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| Unique Landscapes: Beaches of Cyrodiil, The Lost Coast (1.3) - File Description |
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Tech: 9 Balance: 9 Quality: 10 FunFactor: 9 Stability: 9 Creativity: 10 Item Placement: 10 Size vs. Usefulness: 10 Installation Instructions: 10
Overall Rating: 9.6 | Description: The goal of Unique Landscapes is to diversify the entire environment of Cyrodiil. From the mythic swamps of the Blackwood, to the soaring heights of Stendaar Valley. They are all unique, diverse, and thoroughly employ the skills and talents of the Unique Landscapes modders.
But what of the coast lines? They remain unchanged, unaltered, and unsatisfactory. While Oblivion is an amazing game, with stunning scenery, the beaches are dead, lonely, and thoroughly displeasing. That is where Unique landscapes: Beaches of Cyrodiil comes in.
=Beaches of Cyrodiil=
The beaches of Cyrodiil were empty. I found my calling here. I set to work, overhauling the beaches. The beaches would be divided into three sections: The Lost Coast, the first release, would cover everywhere north-west of anvil. The Cliffs of Anvil, the second in the series, would have soaring cliffs flanking the south side of Anvil. The Topal Shores, the third release, would dramaticaly change the coastline south of the Niben, rebirthing Topal Bay completely, giving it life.
Away with the bland, muddy shores of Cyrodiil. The diversified coastlines will become part of a huge movement to better the game-world of Tamriel. They will become part of a legacy of mods created to enhance the landscapes of cyrodiil, totaly altering the perspective of the player.
=The Lost Coast=
The Lost Coast spans from Anvil, and continues on as far north as the Cyrodiil border. It is the first in the series of immense unique landscape mods. It can be broken down into 3 major segments:
Anvil Cliffscapes: The anvil cliffscapes are a precursor to the Cliffs of Anvil. They are the transition phase from the lost coast to the Cliffs of Anvil. At their highest point, they are nearly 60 feet tall, and are the home fo a vast ecosystem of plants and animals.
The Lost Coast: The wide, long strip of beach known as the Lost Coast is the crown point of Beaches of Cyrodiil: The Lost Coast. It is, in places, nearly 100 feet from the water to the end of the sand. It is littered with driftwood, and dunes. Although it is wide and open, you can't help but feel secluded from the world as you walk down the beach.
Oyster Bay: The old seaside town of Oyster Bay was once a prominant, wealthy town of pearl farmers. A long time ago, on a cold, foggy morning, a group of pirate ships came to this town, in search of its wealth. The town was overrun, and everybody was killed. The town was raided, the oysters were gathered for the pirates' continual use, and the buildings burnt to the ground. All that remains is a ruined town, and a few of the highly productive oysters.
Unique Landscapes Beaches of Cyrodiil: The Lost Coast (try saying that 5 times fast) is a total conversion of the beaches north of Anvil. Later, there will be more releases covering all coastal beaches.
Location
========
Area north of Anvil
I will not give details of items, but I will say that there are many easter eggs in this game. There are great treasures, unique items, and difficult puzzles to work out. In time, I will open a spoilers thread on the official forums.
Details
=======
UniqueLandscapes Beaches of Cyrodiil: the Lost Coast is the first in a series of UL mods designed to be a total conversion of the beaches of beloved Cyrodiil. The Lost Coast ovehauls the entire area north of Anvil, and divides it into three regions: The Anvil Cliffsides, The Lost Coast, and Oyster Bay. The Anvil Cliffsides are large, stout cliffs that reach from Anvil to Crowhaven. It features a large, tall rock, known as beacon rock, along with a very extensive history of the rock. The Lost Coast is a stretch of long, wide beaches, littered with driftwood and occasional rocks. Even though they are wide open, they protray a sense of solitude and seclusion, hence the name. Oyster bay is an old oyster farming town, long since ruined. Of course, there is a good piece of history to go along with it, but it is featured in the mod as a series of books and journals.
