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The Elder Scrolls IV: Oblivion Downloads > Modifications > Quest Mods:
The Butcher of Armidale (0.51v)
Filename: thebutcher.7z


Size:
Version:
Developer:
Downloads:
Date Added:
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45.54 MB
0.51v
Simyaz
2643
09-26-2006
Modifications > Quest Mods


Average User Rating: 9.6
Number of Votes: 11
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2 Other Files by Simyaz:
- Ruined Tail's Tale (1.0v)
- Ruined Tail's Tale (0.52)


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The Butcher of Armidale (0.51v) - File Description  


Description:
The Companion:

*NPC Companion "Cleon, the Butcher of Armindale" (Imperial Warrior) who will follow you, fight, sneak, loot corpses and everything else you have come to expect from your Oblivion MOD companions.

*Using a modified version of Reznod's companion share MOD, Cleon is able to have his equipment upgraded and to serve as a "pack mule" for the player. The changes to Reznod's script includes code written by ANDYW that counters the "bloating bug" known to occur with CompanionShare.

The Story:

*Detailed character conversations/storyline. What the player says will directly affect Cleon's development as a character and an NPC, and determine the eventual outcome of his quest.

*Quest relating to the NPC - From the onset of the MOD, the player is required to begin a quest to acquire Cleon. He will not simply walk out of nowhere and offer you his services, he needs to be found and in your debt before he will side with you. Additionally, as the story progresses Cleon's quest becomes more involved, eventually leading to a final showdown of suitably epic proportions. The player can choose to take part in this (and develop the character further) or disregard it and use him as a "meatshield" NPC.

*New encounters/fights - Using some "different" encounter techniques that I've always wanted to try in Oblivion I've incorporated several new fights that add to the immersion of the story.

*Alternate endings - There are 3 possible endings which stem from 2 different final encounters, both of which are dependent on your ability to succeed or fail at the final fight, and more importantly the story path that the player chooses.

*Voice Acting - Voice acting for most of the new NPCs added by "The Butcher of Armindale" as MOD, as well as MOST of the conversations with Cleon.


UPDATE 0.51 CHANGES:
====================

*Fixed a bug where Shann the Bandit was spawned prematurely. (He was actually already triggered to be enabled only after the player experienced the second dream sequence. But unfortunately he wasn't flagged for "initially disabled" so it was kind of pointless.)

*Changed the "abnormally loud" sound at the end of Dream Sequence 1. It should now match the rest of the sounds.

*Stopped Cleon's "Wait" function from trying to path him back to his original grave site.

*Changed the "Passive" conversations (as in, conversations that take place in which the PC is not on the receiving end) so that players with "Show passive subtitles" turned on no longer see the Dialogue notes I left there...

*Resolved the "Cleon's Armour is stolen" bug, and the "Cleon not equipping anything except his original items" bug. You can thank AndyW for that one entirely, I was too hung over to even ATTEMPT to fix it =P


STILL TO COME:
==============

*"A TALE OF TWO WORLDS" - The first "party" MOD for Oblivion, which will allow Ruined-Tail's Tale and The Butcher of Armindale to work in tangent with each other. ADDITIONALLY, the two NPCs work around each other's quests (without breaking the chain) and share "inter-party banter" at times.

*NPC updates - More realistic AI functions that can make full use of the Radiant AI in Oblivion.

*Voice Acting - A great deal of it is done already, but there is still more to come. Rest assured it will be completed as soon as possible.



The Butcher of Armidale (0.51v) - Screenshots  
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The Butcher of Armidale (0.51v) - File Download Options  

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The Butcher of Armidale (0.51v) - User Comments  
The following comments are owned by the user that posted them. The Elder Scrolls Files is not responsible for their content.

Total comments: 12 | Last comment: 07-22-2009 at 17:06

 #1 - 09-26-2006 at 07:35
skunky99999
Joined: August 18th, 2006
Posts: 138
damn! nice screenshot!

 #2 - 09-26-2006 at 23:07
gryff
Joined: August 28th, 2006
Posts: 3
I love this mod. I'm not done w/ it yet but I'm really enjoying the story so far. The voice acting was pretty good but for some reason it becomes low and you can't hear them well. The cut scenes are immersive but teleporting to Chorrol after each of them is kinda distracting, maybe you can use a "mark location" script to make him go back after, or cinematics w/ just static shots & sounds in the background like the opening sequence of obliv. Other than that GREAT MOD! I rate it 10 for immersion and cool story line, looking forward to Tale of 2 Worlds.

 #3 - 09-27-2006 at 11:29
mstm
Joined: August 18th, 2006
Posts: 325
I don't get it, what is this mod?

 #4 - 09-30-2006 at 01:03
Big_cheese
From: (Plymouth)
Joined: February 22nd, 2005
Posts: 153
it gives you an NPC companion, but with quests and a storyline. much more immersive, and so you you can watch your companion evolve. very gd big grin 10/10

 #5 - Nice... - 12-24-2006 at 10:35
Arandie
Joined: December 24th, 2006
Posts: 3
I'm downloading it now, but the readme makes it sound like a great addition to my mod list...Resistance is Futile!

 #6 - cool buuut.... - 06-22-2007 at 21:09
moku5
From:
Joined: August 12th, 2005
Posts: 12
i have a few issues. first off i love this mod but it has some....flaws...

well for one th e cut scenes are....odd. maybe my games glitching but the cut scenes don't make much sense. the first one just has cleon and his wife looking at each other and saying each others names about for times, cleon walks into another room and it ends. the second cut scene i liked even if there was no talking....and the final cut scence just had two guards saying repeatedly "Conspirators...". they each say it twice and it ends leaving me clueless...

ok for mods in the future, make the text SLOWER. i had to pause the game for every paragraph or it would just keep going...

and finally there are a couple of typos, nothing huge, only things like Chorral, where it should be Chorrol...and yeah....

can someone help me with the cut scenes? XD

 #7 - 10-28-2007 at 22:59
ETFEAR
From:
Joined: August 25th, 2007
Posts: 109
lol i cant find the mans grave =).Anyone has a hint where it is?=).But the mod is very very very very very very very goodRock 10/10

 #8 - Where's Bruma Tavern? - 12-28-2007 at 09:46
JonWells
From: (Ovid New York)
Joined: December 28th, 2007
Posts: 1
Ok I have just one problem. I can't find the Bruma Tavern. I've been looking for hours and it's like it's not there. Any clues?

 #9 - 05-25-2008 at 08:04
ned6
From: (sarajevo)
Joined: May 20th, 2008
Posts: 4
this mod sounds good RockRockRock i am downloading it now!

 #10 - 05-25-2008 at 09:10
ned6
From: (sarajevo)
Joined: May 20th, 2008
Posts: 4
can someone tell me where is the grave
i cannot hear they speaking confused

 #11 - 06-27-2008 at 06:07
Caterina
From: (Bucharest)
Joined: June 25th, 2008
Posts: 3
Very good mod but you canot play it if you have ToTF!9/10

 #12 - 07-22-2009 at 17:06
adoringfan
From: (larvik vestfold)
Joined: July 12th, 2009
Posts: 6
hey where can i find cleon. i get no quest at allconfused



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