[Register] [731851 Members] [102221 Online; 1829 Members, 100392 Guests]  
The Elder Scrolls 4
File Search





The Elder Scrolls IV: Oblivion Downloads > Modifications > Magic:
The Lost Telvanni Codex (1.51)
Filename: the_lost_telvannu_codex_1.51.rar


Size:
Version:
Developer:
Downloads:
Date Added:
Type / Category:
90.1 KB
1.51
Guidobot
5314
07-11-2006
Modifications > Magic


Average User Rating: 8.6
Number of Votes: 13
Related Files:
Latest 5 Modifications > Magic:
- Hand to hand spell casting animations
- Open ANY door (1.0)
- Godly lightning (1)
- Summon Monsters (1)
- Training Spells

2 Other Files by Guidobot:
- Throwing Stars (II)
- The Lost Telvanni Codex (1.4)


 Picture of the Month


 The Files
 » Browse Files
 » Search
 » Submit Files

 The News
 » News
 » News Archive
 » Submit News

 Elder Scrolls IV: Oblivion
 » About
 » Features
 » Screenshots
 » Cheats
 » Mod FAQ
 » System Requirements
 » Browse
    - Media
    - Miscellaneous
    - Modifications
    - Official
    - Skins
    - Utilities

 TES III: Morrowind
 » About
 » Features
 » Screenshots
 » System Requirements
 » Browse
    - Media
    - Modifications
    - Official
    - Skins
    - Utilities

 Elder Scrolls Lore
 » Races
    - Orc
    - Breton
    - Imperial
    - Redguard
    - Nord
    - High Elf
    - Dark Elf
    - Wood Elf
    - Argonian
    - Khajiit
 » Provinces
    - High Rock
    - Cyrodiil
    - Hammerfell
    - Skyrim
    - Summerset Isle
    - Morrowind
    - Valenwood
    - Black Marsh
    - Elsweyr
 » Elder Scrolls Universe

 The Community
 » Links
 » ES4 Forums
    - General Discussion
    - Modding & Editing
    - Problems & Help
 » PotD Archive
 » Submit PotD
 » Taking Screenshots

 The Site
 » Latest Poll
 » Staff
 » Apply To Volunteer
 » Contact





The Lost Telvanni Codex (1.51) - File Description  


Description:
The Lost Telvanni Codex is a story of a missing mage and his supposed book of spells. Or should I say the story of the hero who found it.

The original goal of this MOD was to put back all the spells omitted from Oblivion that were available in Morrowind. Since many of these spells were not that useful and would unbalance the schools in OB, many others spells are also added with the intention of providing additional game play elements. This MOD is supposed to be balanced and leveled and is suitable for long-term play at any hero level. Another intention of the Lost Telvanni Codex (LTC) MOD is to provide a mini-quest that can be played concurrently with the main game or as side quest for those who want to specialize in one type of mage or demi-mage class. The quest aspect of this MOD will become much more significant in later versions.

In fact this MOD delivers 91 new spells distributed evenly across the magic schools. Approximately half of these are faux Morrowind. These spells are learnt one at a time by reading the Codex (from your inventory). But there is a catch.

The full list of spells described by the Codex is given below:

ALTERATION - These spells enable you to explore the beautiful world of Cyrodiil from a whole new perspective:

Jump Spells: Tinur's Hoptoad, Mountain Goat, Acrobat's Leap, Wizard's Leap, Azura's Vista.
Levitation/Slowfall Spells: Parachute, Bumble Bee, Feather Fall, Wild Grouse, Eagle Wing.
Lock Spells: Lockbox, Fenrick's Doorjam, Guildmaster's Seal.
Swift Swim Spells: Buoyancy, Swimmer's Blessing
Other Spells: Vampire Swift

CONJURATION - Almost any hero will find some of these spells useful:

Call Creature Spells: Beckon Creature, Call Creature, Call Fire Flies, Call Bats, Call Wolfpack.
Create Arrows Spells: Create Iron Arrows, Create Silver Arrows, Create Dwarven Arrows, Create Elven Arrows, Create Daedric Arrows.
Conjure Item Spells: Conjure Fire Light, Conjure Herb, Conjure Item, Conjure Salt, Conjure Apparatus.

