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The Elder Scrolls IV: Oblivion Downloads > Modifications > Huge Mods:
VILLAGES 1.1 (1.1)
Filename: villages11.1.rar


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3.31 MB
1.1
cd470 and martinb
3536
10-13-2006
Modifications > Huge Mods


Average User Rating: 8.1
Number of Votes: 13
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1 Other Files by cd470 and martinb:
- Villages


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VILLAGES 1.1 (1.1) - File Description  


Description:
This mod will add 3 new villages to your game.

Beram is a small farm village east of Cheydinhal, just south of Rickety mine. It has a view on Cheydinhal and the Rood
river(?). This village is famous for their cheese. Storlien is a small fishing port village on the Niben bay,
on the mouth of Corbolo river. Fort Turjak is an Imperial Legion outpost and a village
in Colovian highlands, south of Chorrol, west of Hackdirt. It has a tavern where travellers can get bed, food and drink,
few houses, and Legion fort with prison, barracks and headquarters.

In every village you can find something to do.

Names for the villages are chosen randomly, from the index of atlas of the world.

This mod shouldn't have any conflicts, if you have some contact me. Also, if you find errors or something I had missed, too.



VILLAGES 1.1 (1.1) - File Download Options  

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VILLAGES 1.1 (1.1) - Readme  
Readme File:

VILLAGES

-Authors: cd470 and martinb ; special thanks to Jeff S. who fixed errors.


-Instalation: extract files in your Oblivion/Data folder (this mod has sound folder, textures folder and Villages01.esp file)

-Description: This mod will add 3 new villages to your game.

Beram is a small farm village east of Cheydinhal, just south of Rickety mine. It has a view on Cheydinhal and the Rood
river(?). This village is famous for their cheese. Storlien is a small fishing port village on the Niben bay,
on the mouth of Corbolo river. Fort Turjak is an Imperial Legion outpost and a village
in Colovian highlands, south of Chorrol, west of Hackdirt. It has a tavern where travellers can get bed, food and drink,
few houses, and Legion fort with prison, barracks and headquarters.

In every village you can find something to do.

Names for the villages are chosen randomly, from the index of atlas of the world.

This mod shouldn't have any conflicts, if you have some contact me. Also, if you find errors or something I had missed, too.

-CS info:
Here is some info for the modders, to avoid conflicts:

(cell ID) / (name of the village) / (cell coordinates)

AAselo01 / Beram / (33,21)

AAselo02 / Storlien / (23,-2), (23,-1), (22,-1)

AAselo03 / Fort Turjak / (-23,15)


The interior cells are:
- 01, 02, 03 prefixes for Beram
- 11 prefix is for Storlien
- 12 prefix is for Fort Turjak

ID's with prefix AA are from this mod.

I don't mind if you use this mod with yours, just give us credits.

Version fixes-

Change Log for this version of "Villages"

-- Cleaned up some dirty containers using "TES4 Plugin Utility". The original crates and chests are no longer touched.

--Undeleted a NPC in a Test cell. This had no impact on the game, but is restored for cleanliness.

--Set the Drunken Sailor NPC in the Drunken Sailor quest to "Quest Item" to prevent corpse decay which would break the quest.

-- Fixed the voice folder issue...



For questions and sugestions contact me:

martinb@index.hr or pm on TES forum.


VILLAGES 1.1 (1.1) - User Comments  
The following comments are owned by the user that posted them. The Elder Scrolls Files is not responsible for their content.

Total comments: 20 | Last comment: 12-01-2009 at 23:36

 #1 - ALWAYS post screenshots. Always. - 10-13-2006 at 11:14
skunky99999
Joined: August 18th, 2006
Posts: 138
Do the world a favor, and add screenshots. People are reluctant to DL mods without pics.

 #2 - Sreen shots plz! - 10-13-2006 at 12:16
Snipefalcon2
From: (Montreal, Quebec)
Joined: August 14th, 2006
Posts: 71
Sounds nice, thought I'c like some screenies

 #3 - 10-13-2006 at 12:21
DELTA_31337
From: (NJ)
Joined: August 2nd, 2006
Posts: 410
the legion fort sounds cool, but as always: SCREENIES

 #4 - About screenshots etc... - 10-13-2006 at 12:30
martinb1
Joined: March 4th, 2006
Posts: 3
I'm reluctant to people like you, so what!? Do a favor to me and go ride a goat.

Anyway, this is just an update in what some errors of "Villages" are fixed. It's the same old mod, and screenshots are here, just find Villages. I don't know why they put this as a new mod in the first place...

