Gamefront: Weekly Network Update 15/16 (week 06/07, 2011) - Files - FileFront News Posted by: Danny on 02-23-2011 @ 06:35
This News Item has been viewed 145,323 times
Welcome to all for the sixteenth version of the Gamefront Network Update - Files Section the second part of the weekly news post. The Files part of the Weekly update includes the latest Files that has been posted on the Network Sites over the past two weeks including many different Modifications, Maps, re-skins, as well as anything from Starships to Audi Cars to new textures. Only Three big mods over the past two weeks it seems but lots of mini mods though
As always we would like to here from you if you see something that you would like to be added to the to this update, or you have any suggestions that you think may improve the Network Update then simply drop me an email at Danny[at]filefront[dot]com (please put "Network Update" as the subject though ). If you like the Network Update please feel free write a comment as I would love to hear any critism, support or otherwise(constructive though please as this is the only way that I know how good or bad the insider is and it would help me to improve this further).
Also some of these files don't have screenshots due to the bug that occured a couple of weeks ago with the screenshots where they didn't show up properly! I also apologise for the slight delay to this files post due to myself not having enough time at the week end, although on the bright side I managed to borrow a Dalek, who played a game on my own laptop! Picture! - What was on the screen - Daleks in Train Sim
Empire at War: Confederate War
A small total conversion? Is such a thing possible? An incomplete (ie: beta) total conversion would have been a better descriptor. I ran into a few bugs, and had the game crash to my desktop on me once. So we've got the standard beta with plenty of potential. Leave the author some feedback so we can get something great in return.
Download: Confederate War
More Empire at War: FileFront's Empire at War Files Stalker: S.T.A.L.K.E.R. Call of Pripyat: Redux v0.8
The latest installment of the Redux series of S.T.A.L.K.E.R mods, CoP: Redux aims to redefine your S.T.A.L.K.E.R experience both graphically and gameplay-wise, adding realism, danger, fun and more interest to the Zone we all love.
After weeks of hard work, CoP: Redux Open Beta v0.8 is ready for testing.
- Weapons rebalanced for realism
- Weapon names and descriptions made realistic
- Removed almost all zoom from regular iron-sights
- Tracers removed from regular ammo
- Mutant damage resistance adjusted to be more realistic
- S.T.A.L.K.E.R. damage resistance adjusted for realism
- Removed grenade indicator
Download: S.T.A.L.K.E.R. Call of Pripyat: Redux v0.8
More Stalker: FileFront's Stalker Files Stalker: Call of Pripyat Reloaded
A lot of new features this last month, including a script modification (thanks to Smurth) which forces the main character to holster its weapon for 2 seconds when using medpacks or drugs. New side effects have also been added to the medication. I also tweaked the A.I. Additions mod that, in addition to drastically improving the A.I., allows NPC's to use grenade launchers, to choose their weapons depending on engagement ranges, or even to go on melee attack, knife on. NPC's can alose knock you out, steal your weapon, manage their own backpack, go stealth, cover themselves,... Finally, I made some slight adjustments in order to fix a few remaining bugs form the Vanilla game (mostly with wide-screen textures). And I also added specific scopes for sniper rifles.
As you can see this mod changes quiet a bit (and weighs in at over 1 GB), 56k'ers need not apply. This mod changes a lot about the vanilla game, from textures to weapons, AI to damage. There isn't much it doesn't do. See the readme for full details!
Bridge Commander: BC Stabilizer
This Mod tries to prevent some major in-game crashes in Bridge Commander (BC).
I take it there is no need to say more..
Download: BC Stabilizer
More Bridge Commander: FileFront's Bridge Commander Files Bridge Commander: Shield Percentages
Here is the modification that has been featured as part of the Kobayashi Maru modification, so if you have that you won't need to download this. This modification shows your shield Health as a percentage on the shield display which can be very useful. Although as already mentioned this is for those that don't have the current version of the Kobayashi Maru Modification.
Quote: This file directly comes from the Kobayashi Maru Mod:
If you already have Kobayashi Maru (current Version is 2010.02), you already have this.
