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The Elder Scrolls IV: Oblivion Downloads > Modifications > NPC and Creature Additions:
Villages
Filename: villages01.rar


Size:
Developer:
Downloads:
Date Added:
Type / Category:
3.3 MB
cd470 and martinb
7831
06-11-2006
Modifications > NPC and Creature Additions


Average User Rating: 9.9
Number of Votes: 50
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1 Other Files by cd470 and martinb:
- VILLAGES 1.1 (1.1)


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Villages - File Description  


Description:
Oblivion, as you probably know, has cities and smaller outlying villages. Some have felt that some areas of Cyrodiil were far too empty, as did the creators of this mod. This mod adds three, very well done and in depth villages to the land of Cyrodiil. These are-

Beram- Small village east of Cheydinhal

Storlien- A village on the coast of the Niben Bay, on the mouth of the Corbolo river. (The Niben bay is the body of water next to Bravil. This village will be NE of Bravil across the bay.

Fort Turjak- An Imperial Legion outpost with its own village (The game really should've had some outposts, I don't know why they didn't put them in there), south of Chorrol and west of Hackdirt.

This mod is very well done, and was clearly well thought out (the exteriors and interiors are excellent). Even if you won't visit these villages, they still make a good aesthetic touch.



Villages - Screenshots  
Screenshots:
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Villages - File Download Options  

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Villages - Readme  
Readme File:
VILLAGES

-Authors: cd470 and martinb


-Instalation: extract files in your Oblivion/Data folder
(this mod has sound folder, textures folder and Villages01.esp file)


-Description: This mod will add 3 new villages to your game.

Beram is a small farm village east of Cheydinhal, just
south of Rickety mine. It has a view on Cheydinhal and the Rood
river(?). This village is famous for their cheese.
Storlien is a small fishing port village on the Niben bay,
on the mouth of Corbolo river.
Fort Turjak is an Imperial Legion outpost and a village
in Colovian highlands, south of Chorrol, west of Hackdirt.
It has a tavern where travellers can get bed, food and drink,
few houses, and Legion fort with prison, barracks and headquarters.

In every village you can find something to do.

Names for the villages are chosen randomly, from
the index of atlas of the world.

This mod shouldn't have any conflicts, if you have some contact me.
Also, if you find errors or something I had missed, too.

-CS info:
Here is some info for the modders, to avoid conflicts:

(cell ID) / (name of the village) / (cell coordinates)

AAselo01 / Beram / (33,21)

AAselo02 / Storlien / (23,-2), (23,-1), (22,-1)

AAselo03 / Fort Turjak / (-23,15)


The interior cells are:
- 01, 02, 03 prefixes for Beram
- 11 prefix is for Storlien
- 12 prefix is for Fort Turjak

ID's with prefix AA are from this mod.


I don't mind if you use this mod with yours, just give us
credits.


For questions and sugestions contact me:

martinb@index.hr
or pm on TES forum.


Villages - User Comments  
The following comments are owned by the user that posted them. The Elder Scrolls Files is not responsible for their content.

Total comments: 18 | Last comment: 07-06-2008 at 09:33

 #1 - 06-11-2006 at 18:30
joma0704
Joined: October 17th, 2003
Posts: 53
I love you

 #2 - 06-11-2006 at 20:40
LegendFighter
From: (Topanak)
Joined: June 10th, 2006
Posts: 2
Two Thumbs Up! Very well done. Very professional. Outposts would be a nice addition to Cyrodil

 #3 - 06-11-2006 at 23:35
The_Game_Geek
From: (Coffs Harbour, NSW)
Joined: May 10th, 2006
Posts: 14
awesome mod. yeah when i first got the game and went exploring there wasnt enough villages around. Good job! I really hope you release some more.Rock

 #4 - YAY - 06-12-2006 at 03:22
Franke_Rosenau
From: (Bolsward)
Joined: May 5th, 2006
Posts: 147
Verry nice made eek!
Rock

 #5 - Speaking of villages - 06-12-2006 at 16:14
ZompireHunter
From: (Boise Idaho)
Joined: June 10th, 2006
Posts: 8
I was just thinking since all the villages in the game are basically just well "normal" I thought it would be cool if there were some villages (here it comes) overrun by zombies that would just be friggin awsome. Anyway just a thought, great mod!.Rock

 #6 - KillKillKill - 06-14-2006 at 04:24
Franke_Rosenau
From: (Bolsward)
Joined: May 5th, 2006
Posts: 147
The statu(bad spelling) in bruma(or another)the shining lady(or something)
can speak if you are far whit black brotherhood

 #7 - 06-17-2006 at 10:22
martinb1
Joined: March 4th, 2006
Posts: 3
17.06.2006.
Please do this when you download the mod:

-Go to your OblivionDataSoundVoice folder and rename folder Selo01.esp to Villages.esp

This will correct the error with too fast subtitles. That's something I forgot to do.