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|  | | Unique Landscapes: Beaches of Cyrodiil, The Lost Coast (1.3) - Screenshots |  | Screenshots: |  |   | 
|  | | Unique Landscapes: Beaches of Cyrodiil, The Lost Coast (1.3) - Readme |  | Readme File: Unique Landscapes: Beaches of Cyrodiil
The Lost Coast
Created by Aberneth
=Unique Landscapes=
The goal of Unique Landscapes is to diversify the entire environment of Cyrodiil. From the mythic swamps of the Blackwood, to the soaring heights of Stendaar Valley. They are all unique, diverse, and thoroughly employ the skills and talents of the Unique Landscapes modders.
But what of the coast lines? They remain unchanged, unaltered, and unsatisfactory. While Oblivion is an amazing game, with stunning scenery, the beaches are dead, lonely, and thoroughly displeasing. That is where Unique landscapes: Beaches of Cyrodiil comes in.
=Beaches of Cyrodiil=
The beaches of Cyrodiil were empty. I found my calling here. I set to work, overhauling the beaches. The beaches would be divided into three sections: The Lost Coast, the first release, would cover everywhere north-west of anvil. The Cliffs of Anvil, the second in the series, would have soaring cliffs flanking the south side of Anvil. The Topal Shores, the third release, would dramaticaly change the coastline south of the Niben, rebirthing Topal Bay completely, giving it life.
Away with the bland, muddy shores of Cyrodiil. The diversified coastlines will become part of a huge movement to better the game-world of Tamriel. They will become part of a legacy of mods created to enhance the landscapes of cyrodiil, totaly altering the perspective of the player.
=The Lost Coast=
The Lost Coast spans from Anvil, and continues on as far north as the Cyrodiil border. It is the first in the series of immense unique landscape mods. It can be broken down into 3 major segments:
Anvil Cliffscapes: The anvil cliffscapes are a precursor to the Cliffs of Anvil. They are the transition phase from the lost coast to the Cliffs of Anvil. At their highest point, they are nearly 60 feet tall, and are the home fo a vast ecosystem of plants and animals.
The Lost Coast: The wide, long strip of beach known as the Lost Coast is the crown point of Beaches of Cyrodiil: The Lost Coast. It is, in places, nearly 100 feet from the water to the end of the sand. It is littered with driftwood, and dunes. Although it is wide and open, you can't help but feel secluded from the world as you walk down the beach.
Oyster Bay: The old seaside town of Oyster Bay was once a prominant, wealthy town of pearl farmers. A long time ago, on a cold, foggy morning, a group of pirate ships came to this town, in search of its wealth. The town was overrun, and everybody was killed. The town was raided, the oysters were gathered for the pirates' continual use, and the buildings burnt to the ground. All that remains is a ruined town, and a few of the highly productive oysters.
Release Dates
Projected release dates:
Beta: October 31st, 2006
v.1.0: November 5th, 2006
v1.2.2: november 15th, 2006
=-=-=README=-=-=
Name: Unique Landscapes Beaches of Cyrodiil: The Lost Coast
Version: 1.2.2
Date: 11/15/2006
Category: Landscape
Requirements: Oblivion.esm
Author(s): Silver Rose Studios/ Aberneth
Source: http://elderscrolls.filefront.com
Description
===========
Unique Landscapes Beaches of Cyrodiil: The Lost Coast (try saying that 5 times fast) is a total conversion of the beaches north of Anvil. Later, there will be more releases covering all coastal beaches.
Location
========
Area north of Anvil
I will not give details of items, but I will say that there are many easter eggs in this game. There are great treasures, unique items, and difficult puzzles to work out. In time, I will open a spoilers thread on the official forums.