Download: Shield Percentages
More Bridge Commander: FileFront's Bridge Commander Files Brothers in Arms: Brothers in Arms Swastikas (RTH-30)
Hi everyone! I've done a lot of skinning for the Call of Duty games, and when my graphics card burnt out on me the other month, I couldn't play World At War anymore, so I re-installed Brothers in Arms. I had forgotten that the skins in this game were censored, so I've made a file that makes them non-censored. I hope you like them! I will be making many more. To install, replace the t_character_civ file in C/Program Files/Ubisoft/Gearbox Software/BrothersInArms/Texture BACK UP YOUR OLD FILE FIRST!!!
Download: Brothers in Arms Swastikas (RTH-30)
More Brothers in Arms: FileFront's Brothers in Arms Files Call of Duty 2: MCh2207Cz ModernMask Character
This little thing is a collection of new character models for both SP and MP, it will change almost all ingame characters (except from that Russian female and allied "radio" characters) into modern ones, Americans are greenish, British are brownish, Russians are white and Germans are black, note that helmets and heads are kept original. This is purely FUN-based stuff. Nothing to do with realism and history. Mod is SP and MP friendly. If applying for MP use I RECOMMEND UNPURE SERVER.
Download: MCh2207Cz ModernMask Character
More Call of Duty 2: FileFront's Call of Duty 2 Files Empire at War: Jedi XML Creator
Basically this was designed with new modders in mind. This application helps input specific parts into creating a jedi hero xml file. It is still in its infancy so not all bugs are out hence Prototype.
1. Do you think this tool could be useful?
2. What are some Ideas to make it better/ easier?'please be constructive. Keep in mind it is for beginners.
Download: Jedi XML Creator
More Empire at War: FileFront's Empire at War Files Grand Theft Auto Vice City: VC Female Player Animations
Here is an interesting modification for those that still play GTA Vice City, this is for those that use a female player model. This will Switch three default male player animations with 3 female ones. This will also mean that you can also have men walking like women, which is fairly scary in a way! (especially if they are gangs, lol)
Download: VC Female Player Animations
More Grand Theft Auto Vice City: FileFront's Grand Theft Auto Vice City Files Grand Theft Auto San Andreas: UFO Moon
Here is a modification that will replace the moon with a floating UFO that can be seen between 1:30 am to about 6pm at night during the game. It adds a lot to San Andreas in my opinion, looks really good in the nights sky and looks better than the moon!
Quote:That is the new UFO Moon. I have made it for fun. You can see the moon from 1.30 am to 6.00 pm. sorry for my bad english i am come from germany It looks a real ufo, it is not so good graphic. Readme it in the executable folder! It is in german sorry!
Download: UFO Moon
More Grand Theft Auto San Andreas: FileFront's Grand Theft Auto San Andreas Files Grand Theft Auto San Andreas: Weapon Sound Mod
Disappointed by the rather poor weapon sounds of San Andreas? Here is a modification that will introduce more realistic gun fire audio effects into the game in order to make shootouts more authentic. Now, the streets of San Andreas will be shivering soon as you use your weaponry in gang fights and escalations with the police.
Please note that the large filesize was mandatory due to the very big audio file containing all other ingame sounds. My mod does not involve a very large amount of alterations to the game.
Download: Weapon Sound Mod
More Grand Theft Auto San Andreas: FileFront's Grand Theft Auto San Andreas Files Wolfenstein: Enemy Territory: Clean-ETMAIN Utility
* Aggressive deep scanning action
* Removes unwanted clan menus
* Restores default ET menus
* Prepares players for new clan menu installs
* Removes trash etmain files
* Reduces disconnection drops
* Eliminates the hassle of purging or reinstalling
* May fix mod problems caused by .pk3 errors
* Removes partially downloaded temp files
* Removes profile.pid so cvars don't reset
Clean-ETMAIN is a fast and simple utility that cleans up the ET game folders by deleting junk pk3 files, mini-mods, annoying custom menus, and excessive server files. It will also reduce the number of total files in your etmain folder since too many files causes game instability and corruption. It also has the option to delete the profile.pid file. The utility is safe, and does not delete stock ET game files, large maps, or major mod files. It does not install anything on your computer. You can run it as often as you like.
WHY I MADE IT:
As a clan admin for ET, I got tired of our members complaining that other clans were taking over our menus. These other clan menus blocked our menus from working right.