 #8 - Installation - 07-11-2006 at 18:40
Tri_Tard
From:
Joined: June 7th, 2006
Posts: 288
hey man, mod looks awesome Rock how do u install it? i only know how 2 get ''.zip'' files 2 work but how do u get ''.rar'' files 2 work. someone tell me, i wanna play this mod, cuz it looks awesomeTwo Thumbs Up!

 #9 - 07-20-2006 at 10:55
Avego
From:
Joined: September 23rd, 2005
Posts: 18
Brilliant guys, brilliant, please add some more, a daedra attacking a village quest would be good, I don't feel oblivion really creates tension in the main quest between the foces of hell takung over when they don't do anything...Good job all the same!

 #10 - .rar - 07-22-2006 at 19:42
RandomGuy1000
Joined: July 22nd, 2006
Posts: 1
Im new to this, and have downloaded a bunch of mods but all the ".rar" ones dont show up on the "Data" list when i start up Oblivion. Im sure this is a new person problem so just a quick "Do this" is all i need.

Thank you.

 #11 - 07-25-2006 at 07:36
martinb1
Joined: March 4th, 2006
Posts: 3
".rar" is just a archive, like ".zip" or "7z", etc. Get "Winrar" or "ExtractNow" or something else, and thats it.

 #12 - Great, great, great!!!! - 07-28-2006 at 03:29
UltraMarine332
Joined: July 25th, 2006
Posts: 23
This is one top notch mod good work. all are great new new villages esp the outpost that is great. big grinRockTwo Thumbs Up!

 #13 - 11-26-2006 at 09:53
Liekki
Joined: November 25th, 2006
Posts: 6
very good mod Rock

 #14 - 12-03-2006 at 15:17
Azrune
From: (St.Joseph, Missouri)
Joined: November 23rd, 2006
Posts: 330
"was just thinking since all the villages in the game are basically just well "normal" I thought it would be cool if there were some villages (here it comes) overrun by zombies that would just be friggin awsome. "

There is already a mod for that, somewhere in tessourse.com. Just go there and do a search for "zombie village" (or something).

And yes I know I violated a rule by directing a person to a different site, smite me.Roll Eyes (sarcastic)

 #15 - 01-28-2007 at 13:25
IsolinaBlack
From: (California)
Joined: January 4th, 2007
Posts: 98
WONDERFUL!
I /always/ wished, since I first found an uninhabited area, that there were more villages... Thanks a ton for this! ^^;''

 #16 - 06-17-2007 at 07:49
deafthought
Joined: June 17th, 2007
Posts: 20
wow!!
wouldnt it be cool if random events happend to the villages, like random vampire or deadrea attacks, so that even if your relaxing in a villages, you could have a eventure wake up call?
just thinking about it....
otherwise great mod!!
10 villages out of 10

 #17 - 11-16-2007 at 15:31
Silversourd
From: (MI)
Joined: November 16th, 2007
Posts: 3
Deafthought not a bad idea.. some skillful modder must compact his efforts towards creating a Cyrodiil-wide random raiding horde, or perhaps even a Dremora legion that marches through Cyrodiil and every 5 or 10 days or so decide to attack a town. It could be further elaborated if there were a quest to enter their 10-LEVEL DUNGEON and attempt to quell the hive-like factory of Dremora and Daedric beasts within. eek! I wish I knew anything about making mods cuz I don't seem to haev any problems in the idea department. Someone wanna throw me some motivation or am I just a n00b and it's not hard at all..??

 #18 - 07-06-2008 at 09:33
weman12
From:
Joined: February 5th, 2008
Posts: 69
Hmmm Donut!Beer! Beer!Rockweeeeeeeeeeeeeeeeeeeee



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