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The Elder Scrolls IV: Oblivion Downloads > Modifications > House Mods:
the alyeid mansion (beta(2))
Filename: the_alied_mansion_beta2.esp


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821.83 KB
beta(2)
101death101
430
10-26-2008
none
Modifications > House Mods


Average User Rating: 8
Number of Votes: 6
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1 Other Files by 101death101:
- Alyeid mansion (beta)


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the alyeid mansion (beta(2)) - File Description  


Description:
This is a mod for oblivion as a
huge house. the house is found after a
while of scavenger hunting, with the first clue
right next to the entrance of the
white-gold tower. eventually you will be able
to find your way to the house. be mindfull
this is only the beta version so
there will be multiple faults in the areas.
there is also a challenge in the air region
and a doomstone labled as a tombstone that
gives powerfull but not too powerful spells.

basically the second step of this home modification
this version adds to the old one, but you must still un-select the old version



the alyeid mansion (beta(2)) - Screenshots  
Screenshots:
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the alyeid mansion (beta(2)) - File Download Options  

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the alyeid mansion (beta(2)) - Readme  
Readme File:
==============--==============
||/////////////||
||/////////////||
|||The Alyeid Gods Arcanum||||
||/////////////||
||/////////////||
==============--==============
beta (2)


T.O.C
______________________________________
______________________________________
1.basic information
2.regions
3.inspiration
4.instalation
5.any other required info such as bugs
6.contact info and copy
______________________________________
1.basic information
______________________________________
This is a mod for oblivion as a
huge house. the house is found after a
while of scavenger hunting, with the first clue
right next to the entrance of the
white-gold tower. eventually you will be able
to find your way to the house. be mindfull
this is only the beta version so
there will be multiple faults in the areas.
there is also a challenge in the air region
and a doomstone labled as a tombstone that
gives powerfull but not too powerful spells.



_______________________________________
2.regions
_______________________________________
There are six regions that your
character can go through in this home,
now with a worldspace and vendors. they
cant talk still but they can still sell.
the king was just an add on.The regions
now look alot better due to adding things to them.
each one is clasified by their arcanum,
or in this case element used to create it.
there are two that are not classified by
anything, those being the arena and the
room leading to the home. The room leading
to the home is a challenge room that you
must pass through without dying to reach
the destination. once you pass through the
first time the way out will be safe. if you
leave through the door you will be transported
to the priory of the nine if you have the
knights of the nine expansion
but the expansion is not needed.the arena
was a failure and will remain so until i
can get some help on the spell/activator
scripts.



________________________________________
3.inspirations
________________________________________
this part will be very short, but there
were 3 inspirations to 2 regions.
the first inspiration does not need explination
and it is the arena in the imperial city.
this coesides with the inspiration from
PJYelton4476's clone spells. i tried to
make an arena that pits you up against yourself.
it ended in a failure. the third insperation
is the bath house is BlizzardDream's
city of sunev v5.8, which is the inspiration
for the fire bath housing.



__________________________________________
4.instalation
__________________________________________
installation just requires that you
place the aliedmansion.esp (yes, i did not
know how to spell alyeid at the time) into
the oblivion data directory. if it asks you
if you want to replace, hit yes. open the data
files button in the oblivion start screen.
find the note and it should be easy from there.
the note tells of the place for the next clue.



___________________________________________
5.other information/bugs
___________________________________________
1:it is common to fall through the gronud in the house
2:the arena activator wont work still
3:lintaru reem doesnt sell anithing in the home sometimes
4:a few typos
___________________________________________
6.contact info
___________________________________________
contact me to tell me any bugs, offer help,
offer suggestions or anything else relevent
to the mod. you may use this mod in any other
creation of yours and it doesnt matter to me,
unless you leave the whole thing intact and
add 1 thing to it and say its yours. otherwise
its fine by me.


the alyeid mansion (beta(2)) - User Comments  
The following comments are owned by the user that posted them. The Elder Scrolls Files is not responsible for their content.

Total comments: 10 | Last comment: 03-17-2010 at 21:02

 #1 - 10-26-2008 at 10:24
DJJULIEN
From: (Zoetermeer)
Joined: February 25th, 2008
Posts: 58
Looks great, but I think I'll wait for the next version, as the falling through the ground really scares me off. big grin

 #2 - 10-26-2008 at 12:07
Myran_Songbow
From: (Fairfax, Virginia)
Joined: September 6th, 2008
Posts: 43
Looks kinda okay but... why don't you people try and create something less common than: Alyeid Mansion. I mean, another one hasnt even gotten off the latest files list, and heres a new one! Try to be a bit more creative; use the Alyeid language to name it or something; just pull something out of your bum; something that sounds cool. But anyways; looks cool. I'll have to see how it turns out in the full version to rate it.

 #3 - 10-26-2008 at 19:49
101death101
Joined: February 17th, 2008
Posts: 126
lol, this has been pending for 5 months now, I'm gonna try to do that though #2, and i have been trying to make it so that the person won't fall through the floor too. it wont work. im jugglin 2 mods at the same time. one is a huge area in the shivering isles mods. i suck at scripting so the stuff wont work well. this is the other mod though.

i dont think there is a set alyeid language thoughconfused

 #4 - 10-27-2008 at 01:23
lordnincompoop
Joined: March 27th, 2008
Posts: 98
@3: UESP is your friend!
Also, you could put a collision box under the incorporeal floor area.

 #5 - 10-27-2008 at 20:36
101death101
Joined: February 17th, 2008
Posts: 126
uesp? whats that (says a noob modder)? lol
i tried the collision box thing but i sat there floating halfway through the ground unable to move. lol

 #6 - 11-09-2008 at 09:31
lordnincompoop
Joined: March 27th, 2008
Posts: 98
well, damn. I'll probably test it when I have time.

Anyway, UESP is this: http://www.uesp.net/wiki/Main_Page
Aylied Language: http://www.uesp.net/wiki/Lore:Ayleid_Language

 #7 - 11-10-2008 at 21:24
101death101
Joined: February 17th, 2008
Posts: 126
oh sweet. thank you so much lol

 #8 - :borg: - 01-19-2010 at 02:49
dannyuray
From: (yuba city ca)
Joined: March 3rd, 2005
Posts: 47
if there is gonna be a new version i like to see that but this is eh well....4-5/10 cant really tell if its good or kinda good for me im not gonna download it if you have more screen shots that would be great but yeah do really know about this one.

 #9 - 02-09-2010 at 21:10
101death101
Joined: February 17th, 2008
Posts: 126
everyone. if anyone else downloads, keep in mind: this conflicts with midas magic in the earth area.
it will be a LONG time till i can mod. too much school in the way

 #10 - Problem! with Alyied Mansion - 03-17-2010 at 21:02
SafariNebula
Joined: January 13th, 2010
Posts: 2
The secret door dosen't work. You know the blue cystal at the end of the hall when you first enter the mansion. What's a mas !!!!!!!



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