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The Elder Scrolls IV: Oblivion Downloads > Modifications > House Mods:
Undead Lair
Filename: undead_lair.zip


Size:
Developer:
Downloads:
Date Added:
Type / Category:
79.8 KB
Eibbor
176
05-18-2008
Modifications > House Mods


Average User Rating: 9.5
Number of Votes: 4
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Undead Lair - File Description  


Description:
This mod add a new lair/cave. It comes with a bed, plants from the Realm of Oblivion (bloodgrass, harrada root, spiddal stick), a new type of plant (nettles (not finished yet)), an Undead Wolf called Fang, and two Orcs who will fight each other and then get back up when they die. It also includes two new spells, Greater Art of Reanimation (reanimate for 180 seconds on target) and Art of Reanimation (reanimate for 30 seconds on target). There is a new sword, the Claymore of the Undead, and new gauntlets, the Gauntlets of the Undead.



Undead Lair - Screenshots  
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Undead Lair - File Download Options  

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Undead Lair - User Comments  
The following comments are owned by the user that posted them. The Elder Scrolls Files is not responsible for their content.

Total comments: 8 | Last comment: 05-19-2008 at 09:47

 #1 - 05-18-2008 at 03:07
EKo01
From: (Jelgava)
Joined: February 20th, 2006
Posts: 28
looks nice.. a real must have.! gj... ;D

 #2 - 05-18-2008 at 03:13
EKo01
From: (Jelgava)
Joined: February 20th, 2006
Posts: 28
Edit: Whats with the file storage pages..!! The latest two files aren't possible to dl..

 #3 - 05-18-2008 at 03:58
vipbanana
From: (Launceston,Tasmania,Australia.)
Joined: August 1st, 2007
Posts: 154
Wait..Why is ur char an old man?

 #4 - 05-18-2008 at 07:13
ultimus
From: (New Jersey)
Joined: November 18th, 2006
Posts: 267
looks cool...im not crazy about new spells and items bundled with new areas...i wish they were separate so i can pick and choos...but looks like u did an awesome job on it.

 #5 - 05-18-2008 at 08:25
Fenskez0r
From:
Joined: October 28th, 2007
Posts: 116
I take it the location is in the readme?

 #6 - 05-18-2008 at 12:13
Eibbor
From: (North East)
Joined: April 10th, 2008
Posts: 44
To No. 3, that is my test character, I use him when playtesting mods and what not.
To No. 5, yes it is in the readme.

 #7 - opinion - 05-18-2008 at 12:50
ArcaneUnit
From: (Ontario)
Joined: February 12th, 2008
Posts: 17
the wolf cage is not very good, the wolf glitches within.
some off the plants can use some better placement.

everything else is good. i like it.

 #8 - Problems - 05-19-2008 at 09:47
Eibbor
From: (North East)
Joined: April 10th, 2008
Posts: 44
I have been made aware of several problems with this mod. 1, the wolf can end up outside the cage and attack you. 2, some of the plants attack you (harrada, spiddal stick). 3, the scripts on the items are wrong and if you equip the sword you will die VERY soon. I am working on these problems, and am hoping to add a dark elf who will offer recharge and repair services.



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