Details
=======
UniqueLandscapes Beaches of Cyrodiil: the Lost Coast is the first in a series of UL mods designed to be a total conversion of the beaches of beloved Cyrodiil. The Lost Coast ovehauls the entire area north of Anvil, and divides it into three regions: The Anvil Cliffsides, The Lost Coast, and Oyster Bay. The Anvil Cliffsides are large, stout cliffs that reach from Anvil to Crowhaven. It features a large, tall rock, known as beacon rock, along with a very extensive history of the rock. The Lost Coast is a stretch of long, wide beaches, littered with driftwood and occasional rocks. Even though they are wide open, they protray a sense of solitude and seclusion, hence the name. Oyster bay is an old oyster farming town, long since ruined. Of course, there is a good piece of history to go along with it, but it is featured in the mod as a series of books and journals.
Install
=======
1. Download the Mod (I assume you have done this if you are reading this)
2. Right Click on the ZIP archive and select 'extract files'
3. Extract files to C:\Program Files\Bethesda Softworks\Oblivions\Data
4. Check off the box next to Unique Landscapes Beaches of Cyrodiil in the data file menu upon startup of oblivion
Uninstall
=========
1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s).
2. Delete the files/folders associated with the mod.
C:\program files\bethesda softworks\oblivions\data\meshes\ul\driftwood
C:\program files\bethesda softworks\oblivions\data\meshes\abernethDeer.nif
C:\program files\bethesda softworks\oblivions\data\meshes\abernethUnicorn.nif
C:\program files\bethesda softworks\oblivions\data\meshes\ulht*
C:\program files\bethesda softworks\oblivions\data\textures\ul\treebranches
C:\program files\bethesda softworks\oblivions\data\textures\greymarble.dds
C:\program files\bethesda softworks\oblivions\data\textures\greymarble_n.dds
C:\program files\bethesda softworks\oblivions\data\textures\ulht*
*do not uninstall these if you use Unique Landscapes Entius Gorge
Notes
===============
Load this mod after OOO
Incompatibility
===============
Akaviri stronghold
Known Issues or Bugs
====================
No Distant LOD in some cells.
has a somewhat selective incompatibility issue. For most people, it will run seamlessly. For others, there will be some intermittent issues.
History
=======
1.0B - Private Beta. small bugs fixed (I.E. Floating Rocks)
1.0R - Initial Release
1.1A - Emergency Bug Fix
1.2A - Many design flaws fixed. Major changes to oyster bay
1.2B - Minor bug fixes. Many Floating objects dealt with
Contact
=======
Aberneth may be contacted at Aberneth@gmail.com or on the official forums as 'Aberneth'
Credits
=======
Thanks to all of the following people for making this possible
Phitt- Awesome fireflies and driftwood
Addiktive- the founder of UL
CThulhu and Yzerman- kept me sane
UL team- Tech support
UL team- Beta testing
Aberneth- Creator of this mod
Bethsoft- Oblivion/ Oblivion constructionset
Licensing/Legal
===============
Nobody may reproduce, edit, change, reformat, or re-distribute this mod without having fun with it first. But if you do edit it, please contact me (aberneth). Please give me credit if you redistribute this, or if you edit it. |  |

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| Unique Landscapes: Beaches of Cyrodiil, The Lost Coast (1.3) - File Download Options |
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| Unique Landscapes: Beaches of Cyrodiil, The Lost Coast (1.3) - User Comments |
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The following comments are owned by the user that posted them. The Elder Scrolls Files is not responsible for their content.
Total comments: 8 | Last comment: 10-30-2007 at 11:44 where the hell is it ???
has this fixed the problem it has with Knights?
its up the coast on the left side of anvil read the description
@test9999 RTFM
@grotese No. all you need to do is disable BoC until you finish that quest.
@badhariday thanks
nice work i love it nice hanging place
by th way 10/10
Oyster Bay and the Lost Coast don't seem to integrate well. You'll see floating logs, wolves falling from the sky, and strange areas where the ground raises up into a hill, and then vanishes. It's really weird and your character can get stuck in the nothingness.
OMG nice textures  i rate a 10/10
You're problem is that you got a mod that conflicts with BoC; The Lost Coast...
So in the future.. before voting bad votes and saying bad things about a mod, try figure out if its your fault something happens... (Using conflicting mods etc.)
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