Most players do not know how to delete these menus manually. So I made this utility to solve that problem.
I issue it to everyone in our clan. All they have to do is run it and reconnect to our clan servers and the menus are fixed!
Players have a right to a clean game!
Download: Clean-ETMAIN Utility
More Wolfenstein: Enemy Territory: FileFront's Wolfenstein: Enemy Territory Files Wolfenstein: Enemy Territory: SmartStart Utility for ET (32bit)
This utility is actually an alternative to the ET shortcut located on player desktops. It cleans the game, adjusts the processor to give the game a higher priority than other programs, and helps maintain personal settings and configs from getting lost when visiting multiple servers.
* Deletes .pid files, thus maintaining personal cvars, resolution, and config
* Sets ET.exe process to "high priority" (this helps with lag on some machines)
* Cleans custom clan menus, corruption, reduces errors and disconnects
* Can be used instead of startup shortcut
Download: SmartStart Utility for ET (32bit)
More Wolfenstein: Enemy Territory: FileFront's Wolfenstein: Enemy Territory Files Stalker: p.r.i.p.y.a.t.a.n. new_textures and weapons characters
This mod changes the textures of several weapons (g36e, makarov, ak47, ak74, rpg7, saiga). It also modifies weapons characteristics (mag size, fire rate, precision, recoil, prices, etc...) It also changes the main menu music.
This mod REQUIRES the P.R.I.P.Y.A.T.A.N. Arms mod to function.
Download: p.r.i.p.y.a.t.a.n. new_textures and weapons characters
More Stalker: FileFront's Stalker Files Stalker: P.R.I.P.Y.A.T.A.N. New Textures and Weapons
This mod changes the textures of several weapons (g36e, makarov, ak47, ak74, rpg7, saiga). It also modifies weapons characteristics (mag size, fire rate, precision, recoil, prices, power etc...) It also changes the main menu music and replaced with an light hardcore music. This mod REQUIRES the P.R.I.P.Y.A.T.A.N. Arms mod to function.
You can find information on the original mod for CoP here.
Download: Transparent Grass
More Stalker: FileFront's Stalker Files Star Wars Battlefront: ULTIMATE JET AND CLONE TROOPER MOD
This is a relatively small mod by awlogue that includes a few small changes to the Republic. The clone trooper now is gray and has a blaster rifle with lots of ammunition and a high rate of fire. The sniper and jet trooper both have very fast-firing sniper rifles that have no recoil, though the jet trooper also gets more grenades and a slightly improved pistol.
If you're interested in changing up your game for the clone side a little more, or you like the screenshots, give this mod a try.
Download: ULTIMATE JET AND CLONE TROOPER MOD
More Star Wars Battlefront: FileFront's Star Wars Battlefront Files Star Trek: Legacy: Star Trek Legacy 1.4 Unofficial Patch
Final released of the 1.3 patch, to version 1.4. This is just a compilation of just the previous patches and also include December patch. I know it is a month late from the starting of the year, but I was fine tuning the game.
Final patch offers stability in-game, as I've found often that previous patches may result in instability such as:
-Creating a skirmish or on-line play
-Playing the campaign
-Starting up the game
Offering graphical enhancement and better game-play with AI or players. Zube returns and continues his line of unofficial patches with his 1.4 patch. Most notably for me this covers some graphics updates like light being cast off the hull when weapons fire, other upgrades include optimised ODF's, Maps and texture resizes. Worth a download if you like an upgrade to your stock legacy.
Quote:Generally I've been working on this pack for months, and by months, I mean since late August. The main feature about this pack is the K7 spacestation. It has been weaponized for your gaming pleasure. The other main feature of this mod pack, is my re-texture of DS9. This will not override the current files. Anyways, I hope you enjoy.
TjHawk has returned with a cool little addition for legacy files! A playable K-7 station, DS9 Retexture and a whole host of other little bits that will make your playing experience better. I know one or two have requested a playable K-7 and Tj has delivered, he has spent a while doing this so that alone made it worth the download. (Its also good fun to destroy kirk every now and then) - Long Live the Empire!
Armada 2: Borg ship pack
This folder contains the bcruise1, bcruise2 and bcruise3.
Make a backup of your existing files, because most files in this folder will overwrite the stock files!