DESTRUCTION - These spells provide some 'new' ways to harm, scare or even entertain your victims:

Cursing Spells: Holy Water, Bal's Blessing, Holy Light, Abysmal Blessing.
Telvanni Poison Spells: Black Hand, Viperbolt, Potent Poison, Poisonbloom, Toxic Cloud.
Weakness to Posion Spells: Leper's Touch, Hand of Corruption, Dire Weakness to Poison, Cursed Ground.
Pyrotechnics Spells: Pyrotechnics, Greater Pyrotechnics.

Note: Telvanni Posion spells may be cast against you (or your companion) and their effect can only be fully healed using Telvanni Cure spells.

ILLUSION - These spells offer 'new' ways to evade and defend against enemies:

Blind Spells: Alad's Caliginy, Crying Eye, Erelvam's Wild Sty, Mass Hysteria, Mass Mesmerize.
Sanctuary Spells: Father's Hand, Sanctuary, Shadow Weave, Sotha's Grace.
Sound Spells: Earwig, Wild Earwig, Dire Earwig, Dire Noise, Cruel Noise.
Other Spells: Transfiguration.

MYSTICISM - These give you the ability to teleport about Cyrodiil and to better manage your magic.

Mark Spells: Etherial Link, Mark, True Mark, Master's Mark.
Mind Tap Spells: Forget-me-not, Remember, Mind Tap, Enchant Item.
Teleportation Spells: Apparate, Chaotic Intervention, Almsivi Intervention, Divine Intervention, True Recall, Recall, Master's Recall.

RESTORATION - These spells counter the effects poison and cursing spells; allow you to channel your magical ability in to other magic schools; or bless yourself through magical prayer:

Blessing: Azura's Blessing, Divine Virtue.
Cure Telvanni Posion: Balyna's Antidote, Panacea, Sotha's Grace, Sotha's Protection.
Focus: Focus Illusion, Focus Mysticism, Focus Conjuration, Focus Alchemy, Focus Willpower.
Resist Telvanni Posion: Poisonguard, Redmountaincoat, Strong Resist Poison, Greater Resist Poison.



The Lost Telvanni Codex (1.51) - File Download Options  

Primary Download Locations:
  Name:
Location:
Provided by:
Worldwide Mirror by FileFront
usa - USA Central USA Central
FileFront.com
 

Download from Worldwide Mirror by FileFront Download The Lost Telvanni Codex!



The Lost Telvanni Codex (1.51) - User Comments  
The following comments are owned by the user that posted them. The Elder Scrolls Files is not responsible for their content.

Total comments: 19 | Last comment: 08-13-2010 at 04:55

 #1 - little mistake - 07-11-2006 at 07:46
Giedo0
From:
Joined: January 8th, 2006
Posts: 28
you named this file the lost telvanni condex, it's supposed to be CODEX stick out tongue

 #2 - 07-11-2006 at 08:58
thorn011
From: (Bradford)
Joined: June 30th, 2006
Posts: 4
so whats different from version 1.4?

 #3 - where's the other guy - 07-11-2006 at 20:59
reddevil_zz
Joined: July 11th, 2006
Posts: 9
so I must ask where is the guy that you find the dairy of? So far i like it though it is a bit of a pain that you randomly learn the spells.

 #4 - ahhh - 07-12-2006 at 00:03
reddevil_zz
Joined: July 11th, 2006
Posts: 9
THE LEVITATE JUMP AND FEATHER FALL SPELL STAY EVEN AFTER THE SPELL IS GONE. ALTHOUGH KINDA COOL IT GETS ANNOYING WHEN YOU LOOK UP ABIT AND START GOING UP INTO THE SKY

 #5 - Author's Notes - 07-21-2006 at 11:30
GuidoBot
Joined: July 21st, 2006
Posts: 8
The 1.54 version is out and is found on my primary DL site at ESS:

http://www.tessource.net/files/cache/4120.html

This fixes all of issues reported todate, including the permanent flight, etc. It also has full comments on the changes from 1.4 and patch fixes.

