (Bolsward)
Joined: May 5th, 2006
Posts: 147
Woot how cool is that i think supa dupa cool Rock

 #2 - 04-01-2007 at 03:33
From: (The Heartlands)
Joined: November 5th, 2006
Posts: 334
does this let me open shivering isles now?

 #3 - 04-04-2007 at 06:55
From: (IN)
Joined: July 19th, 2006
Posts: 12
frown i cant run it i get this error and it fails frownconfused

 #4 - Help with TES - 05-05-2007 at 14:44
Joined: May 5th, 2007
Posts: 1
When i create a mod i save it in the data folder and then activate it on the oblivion splash screen ''Data Files'' thingy, but my plug-in never seems to make a difference to the game ie. i made a new house near Inn of Ill Omen, saved the plugin, activated it but when i whent back it wasnt there!!! please help, what could be the problem?? frown

 #5 - same thing - 08-05-2007 at 07:53
Joined: August 5th, 2007
Posts: 20
TESKaya the same thing happened to me. i made a new bigger imperial city which took me 2 YEARS AND IT DIDNT WORK!!!!!!!!!! YYYYY???

 #6 - 09-03-2007 at 13:00
Joined: June 1st, 2006
Posts: 21
Why would you make something for '2 years' and not test it once? I doubt you really did that.

 #7 - 09-30-2007 at 07:46
From: (The Heartlands)
Joined: November 5th, 2006
Posts: 334
lol u got a point cool im makin a volcano mod but i dont think ill get round to uploading it yet it probobly wont be naythin special anyway

 #8 - 12-27-2007 at 08:20
From: (Iowa)
Joined: October 16th, 2007
Posts: 93
u stole my name, AND my idea...wanna know somethin...you are me LOL ( someone stole my password so i made a new aCCOUNT )

 #9 - 01-09-2008 at 20:18
From: (IN)
Joined: September 15th, 2006
Posts: 57
smile lol aggron

 #10 - WTF! - 01-29-2008 at 19:17
From: (Idaho)
Joined: October 1st, 2006
Posts: 36
WTF WTF WTF! Whenever I try to save a interior it in creaes a DUPLICATE INTERIOR that doesn't run, all I'm trying to do is delete 5 CANDLES. How do I stop this stupid thing from making a duplicate! As you might geuss I'm *****ed so I appologise if my thinly veiled censorship is offensive to you, by the way, this is nothing compaired to what I'm saying out loud right now.

[Please watch your language and abide by our commenting guidelines, regardless of what frustrations you're experiencing. -Inyri]

 #11 - 01-31-2008 at 04:07
From: (Idaho)
Joined: October 1st, 2006
Posts: 36
I appologise for that outburst, it's a very rare thing that I ever do that. I admit I was wrong to let it out this way but it probably saved my computer and a few other things in my appartment wink.

So, anyone got any ideas on why its doin this? It also seems to happen when I mod custom content. All I want is for the modification to overwrite the original file but no matter what I do it creates a new duplicate with a new line of hex code and everything. If anyone has a way to bypass this little hiccup in the program let me know. I've tried about as many ways to remove those blasted candles as I can think of but nothing works.

 #12 - help with the thingy - 02-18-2008 at 11:16
Joined: February 18th, 2008
Posts: 3
i have got the mod maker but when i make the mod it is not there only one of my mods worked aand that was a rubish oh and how do you make guilds of it i realy need to no for my next go at a mod eny way RockRock

 #13 - 10-26-2008 at 03:08
Joined: March 27th, 2008
Posts: 98
why don't people EVER try wikis?

 #14 - 11-07-2008 at 13:17
From: (Dorset)
Joined: November 7th, 2008
Posts: 2
I'm a new modder could someone help me with this? wiki is a pain Ive already managed to do a few thing like i made my own room-ish place, delete things, but i cant seem to make a connection between 2 doors javascript:void(null)

 #15 - 11-07-2008 at 13:20
From: (Dorset)
Joined: November 7th, 2008
Posts: 2
I'm a new modder could someone help me with this? wiki is a pain Ive already managed to do a few thing like i made my own room-ish place, delete things, but i cant seem to make a connection between 2 doors confused

 #16 - 11-16-2008 at 02:08
Joined: September 13th, 2008
Posts: 5
Do you have to upgrade to the 1.2 patch 4 this 2 work properly?

 #17 - 11-22-2008 at 10:51
From: (Iowa)
Joined: October 16th, 2007
Posts: 93
suck my ***** guys, suck it...


 #18 - 01-16-2010 at 08:45
Joined: January 14th, 2010
Posts: 4
whenever i download it it only has the option to save as a binary file not run it in winrar and i cant find it to install it

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