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The Elder Scrolls IV: Oblivion Downloads > Modifications > Weapon and Armor:
The Sentient Weapon (1.0)
Filename: sentientweapon.rar


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Version:
Developer:
Downloads:
Date Added:
Type / Category:
78.54 MB
1.0
NarkyBark
1669
04-18-2006
Modifications > Weapon and Armor


Average User Rating: 9.5
Number of Votes: 14
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The Sentient Weapon (1.0) - File Description  

  NOTE: This file has become outdated and there's a newer / better version available.
  You can still get this file but we suggest you have a look at the NEW / UPDATED VERSION first!





Description:
(Note from bloodreaver: This mod is so funny, download now!)

A wandering weaponsmith gives you an offer- he'll make you a sentient weapon if you can just get him all the materials. It promises to be powerful, but also potentially comical as the weapon will audibly comment on your adventures as you go.

You will get to choose between three different personalities:

Fred the Coward, who is an eternal pessimist. Sample: http://www.clock.org/~psarris/levels/fred.mp3
Atkivir the Murderer, who delights in misery and killing. Sample: http://www.clock.org/~psarris/levels/atkivir.mp3
Samson the (wanna be) Hero, who's just a regular guy and isn't terribly special. Sample: http://www.clock.org/~psarris/levels/samson.mp3

Each personality also has mildly different combat abilities, but this is especially true if you make a critical hit (which are fairly rare). A critical hit from Fred might make the enemy run away, one from Atkivir deals heavy damage, and one from Samson cripples their combat abilities.




  NOTE: This file has become outdated and there's a newer / better version available.
  You can still get this file but we suggest you have a look at the NEW / UPDATED VERSION first!




The Sentient Weapon (1.0) - File Download Options  

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The Sentient Weapon (1.0) - Readme  
Readme File:
The Sentient Weapon
a mod for The Elder Scrolls IV: Oblivion

by NarkyBark, aka Damon Psarris (narkymods@gmail.com)
other mods include Dread Knights for Morrowind, and Theurgist for Morrowind

Big thanks to the TES:CS forums crew for not only teaching me a new trick or two, but to remind me of old ones (details list!)


**************************************************************
INSTALLING THE PLUGIN
**************************************************************
Inside the Oblivion folder,

SentientWeapon.esp goes into the main Data folder.

There are three additional folders for Sound, Meshes and Textures. If you do not have these folders already, place them in your Data folder.
If you do already have them, take the files from the compressed archive and place them inside the respective folders EXACTLY as they are from the compressed archive. For example, the Meshes for this mod must be placed in a hierarchy as follows:
Oblivion/Data/Meshes/Weapons/sentnt/ and inside that go the four new .nif files.

Place everything exactly like it is in the archived file, assuming the Data folder is the base directory. The easiest thing to do would be to just copy subfolders where needed- for the above example if you have Oblivion/Data/Meshes/Weapons folders already, just copy the sentnt folder into the Weapons folder. DO NOT RENAME ANY FILES OR ANY FOLDERS.

Once installed, select the plugin in your Data Files menu in the game.


**************************************************************
DESCRIPTION
**************************************************************

A wandering weaponsmith gives you an offer- he'll make you a sentient weapon if you can just get him all the materials. It promises to be powerful, but also potentially comical as the weapon will audibly comment on your adventures as you go.

You will get to choose between three different personalities:

Fred the Coward, who is an eternal pessimist. Sample: http://www.clock.org/~psarris/levels/fred.mp3
Atkivir the Murderer, who delights in misery and killing. Sample: http://www.clock.org/~psarris/levels/atkivir.mp3
Samson the (wanna be) Hero, who's just a regular guy and isn't terribly special. Sample: http://www.clock.org/~psarris/levels/samson.mp3

Each personality also has mildly different combat abilities, but this is especially true if you make a critical hit (which are fairly rare). A critical hit from Fred might make the enemy run away, one from Atkivir deals heavy damage, and one from Samson cripples their combat abilities.

**************************************************************
SPOILERS - WHERE TO START
**************************************************************

---------------------------The aforementioned weaponsmith likes to wander the main road from Bravil to Leyawiin...



**************************************************************
OTHER STUFF
**************************************************************

1. I made a conscious decision not to use quest markers in most of this quest, especially since a lot of the tasks are "find" tasks and having markers would ruin the fun! You will get one for the questgiver, and at another stage where I thought it would be too frustrating to find things.

