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The Elder Scrolls IV: Oblivion Downloads > Modifications > Quest Mods:
The Necromancer (1.5)
Filename: thenecromancer1.5.zip


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39 MB
1.5
giskarduk44
http://www.novazone.karoo.net/
1100
02-07-2009
Requires = The Elder Scrolls IV: Oblivion. Requires = OBLIVION PATCH v1.2 and Shivering Isles Requi
Modifications > Quest Mods


Average User Rating: 9.4
Number of Votes: 8
Related Files:
Latest 5 Modifications > Quest Mods:
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- The Life of Sir Balin (1.0)

4 Other Files by giskarduk44:
- Kvatch Aftermath (7.3)
- Cyrodiil Upgrade Overhaul (6)
- Origin of the Mages Guild (6)
- The Elder Council: Temple of the One (1.2)


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The Necromancer (1.5) - File Description  


Description:
NOTE: 1.5 was the final release of this mod made by me, newer versions coming from sources other than Dragon Captions are FAKES.

Requires = The Elder Scrolls IV: Oblivion.
Requires = OBLIVION PATCH v1.2 and Shivering Isles
Requires = Cyrodiil Upgrade Resource Pack
http://hosted.filefront.com/giskarduk/2330218

Creator's = giskard
Website = http://www.novazone.karoo.net

About The Necromancer

The Necromancer is a support mod that supports any Mages Guild Mod and any Necromancer mod by supplying additional background and lore. It also supports Kvatch Aftermath and Origin of Mages Guild directly and has features to expand upon the lore or features in both those mods. Some seldomly used Kvatch features for example (Under Croft Coffins) are a requirement for some bonus features of this mod and some the documentation available in this mod expand upon the Kvatch Aftermath Necromancer Guild plot line. If you do not have Kvatch Aftermath these books just add a little mystery to the game and play no further part.

The mod adds 6 unique NPC Necromancers to the game, all necromancers and all with their own story to tell. Each one was booted from the Mages Guild for practising Necromancy after Traven banned the practice. All where treated the same way regardless of what they were trying to do and this provides the Necromancer side of the “Traven Banning Necromancy” story.

By talking to them you will see the good and evil side of Necromancy and the Mages Guild and the border line psychotic types. In the process you may understand how may areas of study can be considered Necromancy and how Traven ignored all these facts in his drive to ban them from the guild.

This is not a lesson for players, just my way making sure you see both sides of the story so when you role play your Ultra good or ultra Evil characters, you do not automatically dismiss necromancy as evil and the mages guild as good.

This mod has very few quests and what quests exist are there to support the players long term game and let the player earn the NPCs trust. Only a couple are one shot quests, the rest will keep on working until you are bored with Oblivion. This answers the question “I have done the quests, what now?”. You can actually make a nice living tomb raiding in this mod.

These mod also adds lots of unique stuff including 4 new swords and a new staff that appear as loot in new Tombs or given as gifts as part of rewards for completing some minor quests.



The Necromancer (1.5) - File Download Options  

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The Necromancer (1.5) - Readme  
Readme File:
The Necromancer Mod V1.5 (Cyrodiil Upgrade)

Requires = The Elder Scrolls IV: Oblivion.
Requires = OBLIVION PATCH v1.2 and Shivering Isles
Requires = Cyrodiil Upgrade Resource Pack
http://hosted.filefront.com/giskarduk/2330218

Creator's = giskard
Website = http://www.novazone.karoo.net

Important Notice for those Updating from 1.4 or earlier.

If you decide to uninstall the older versions of The Necromancer (1.4 or earlier, it is not really nessessary that you do so), be sure to reinstall Slofs Robe Trader since it will remove some robes that mod needs. This will fix any issues that come up in regard to that mod. Also any issues related to The Elder Council and missing meshes after uninstalling The Necromancer can be fixed by updating to the newest version of The Elder Council.

The reason is that TEC and The Necromancer originally used a shared file system I called MRC, it has since been made redundant by the creation and usage of CURP in all my mods. CURP is a better, easier system with none of this messing around. But older mods still share the odd file so removing 1 mod can sometimes cause a missing mesh in another. This mostly effects TEC and The Necromancer. But in the event of problems, reinstall the latest versions of the mod with the issue. This should fix any problems.

Installation:

Just extract the zip into your Oblivion Folder (NOT THE OBLIVION DATA FOLDER).

If you're updating, say yes to any requests to overwrite files.
Make sure you also have the Cyrodiil Update Resource Pack installed because as of v1.5, this mod needs it.