I do not maintain this site but I will push the 1.6 version when it is released in a few weeks.

 #6 - 10-24-2006 at 07:31
MattBaker
From: (Oberhausen)
Joined: October 3rd, 2006
Posts: 78
a question here i found that book in the septim hotel and now what??? i dont get it what to do next
pls help..

 #7 - 10-29-2006 at 13:43
flediX
From: (Paide)
Joined: October 8th, 2006
Posts: 12
weelll nicebig grin love it...
But now if u can make a mod to brign back the Spears and crossbows and other kewl weapons from morrowind to oblivion.. please!

 #8 - WOW! - 05-16-2007 at 03:35
LuisJaime
From:
Joined: April 15th, 2007
Posts: 27
Hey Guidobot! , awesome MOD! i was wondering if you could message me with some tips on how to create a summon spell where i summon multiple creatures/NPC's

thanks, Luis

 #9 - LTC NEWS + Summon Spells - 05-21-2007 at 20:14
GuidoBot
Joined: July 21st, 2006
Posts: 8
Well it may still be some time before I get to upgrade the 1.54 version of LTC.

But the good news is I've released two of quest items from 2.0:
Varrigfa's Charms

@LuisJaime: There are 3 ways to do (multiple) summons:
i) Just use PlaceAtMe. You can Kill them when their time is due and let the body get cleared up (if left behind for 3 days).
ii) If you want to clean up after yourself then use a fixed number of (persistant) critters that you MoveTo/Ressurect as needed.
iii) Use CreateFullActorCopy/DeleteFullActorCopy. (Requires a persistant copy somewhere, which is nice for customization.) This is almost tailor made for summons since the critter takes a few seconds to fade in and you can even rename them each time.

Problem w/ all of these is that the critter will just attack the nearest target, etc. Here you have to employ tokens and/or use packages to make it do what you want.

 #10 - Thanks! - 05-22-2007 at 22:02
LuisJaime
From:
Joined: April 15th, 2007
Posts: 27
thanks GuidoBot, also, your Throwing Stars Mod ROCKS!, here in singapore, my friends and I are killing WoW by getting the players to switch over to oblivion. and your mods make things hella easier

go guidobot!

 #11 - 05-29-2007 at 12:51
arrowroot
Joined: May 24th, 2007
Posts: 8
how do you start the quest? is there a book you must find or what, i cant get the quest to start?confused it sounds cool Rock

 #12 - 07-14-2007 at 20:48
bathtubber307
Joined: July 14th, 2007
Posts: 1

rock:But cannot find room confused any one help me slpoil it for me would sombodyBeer! Beer!

 #13 - Good but... - 11-24-2007 at 05:56
oblivpirateguy
Joined: November 23rd, 2007
Posts: 21
when u find the book in the room what do u do after that it says it needs some sort of lock spell but my ones don't work

 #14 - Good but... - 11-24-2007 at 05:58
oblivpirateguy
Joined: November 23rd, 2007
Posts: 21
when u find the book in the room what do u do after that it says it needs some sort of lock spell but my ones don't work

 #15 - 11-24-2007 at 06:01
oblivpirateguy
Joined: November 23rd, 2007
Posts: 21
Hmmm Donut! Does the spell u need have something to do with the paintings caus there really wierd... they've kinda half dissapeared eek!

 #16 - 01-13-2008 at 01:09
crionx
Joined: January 13th, 2008
Posts: 1
where is that code i cant find it

 #17 - 03-29-2008 at 20:30
jd95
From: (PA)
Joined: March 16th, 2008
Posts: 4
umm how do you start the quest? im confusedconfusedconfusedeek!

 #18 - 07-02-2009 at 13:32
OblivionHunter
Joined: July 1st, 2007
Posts: 35
start the quest by renting a room in the tiber septim and reading the book u find. actually read it, dont just open it. theres no actual quest. its an investigation.Beer! Beer!

 #19 - How To Begin - 08-13-2010 at 04:55
pangolinUK
From:
Joined: August 13th, 2010
Posts: 1
Ok i rented a room.
I read the book.
I found the small handle in the library.