 #5 - 10-13-2006 at 20:56
Stofio
Joined: May 11th, 2005
Posts: 15
Sounds cool im all for villages but please screenshots. They do make people more eager to d-l because it shows examples of the mod helping people decide wether or not its worth it. To martinb1, grow up they're stating opinions. Do us a favor look up reluctant, and if your going to put insults in, make the somewhat worthwhile

 #6 - 10-14-2006 at 06:00
MasterofOblivion
From: (WA)
Joined: February 20th, 2006
Posts: 501
If authors dont add screenshots to email when they send it we dont put screenshots up, simple as that.

 #7 - screenshots - 10-14-2006 at 08:11
_Godfather_
From:
Joined: July 15th, 2004
Posts: 736
FFS read post #4! dumbasses. he says there ARE screenshots! but posted on his older version. just check that version up and you got 16 nice screenshots to view.

http://elderscrolls.filefront.com/file/Villages;64240

 #8 - 5# - 10-14-2006 at 08:12
_Godfather_
From:
Joined: July 15th, 2004
Posts: 736
Martinb1 IS the author...

 #9 - Something I felt I should add - 10-14-2006 at 10:56
Fire_Legion
Joined: July 30th, 2006
Posts: 276
We post new files sent to us. If those new files have no screenshots attatched, we don't post any. If there is an older version, we post the new version seperately. It's your responsibility how you potray your mod, not ours. We just follow your description and screenshots.

That's how it works.

And feel free to email your screenshots afterwards, and we'll add them then.

 #10 - that is what we were getting at - 10-14-2006 at 23:52
skunky99999
Joined: August 18th, 2006
Posts: 138
I was saying that the authors should always include screenshots.

 #11 - 10-15-2006 at 05:09
MajPayne
From:
Joined: October 4th, 2006
Posts: 14
Screenshots are for teh weak. Half of you have cable and takes you 5 seconds to download this entire mod anyways...Im on 28.8 and It takes me 15-20 minutes, and I still download it, because i READ THE DESCRIPTION.

kthxbai.

 #12 - 11-03-2006 at 16:45
BadHairDay
From:
Joined: November 3rd, 2006
Posts: 167
i think u should put at least 10 more dotting the around the map at least 1 in each district smile Rock

 #13 - sry - 11-03-2006 at 16:46
BadHairDay
From:
Joined: November 3rd, 2006
Posts: 167
sry for double post but i downloaded cause it sounded kool and it was its a great mod ppl should download it Two Thumbs Up!

 #14 - 11-24-2006 at 01:10
Azrune
From: (St.Joseph, Missouri)
Joined: November 23rd, 2006
Posts: 330
(Responce to MajPayne)

No screenshots are for those who want to make sure they don't download crap. Also I don't really care if you got a crappy internet connection, that's your problem.

 #15 - 01-30-2007 at 16:40
IsolinaBlack
From: (California)
Joined: January 4th, 2007
Posts: 98
Will test asap... Gonna start by looking at Beram. I'd only noticed the part that it was west of Cheydinhal and had a view of it at some point (it's midnight in my game right now, so I can't see much), so I went as far as Vaermina's shrine and then to the Exhausted Mine and didn't find it. xD Gonna double-check what this says next time... So, it's near a river... Will test right now. Let's see how it works. big grin

 #16 - 01-30-2007 at 16:41
IsolinaBlack
From: (California)
Joined: January 4th, 2007
Posts: 98
Also, for her screenshots -- this is version 1.1, and since it's almost exactly the same as version 1.0 (just a few bug fixes), the screenshots should be the same for both, so...
http://elderscrolls.filefront.com/screenshots/File/64240/3

 #17 - 02-12-2007 at 16:07
IsolinaBlack
From: (California)
Joined: January 4th, 2007
Posts: 98
Ooookay. I just read through everyone's comments...
Geeeze! Be P-O-L-I-T-E.
;.;''
Honestly, if you don't know at least how to not call everyone an idiot, you are one yourself. -Sigh-
Meh. I really am getting annoyed by this site in general. I may just give up on actually reading anything on sites for RPGs... Sims 2 sites are always polite... I really don't get it. xX;''
Not that my opinion matters, but /truly/, you could at least try to be nice.
It's a kindergarten thing. :/
Hmm. And I think I spelled kindergarten incorrectly. xD

 #18 - Erhmm... - 01-26-2008 at 04:35
faerieburn
From: (Lohja)
Joined: April 13th, 2005
Posts: 166
Folks, if you want to see pictures of the mod, just check the older version of the mod. Plenty of pictures there, showing just how high-quality this mod is.

Honestly, it's not that hard to investigate a bit.

 #19 - *cough*... - 01-26-2008 at 04:37
faerieburn
From: (Lohja)
Joined: April 13th, 2005
Posts: 166
What IsolinaBlack said. Wow, that pretty much made my comment obsolete.

And sorry for the double-post.

 #20 - 12-01-2009 at 23:36
OblivionFan190
From: (Vilnius)
Joined: November 29th, 2009
Posts: 13
i am thinking the same thing that the most ppl think big grin



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