As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial. All meshes, etc are by me. In some textures I used, stockmaterial, that was edited by me. The ODF files are edited stock files. I upgraded firepower and defenses of the Borg ships. Now they are more a match against Federation ships.
Please note: I cannot be hold responsible for any damage or problems otherwise regarding this model.
It comes with 2 possible uses, only one of which can be used at a time: Buildable: Mayson version has Multi-Layer Shields and gains Proximity Torpedoes on rank-up, Risner version has Type-3 Torpedoes & a basic Magnan Phaser Cannon. Warp-In: Risner-exclusive, replaces the Descent and has Type-3 Torpedoes & a basic Magnan Phaser Cannon.
Download: Proteus Class
More Armada 2: FileFront's Armada 2 Files Bridge Commander: Centauri Sentri Fighter
At last, a non-Earth Alliace fighter is here for the BC and Babylon 5 fans alike. This ships has actually been on filefront for quite a long time, but without any hardpoints to make it playable, until now. Thank the user WOK for the model, textures, and sounds.
There isn't enough canon information about this Vorlon ship, except that is is one of the best fighters in the Babylon 5 universe. If you're not a Babylon 5, you can still use this ship as target practice.
Download: Vorlon Fighter
More Bridge Commander: FileFront's Bridge Commander Files Bridge Commander: Promellian design Pac
Presenting the Promellian Ship designs, one from the TNG episode 'Booby Trap', and the other , a redress of the TNG model, as a Klingon ship, seen in the DS9 episode 'Sons of Mogh', they both have fairly weak weapons, as the Promellian was an ancient ship and according to the author, the Klingon one is a cargo vessel, not warship. A couple of the shots are from the up and coming Retexture.
Download: Promellian design Pac
More Bridge Commander: FileFront's Bridge Commander Files Bridge Commander: Terran Empire Triple Nacelle
We have, the Terran Empire-s Version of the Uss Joan of Arc released earlier, this ship is the il de Diable, french 'devils island'. it will be a completely different ship, and will Not overwrite any of the Joan of Arc-s. So that you captians can pit one Joan of Arc, agianst it-s Terran counterpart, or Vice-Versa.
Building on the success of the Daedalus-class explorer, the Argus-class explorer scout's designers improved crew survivability in the event of a warp-core breach by relocating all command and control systems as well as sub-space communications systems, Laboratories, shuttle bays and crew quarters to the primary hull. The primary hull could then be separated from the engineering hull which housed the Matter/Anti-Matter reactor and warp drive systems. This would enable the primary hull to serve as a 'life boat' until rescue ships could arrive. The impulse drive systems were also located in the primary hull in order to ensure that a safe distance could be achieved from the engineering section and then possibly maneuver to a safe harbor after surviving the core-breach.
Argus ships employed advanced deflector and sub-space communications technology which would become standard in later Federation ship designs. They were moderately armed and shielded allowing Argus Captain's to defend their ships in the event of hostile encounters.
Download: TOS Argus Class
More Bridge Commander: FileFront's Bridge Commander Files Call of Duty 2: MCh2207Cz MP-44 Custom
As I promised before, here is the custom MP-44. In SP it replaces all MP-40 so you can face it on all maps. In MP it replaces Shotgun so all teams have it. If a MP game is played with bots, bots will get the custom MP-44 as well. Mod is SP and MP friendly. If applying for MP use I RECOMMEND UNPURE SERVER.
NOTE! This is purely FUN-based stuff. Nothing to do with realism and history.
Download: MCh2207Cz MP-44 Custom
More Call of Duty 2: FileFront's Call of Duty 2 Files Call of Duty 2: MCh2207Cz Biped Character Tutorial
This is a biped character tutorial. One person wanted a help so I decided that I will share it with public if anyone is interested in making a custom character. Note that the tutorial requires a bit of knowledge of maya. The tutorial text itself is in PDF document. Sample files included! After unpacking, open README.txt for instructions.
Download: MCh2207Cz Biped Character Tutorial
More Call of Duty 2: FileFront's Call of Duty 2 Files Empire at War: YV-929
Does anyone here remember Wing Commander? I may be dating myself with that reference. I only ask because this ship makes me think of those games, and that's a good thing. Of course, all Warb's models are good things.