2. If there's a lot of interest, I can expand the voice sets for the weapons. I'm leaving it where it is for now because I need to see how people's machines handle it. I downsampled as much as I could without killing too much quality.

3. During the quest you may notice some NPC's do not have a voice to go along with their text. This is because they are part of the main Oblivion world, and I figured it would be best just to keep them silent instead of me trying to match the original actor's voice. Silent is better than jarringly different.

4. Feedback is always good! Do you think the weapons are too powerful, or too weak? Too chatty, or too silent? Quest too easy or too hard? Send me a note. narkymods@gmail.com


**************************************************************
VOICE ACTORS
**************************************************************

At the time of the initial release, it's scarily all me (narkybark). I'm pretty satisfied with most of the voices except for perhaps Samson, I couldn't capture the booming sound that I wanted and so it seems a little flat. If there's someone who would like to redo him, feel free to ask me, I'll repackage it for a later release! You can do your own lines as well. It's a lot of work putting one of these together!


**************************************************************
VERSION HISTORY
**************************************************************

Version 1.0, released April 17, 2006. No known bugs at this time.


The Sentient Weapon (1.0) - User Comments  
The following comments are owned by the user that posted them. The Elder Scrolls Files is not responsible for their content.

Total comments: 10 | Last comment: 05-03-2006 at 07:57

 #1 - 04-18-2006 at 23:28
zealot18
Joined: September 11th, 2005
Posts: 14
i would say
YAY I GOT FIRST POST!!!!!
but that would be breaking the rules

nice mod i like it very original
weaps need more lines

 #2 - Baldur's Gate revisited! - 04-19-2006 at 07:55
ArmeDMonkey
Joined: October 23rd, 2003
Posts: 2
What was that sword's name in baldur's gate? hehe... I'm sure that's waht yo ubased it on

 #3 - Oooh... - 04-19-2006 at 12:51
Jorix
From:
Joined: March 28th, 2006
Posts: 14
Nice. I would recommend adding a few more voice sets, possibly someone like "Benny the Bored" who says things along the lines of "Oh, look... blood. Whoopee." Or maybe Carl the Creepy saying things like "My precious..." and "We hates the Globlinses (Orcses, Khajiitses, Dremorases, what have you)! We hates them!" Feel free to use those two if you like. wink Also, I would recommend trying to find a female voice actor as wel. smile

Bravo!
Two Thumbs Up!

 #4 - 04-21-2006 at 07:36
yonie1
Joined: April 19th, 2003
Posts: 179
hahaha lol lol rofl lol....

that's all there is to say

 #5 - 04-23-2006 at 11:16
ScarAlex4190
Joined: April 22nd, 2006
Posts: 2
I cant find the grip.

 #6 - 04-27-2006 at 15:06
Chaos_Space_Marine
From:
Joined: April 16th, 2005
Posts: 98
I can't get the damned myrthil bar, anyone know where to find it? To ScarAlex, circle up the back of the visible stone and jump onto the arms, you should move the pointer around till you see the icon for grabbing something. I don't remember if you have to whack it once or twice. Don't fire a fireball at it or you may send it flying away and loose the damned thing.

 #7 - Same... - 04-29-2006 at 01:30
Arcane_Echoes
From: (Bodo)
Joined: April 29th, 2006
Posts: 2
Asked all the smiths they just say they dont have a mithril bar at that time:S If it is a bug please make a mod where a bar lies around somewhere to me plz stick out tongue

 #8 - Sent u a mail - 04-29-2006 at 01:37
Arcane_Echoes
From: (Bodo)
Joined: April 29th, 2006
Posts: 2
Sent u a mail about the mithril problem, so if you mind reading it and give me a mail back it would have been great...just say it in case u got so much u dont care reading them stick out tongue

 #9 - Nice Mod, only no mithril bar - 05-01-2006 at 11:03
Sirdrinkalot
From:
Joined: May 1st, 2006
Posts: 1
I wana say, its a nice mod.
Only also I can't find the mithril bar, I've asked every smith and also asked it in al the fighters guilds.
But it just doesn't seem to be in the game.
And now I see these posts and more people seem to have this problem.
Is this a bug or am I really not searching good enough ?

 #10 - 05-03-2006 at 07:57
Hypnotoad
From: (Virginia/Alabama)
Joined: November 2nd, 2005
Posts: 51
i found the bar at the shield shop in imp city



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