About The Necromancer

The Necromancer is a support mod that supports any Mages Guild Mod and any Necromancer mod by supplying additional background and lore. It also supports Kvatch Aftermath and Origin of Mages Guild directly and has features to expand upon the lore or features in both those mods. Some seldomly used Kvatch features for example (Under Croft Coffins) are a requirement for some bonus features of this mod and some the documentation available in this mod expand upon the Kvatch Aftermath Necromancer Guild plot line. If you do not have Kvatch Aftermath these books just add a little mystery to the game and play no further part.

The mod adds 6 unique NPC Necromancers to the game, all necromancers and all with their own story to tell. Each one was booted from the Mages Guild for practising Necromancy after Traven banned the practice. All where treated the same way regardless of what they were trying to do and this provides the Necromancer side of the “Traven Banning Necromancy” story.

By talking to them you will see the good and evil side of Necromancy and the Mages Guild and the border line psychotic types. In the process you may understand how may areas of study can be considered Necromancy and how Traven ignored all these facts in his drive to ban them from the guild.

This is not a lesson for players, just my way making sure you see both sides of the story so when you role play your Ultra good or ultra Evil characters, you do not automatically dismiss necromancy as evil and the mages guild as good.

This mod has very few quests and what quests exist are there to support the players long term game and let the player earn the NPCs trust. Only a couple are one shot quests, the rest will keep on working until you are bored with Oblivion. This answers the question “I have done the quests, what now?”. You can actually make a nice living tomb raiding in this mod.

These mod also adds lots of unique stuff including 4 new swords and a new staff that appear as loot in new Tombs or given as gifts as part of rewards for completing some minor quests.

Change Log

Version 1.1
Added the missing Friend Note to a script so all users who should have gotten it but did not, will get it.
(Watch out for Kvatch Aftermath 6.3 when its released, it will support this mod better than 6.2)

Version 1.2
Corrected some misleading information in the books.

Version 1.3
Fixed the fix that did not work for people who had also asked the Kalidic question as well as the friends question, now you will get the note that you should have got in version 1. Sorry about this. Got too many mods and voice actor jobs on the go right now.

Version 1.4 
Fixed several custom greetings that were playing on all NPCs dispite the conditions limiting who can say them.
Fixed the "It's my pleasure. Please continue" greeting that was accidently marked as edited. It was not actually edited btw.

Version 1.5
Removed the MRC curtains
Removed the MRC skeletons
Removed Slofs Robes
Added CURP Curtains to the mod.
Added CURP Skeletons to the mod.
Added CURP's version of Slofs robes to the mod.
Reballanced the Necromancers in line with CUOs necromancers.
Added CURPS Necromancer Lich spells to the necromancers
Unleveled the Necromancers in line with CUO.
Made 1 Necromancer a Hero.
Gave all Necromancers the new CURP Necromancer Equipement.
Added support for the New Faction Dialog, specifically Necromancer and Necromancer Faction Dialog.

Credits.

Voice Actors

Ibsens Ghost
GreenWarden
Giskard
James Egger


Characters Created by

Cnc
Mike
Ibsens Ghost
DaveR and Missus DaveR
Giskard


Modders Resources used in this mod.


Special thanks to the ORE which link or host to most of these.

Ore Website: http://www.moddersofore.com/index.htm

Miscellaneous Windows Modders Resource by Xiamara
Z's Skeleton Horses by Always Z (Zhemoc)
Unique Weapons for Modders by richard@rcraig-design.co.uk
slofs_dogs = AlienSlof
Barabus' Cryptset for Oblivion v1 by Barabus & Razorwing
Skeleton Staff by Jannix
Hanging Skeletons by Andysaurus

Cyrodiil Upgrade Resource Pack Credits

Here is a link to my Resource Pack Credits.
http://www.novazone.karoo.net/cuoCyrodiilUpgradeResourcePackCredits.htm

Giskard


The Necromancer (1.5) - User Comments  
The following comments are owned by the user that posted them. The Elder Scrolls Files is not responsible for their content.

Total comments: 3 | Last comment: 04-11-2009 at 00:27

 #1 - This is the real giskard - 02-07-2009 at 07:30
giskarduk44
Joined: November 28th, 2008
Posts: 7
Just to let you all know, this is the real giskard, this was uploaded by me. Ask on my website if you need a comfirmation.

 #2 - 02-21-2009 at 06:23
SweetPunishment
From:
Joined: February 7th, 2008
Posts: 370
I validated this file so if you don't believe him... believe me wink

 #3 - 04-11-2009 at 00:27
Evylist
From: (Portland, Oregon)
Joined: October 30th, 2007
Posts: 54
Great mod. I wish it had more quests but what is there is excellent. 10/10 Rock



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