I can't find the picture,
there are two picture frames in the bedroom halfway into the wall no image.
and a more pictures in the bedroom at the other end of the passage, one halfway into the wall..
the others are of tree.

I'm useing version 1.51
I have removed and re installed it



When posting comments, you must follow these rules:
  1. No "Yay I got First Post!" posts, no exceptions and no matter what other content the post has!
  2. No Pornographic Material. Any sexually oriented imagery or links to such content will not be tolerated.
  3. No Warez or Illegal Software. This includes linking to software, posting about it, and suggesting to get it.
  4. No Cursing or Swear words. We encourage you to use our comment sections as a forum to debate files, news, etc., but please use proper adjectives to express yourself. We will not tolerate abuse upon another member or author.
  5. No Attacks / Retaliation of any kind against a member, or group of members.
  6. Please do not advertise for other sites or forums here.
  7. Maximum of 3 smileys per regular member.
The high interactivity of this site should be considered a luxury, not a right. If you cannot follow these simple rules, you can and will be warned or banned from the comments, site or the entire network for any period of time.
Now enjoy yourself and behave!



  • Register: To get your own Username, click here!
  • Forgot your password? click here!
  • You can use UBB here!
Username:     Password:  
Remember my username and password
Comment Title:
Your comments for this File please:


 Latest Files
 » DUN.. (special addition)
 » Visible Mournhol.. (1.0)
 » Champions of Ligh.. (V2)
 » Champions of Lig.. (2.0)
 » Skyrim White Wer.. (1.0)
 » Faction Living.. (v1.00)
 » Dancing Boys (v1)
 » Necromancer Birthsig..
 » Black Rose Manor (1.0)
 » The Castle of Re.. (1.0)

 Latest News
 » Weekly Poll Results ..
 » Weekly Poll Results ..
 » Weekly Poll Results ..
 » Weekly Poll Results ..
 » Weekly Poll Results ..
 » Weekly Poll Results ..
 » Weekly Poll Results ..
 » Weekly Poll Results ..
 » Weekly Poll Results ..
 » Weekly Poll Results ..

 The Network
 » Gaming News
 » Game Demos
 » Game Patches
 » Trailer Videos
 » Gaming Forums

 Game Portals:
 » Age of Empires 3
 » Aliens vs Predator 2
 » America's Army
 » ArmA 2
 » Armada 2
 » Battlefield 1943
 » Bridge Commander
 » Brothers in Arms 2
 » Call of Duty 4
 » Command & Conquer
 » Company of Heroes
 » Crysis
 » Counter-Strike: Source
 » Dawn of War Series
 » Day of Defeat: Source
 » Diablo 3
 » Doom 3
 » Elite Force
 » Enemy Territory
 » Fallout 3
 » Far Cry 2
 » F.E.A.R.
 » Flight Simulator X
 » GTA San Andreas
 » Half-Life 2
 » Halo
 » Jedi Knight 3
 » Knights of the Old Republic
 » Left 4 Dead 2
 » LOTR: Battle 4 Middle Earth
 » Medal of Honor
 » Operation Flashpoint
 » Quake 4
 » Red Faction: Guerrilla
 » rFactor
 » Silent Hunter 4
 » Sins of a Solar Empire
 » Soldier of Fortune 2
 » S.T.A.L.K.E.R.
 » Star Trek: Legacy
 » Star Wars Battlefront 2
 » Star Wars Empire at War
 » StarCraft II
 » Starfleet Command III
 » Supreme Commander
 » Team Fortress 2
 » The Elder Scrolls IV
 » The Sims 2
 » TrackMania United
 » Unreal Tournament 3
 » Warcraft III
 » World of Warcraft
 » X3: Terran Conflict

You got served by in 0.3823 seconds using 6 MySQL queries and 13 includes
Copyright © 2014 FileFront, Inc. All rights reserved.
Design by Jos Jongejan aka Pro-Filer & FileTrekker. Use of The Elder Scrolls Files materials is subject to certain Terms & Conditions.
TM & © 2014 Bethesda Softworks LLC. All rights reserved. The Elder Scrolls and related marks are trademarks of Bethesda Softworks LLC