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The Elder Scrolls IV: Oblivion Downloads > Modifications > Magic:
The Sixth Element (1.0)
Filename: thesixthelement01a.zip


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1.45 MB
1.0
J3X
4073
12-04-2007
May require OBSE, see readme.
Modifications > Magic


Average User Rating: 8.6
Number of Votes: 23
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5 Other Files by J3X:
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The Sixth Element (1.0) - File Description  


Description:
This is a mod for Necromancers! It adds six new spells to the game, which are:

Resurrection
Rip Flesh
Call Fleshstorm
Draw Hexagram
Rain of Flesh
Command Flesh

It isn't your average day Necromancer mod, but one with some actually useful abilities!

If your character is a powerful Mage or Necromancer, I would definitely suggest trying this mod.

Make sure you read the Readme, including the bugs section, from head to foot, as it contains some important information regarding this mod.

~Ray



The Sixth Element (1.0) - Screenshots  
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The Sixth Element (1.0) - File Download Options  

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The Sixth Element (1.0) - Readme  
Readme File:
The Sixth Element:
The Sacred Arts of Necromagic
By J3X


Description:
This mod will add six necromagic style spells to your game:
Ritual: Resurrection, Rip Flesh, Ritual: Call Fleshstorm, Draw Hexagram, Command Flesh & Ritual: Rain of Flesh
Watch the trailes for more info about the spells: http://www.youtube.com/watch?v=ngtpuMnQQEA
You can get the spells from a book ,The Sixth Element at the Mystic Archive, Arcane Unniversity. You can also find the book in the testinghall.
The spells will not unbalance your game due you need a lot of magicka to cast them (look below).

I hope the spells are lore friendly. They are atleast not just a collection of lame Reanimate & Summon Skeleton spells.
.............................................................................................

Spell list:
Ritual: Rain of Flesh
Calls a pile of rotting flesh from Mundus at the hexagram.

Command Flesh
Return to life: Temporary bind the souls of some lesser daedras into the flesh prisons. Be aware of that the lesser daedras not willingly will accept their new homes.
Return to the grave: Send the souls back to oblivion.
Vanish with the wind: Banish the flesh back to Mundus.

Draw Hexagram
Draws a hexagram on the ground to be used as a focus point for the rituals.
You can only have one hexagram at time.

Ritual: Call Fleshstorm
Summons a manifestation of the sixth element at the hexagram.

Ritual: Resurrection
Returns the soul of a fallen creature from the waters of Oblivion to the mortal world.
Use with caution.

Rip Flesh
Bound a lesser daedra to the victims flesh. The daedra will consume it, leave only the bare bones left.
.............................................................................................

Installation:
Extract the files into your oblivion/data folder, activate the plugin and play the game!
You maby need OBSE for this mod.
You need SI and the latest patch to!
.............................................................................................

Bugs:
You need to cast the spell "Call Fleshstorm" two times the first time. - Animation issue.
Some spells will only work outdoors.
The Fleshstorm have bad havok.
.............................................................................................

Credits:
All credits to me (J3X)! ! !
WillieSea for his "How to make spell tomes"
The OBSE team for a great tool.

You can contact me at jex_mus [at] hotmail [dot] com


The Sixth Element (1.0) - User Comments  
The following comments are owned by the user that posted them. The Elder Scrolls Files is not responsible for their content.

Total comments: 20 | Last comment: 09-29-2009 at 00:53

Click the Expand symbol to expand all comments (view full comments)

 Expand#1 - Posted by: FLOW_1 (Member) - 12-04-2007 at 12:52

 Expand#2 - Posted by: evoman (Member) - 12-06-2007 at 14:54

 Expand#3 - Posted by: killzone87 (Member) - 12-06-2007 at 16:02

 Expand#4 - Posted by: Dave-Mastor (Member) - 12-09-2007 at 10:30

 Expand#5 - Posted by: Dekinei (Member) - 12-16-2007 at 09:07

 Expand#6 - testinghall - Posted by: dinkus (Member) - 12-18-2007 at 16:41

 Expand#7 - Posted by: dinkus (Member) - 12-18-2007 at 16:42

 Expand#8 - HELP - Posted by: Zeso (Member) - 01-09-2008 at 14:21

 Expand#9 - Posted by: tommyG940 (Member) - 01-19-2008 at 11:48

 Expand#10 - cool - Posted by: djhannz15 (Member) - 02-08-2008 at 14:03

 Expand#11 - Posted by: Zedazih (Member) - 02-19-2008 at 01:25

 Expand#12 - just a question - Posted by: SoulReaper92 (Member) - 02-27-2008 at 11:55

 Expand#13 - #12 - Posted by: WarAddicted (Member) - 03-12-2008 at 13:07

 Expand#14 - How to remove the Willpower requirement? - Posted by: LilithChan (Member) - 03-26-2008 at 20:31

 Expand#15 - BTW TGM mode does not make this spell castable as you think ;( - Posted by: LilithChan (Member) - 03-26-2008 at 20:51

 Expand#16 - Posted by: tommyG940 (Member) - 04-08-2008 at 08:58

 Expand#17 - Posted by: tommyG940 (Member) - 04-09-2008 at 23:01

 Expand#18 - HELP - Posted by: MRC8 (Member) - 05-06-2008 at 08:42

 Expand#19 - Posted by: therercher (Member) - 06-27-2008 at 12:23

 Expand#20 - Posted by: ShadwoKnight (Member) - 09-29-2009 at 00:53



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