Quote:The YV-929 is a Light Transport during the OT era. Based on the art of Jeff Carlisle
The model comes complete with landing animation, code and icons.
Some additional coding is required to get it ingame
More Empire at War: FileFront's Empire at War Files Grand Theft Auto Vice City: I Want CANDY! (Replace Tommy to Candy Suxx)
Change your player character model from Tommy to Candy Suxxx. This is better than the "play as Candy cheat" because this mod is uses the much better cut-scene model and texture of Candy, and the cheat uses the in-game model and texture. The Candy model has been edited and "enhanced" somewhat, but nothing too drastic or over the top; she is still distinctly Candy Suxxx. I recommend using the mod: "Female Player Animations" that I have uploaded as well.
Download: I Want CANDY! (Replace Tommy to Candy Suxx)
More Grand Theft Auto Vice City: FileFront's Grand Theft Auto Vice City Files Grand Theft Auto Vice City: Zastava M70AB2
Here is a Serbian Zastava M70AB2, a detailed and well made weapon that will replace the ruger or any other weapon of your choice within GTA Vice City. This weapon looks to have been really well made and looks brilliant in the game. The weapon also fits the game fairly well (i.e. smuggled weapons)
Download: Zastava M70AB2
More Grand Theft Auto Vice City: FileFront's Grand Theft Auto Vice City Files Grand Theft Auto San Andreas: 2000 Audi S4
Here is the 2000 version of the Audi S4, a highly detailed and well made saloon / sedan car that will either replace the emperor or any other car of your choice within GTA San Andreas. This car also includes a highly detailed interior which has most of the small parts including the buttons, a detailed dashboard, steering wheel, seats and more (including the boot and engine). The Audi also includes a custom handling, a choice of several colours that you can choose from (although you can make your own if you wish) and more. This car is very accurate to the 2000 version of the car and looks brilliant in game. (even more so with the ENB Series Patch
Download: 2000 Audi S4
More Grand Theft Auto San Andreas: FileFront's Grand Theft Auto San Andreas Files Grand Theft Auto San Andreas: 2009 Audi Q7 TDI
Here is the 2009 Audi Q7 TDI, a detailed and well made SUV car that will either replace the landstalker or any other similar car of your choice within GTA San Andreas. This car also includes a fairly detailed interior (with a detailed dashboard, and seating), as well as a detailed model with a lot of detail on the small things (e.g. the TDI lettering and the logo. This car doesn't include any custom handling or any custom colours so these will be the same as those that you replace. The car itself however looks very accurate when compared to the real life version of the car and looks good in game!
Download: 2009 Audi Q7 TDI
More Grand Theft Auto San Andreas: FileFront's Grand Theft Auto San Andreas Files Grand Theft Auto San Andreas: 2010 Audi S4
Here is the 2010 version of the Audi S4, a highly detailed and well made saloon car that will either replace the merit or any other car of your choice within GTA San Andreas. This car also includes a highly detailed interior with all the small bits including all the small buttons, gear stick and seating, all of which very detailed down to the smaller details. The Audi also includes a custom handling, a choice of several colours that you can choose from (although you can make your own if you wish) and more. This car is very accurate to the 2010 version of the car and looks brilliant in game.
Download: 2010 Audi S4
More Grand Theft Auto San Andreas: FileFront's Grand Theft Auto San Andreas Files Grand Theft Auto San Andreas: Audi S4 Quattro
Here is the Audi S4 Quattro, a highly detailed and well made saloon car that will either replace the merit or any other car of your choice within GTA San Andreas. This car also includes a highly detailed interior which has a fair bit of detail on the dashboard as well as the other areas including pedals and steering wheel.The Audi also includes a custom handling, although only one colour to choose from its seems and more. This car is very accurate to the real life version of the car and looks brilliant in game.
Download: Audi S4 Quattro
More Grand Theft Auto San Andreas: FileFront's Grand Theft Auto San Andreas Files Knights of the Old Republic II: Atton's facial hair
Jamesoldboy 52 returns with an update to his Atton Rands Facial Hair modification for the second Knights of the Old Republic game! This version comes with many different variants for individuals to try out! As such be careful to both read the readme, and also review the screenshots to see the different options. As with all aesthetic modifications a review of the said screenshots is most beneficial in determining if this is a modification you would like to download.
