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The Elder Scrolls IV: Oblivion Downloads > Modifications > Gameplay Tweaks:
Wizard Reblance Mod (Gamma Version)
Filename: wizardry_mod_gamma.zip


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14.76 KB
Gamma Version
CoolDemon
2125
05-27-2006
Modifications > Gameplay Tweaks


Average User Rating: 9.8
Number of Votes: 5
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Wizard Reblance Mod (Gamma Version) - File Description  


Balance: 8
Quality: 9
Size vs. Usefulness: 9
Installation Instructions: 10

Overall Rating: 9

Description:
This is a rebalance mod for Oblivion. Makes it so -
Quote:
- Spell cost now rises linear to spell power, resulting in much lower magica cost for powerful spells
- Many of the existing spells have been increased for optimal effectiveness, resulting in more
powerful spells at the same difficulty level
- Base Travel speed of Magic bolts is increased by 50%, making it easier to hit its intended target.
- Magica regeneration now relies exclusively on Willpower and magic-regenerating abilities
- Greatly increased penalty for wearing Armor. Note that these changes are effective for all NPC, making NPC mages with no armor, more difficult to combat and NPC mages with armor less difficult to combat.
- Remove 50% magica bonus on NPCs, to make combat more fair in comparison with player.
- Modifies the maximum amount of potion a player or NPC can use: Novice 3, Appretice 4, Journeyman 5, Expert 6, Master 7.

This is perfect for any Wizard, Mage, or Necromancer and in my opinion is a perfect rebalance



Wizard Reblance Mod (Gamma Version) - File Download Options  

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Wizard Reblance Mod (Gamma Version) - Readme  
Readme File:
'Wizardry Mod' by CoolDemon

Table of Contents:

1 Introduction
2 Features
3 Installation and Un-installation
4 Technical notifications
5 Compatibility with other Plugins
6 Credits


1. Introduction

Although Oblivion is an great game, I felt the game was somehow unbalanced for Wizards. Players which try to play a pure magic user 'in character', should wear no armor and will try to cast the most powerful spells available. Unfortunately this is exactly the kind of gameplay the game discourages players from doing.

Originally, the more powerful a spell is, the relatively higher the magica cost, resulting in insane high magica cost at higher levels. Add to this the fact that magic spells travel relatively slow, casing many spells to miss their intended target, a pure wizard often has a magica shortage. Also many of the available spells in the game are not well designed, resulting in a lot of clutter in the spell lists. Another rather unbalanced feature of Oblivion is that the penalty for Wearing armor is so low, it can effectively be neglected. This mod will try to fix all of these problem which will result into higher gameplay.


2. Features:
- Spell cost now rises linear to spell power, resulting in much lower magica cost for powerful spells
- Many of the existing spells have been increased for optimal effectiveness, resulting in more
powerful spells at the same difficulty level
- Base Travel speed of Magic bolts is increased by 50%, making it easier to hit its intended target.
- Magica regeneration now relies exclusively on Willpower and magic-regenerating abilities
- Greatly increased penalty for wearing Armor. Note that these changes are effective for all NPC, making NPC mages with no armor, more difficult to combat and NPC mages with armor less difficult to combat.
- Remove 50% magica bonus on NPCs, to make combat more fair in comparison with player.
- Modifies the maximum amount of potion a player or NPC can use: Novice 3, Appretice 4, Journeyman 5, Expert 6, Master 7.

3. Installation and Un-installation

To install the Wizard Mod in Oblivion:
- unpack the zip and place the 'Wizardry Mod.esp' in you 'Oblivion\Data' folder.
- check 'Wizardry Mod.esp in your Oblivion Data Files section

to uninstall the mod:
- uncheck 'Wizardry Mod.esp in your Oblivion Data Files section

4. Technical notifications
- The current version does not use any script and therefore does no require the user to take any special action to enjoy this mod.


5. Compatibility with other Plugins:

Because this mod will alter most standard spells in the game, it will not be fully compatible with plugins which alter the same generic spells

The following settings have been altered:
- fMagicCostScale *
- fMagickaReturnBase *
- fMagicProjectileBaseSpeed *
- fMagicSpellLevelCostMult *
- fMagicSpellLevelApprenticeMin *
- fMagicSpellLevelJourneymanMin *
- fMagicSpellLevelExpertMin *
- iMagicMaxPotionsNovice *
- iMagicMaxPotionsApprentice *
- iMagicMaxPotionsJourneyman *
- iMagicMaxPotionsExpert *
- iMagicMaxPotionsMaster *
- fNPCBaseMagickaMult *


6. Credits

Creator: CoolDemon

This is my first publicly available mod for Oblivion. If you have any questions or suggestions for this mod, you can contact me at (swvanswelm AT yahoo DOT com)


Wizard Reblance Mod (Gamma Version) - User Comments  
The following comments are owned by the user that posted them. The Elder Scrolls Files is not responsible for their content.

Total comments: 4 | Last comment: 03-02-2011 at 23:54

 #1 - 06-19-2006 at 23:20
modsoul
Joined: March 12th, 2006
Posts: 7
does the armor penalty kick in even when i wear a helmet and shield.

 #2 - Erm...yes ! - 08-07-2006 at 15:26
Mage_and_Assassin
From:
Joined: August 2nd, 2006
Posts: 83
But this Mod really gives wizards a chance ! And for example : I play it together with OOO v1.23 (Oscuro's Oblivion Overhaul) and when now something like a vampir Battlemage with armor casts a muuuuch to strong spell on my weak 50 Hp mage...I survive Woohaa ! So great Mod should be in OOO v1.3 that (hopefully) is released during this week...or some other way to make mages more powerfull...

So : Two Thumbs Up! this Rock cause it's cool !

 #3 - 04-11-2007 at 17:51
a_bunny
From: (New York)
Joined: July 12th, 2005
Posts: 12
I love the idea, and really want this fully functional.

It seemed that, wearing some heavy armor, my effectiveness was around negative 70. Spells moved faster, which I love/need. I think everything could stand to be a little faster, though.

And, in short, I'm looking for an alternative to OOO settings. I didn't want the magicka regen and stuff affected; I just want stronger, faster spells. This mod, when completed, looks like it'll be just what I want fixed.

 #4 - 03-02-2011 at 23:54
thunder5565
From: (Marrion ILL.)
Joined: October 27th, 2005
Posts: 201
About the penalty with armor. Could you maybe explain in more dept on what it does? Everything else is perfect



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