The modification has been done with a degree of proficiency and the hair does generally look both good and realistic in the various versions, this is obviously very much a personal taste matter depending on the kind of facial hair you prefer, but if you have ever wanted Atton to have different facial hair, this modification has pretty much ever base covered!
Download: Atton's facial hair
More Knights of the Old Republic II: FileFront's Knights of the Old Republic II Files Knights of the Old Republic: Jorn's KotOR Saber Mod
Qui-Don Jorn has produced for us another set of lightsaber hilts, however this time these good looking hilts are for the first Knights of the Old Republic game. What the author has done is to make different lightsabers for various different characters encountered in game such as Darth Malak, Darth Bandon, Nemo and several others. These hilts are well done and are, frankly an improvement on the boring and monotonous options that Bioware put little thought into for the vanilla game.
Be sure to check out the screenshots for this particular modification, to see if these are lightsaber hilts that you would like to see in you version of KotOR. Be aware that although the user has used TSLpatcher to install mods it will be incompatible with modifications such as the highly popular WotOR. Also due to the files used the modification may well also not replace some files in game as the author seems to have not realised that TSLpatcher can modify existing gff files.
All in all this is a well done modification, and if you are bored of the default saber hilts this could well be the modification for you!
Download: Jorn's KotOR Saber Mod
More Knights of the Old Republic: FileFront's Knights of the Old Republic Files Knights of the Old Republic: New Dragunov
Flammenwerfer returns with an update to his Dragunov rifle mod for both games. While this is not the final version, the author has decided to share what's been done to date. The mod makes use of the TSLPatcher for ease of installation, although the weapon is not placed anywhere in either game, so players will need to cheat to get it in game.
The new model is more detailed, and a little closer to the design of the real weapon, and is a markedly superior model to the previous version. The author also appears to have become more economical in designing the weapon, as the wireframe screenshot shows. The use of smoothing-groups and lower poly-counts on areas where detail is less likely to show up in the game, such as the barrel, would continue this trend, although it would lend little to the weapon's appearance. The most noticeable area for improvement though is in the texture which could still do with some more detail, and is an area for the author to work on. The weapon also looks rather dark and difficult to see in the game, and the author might need to change the material settings in Max a little to make it more visible. Nevertheless, this is a nice weapon model, competently constructed and worth downloading.
Download: New Dragunov
More Knights of the Old Republic: FileFront's Knights of the Old Republic Files Knights of the Old Republic II: TSL Double-Saber Replacement Hilts
Qui-Don Jorn has another lightsaber hilt modification for the second Knights of the Old Republic game, this time he is updating his double-bladed lightsaber hilts mod. The hilts are suffice to say better and more varied than the default vanilla ones created by Bioware and Obsidian, the author states that this particular mod is meant to go along with their HotOR lightsaber mod, although this will also work as a stand-alone one. Be sure to check out the screenshots to see if these are lightsaber hilts you would like to see in your game, however if you have yet to put any custom lightsaber hilt mods into your game, this would certainly be a good place to start!
Download: Zastava M70AB2 - 2 versions
More Operation Flashpoint: Resistance: FileFront's Operation Flashpoint: Resistance Files Star Trek: Legacy: BSFD Union
This ship is very special. it was created to serve as a tribute to Firefighters all over the world, but more specifically the firefighters in my fire district. The BSFD Union (BSFD = Ballston Spa Fire Department, Union = station name) is the very embodiment of the 111 year history of the Union Fire Company, dedicating those who have served and/or who are currently serving as a firefighter. its not a canon ship, hence why its in the Novelty area. this ship has been detailed with the fire Maltese cross on the port and starboard sides of the top side of the saucer. the custom registry is BSFD Union - UFC-1901. the secondary hull you can clearly see in the pics is "Starship Union - Proud Tradition. Ever Ready" which is the companies motto. the ship model itself is the Excelsior Class which was made by Moonraker.
Note: The pink in the screen shots is a result of my video settings when the pictures were taken. ChrisMartin brings a novelty ship in the form of a commemorative excelsior class, in commemoration to the fire-fighters of his district and to those who lay down their lives for us all over the world.
Download: BSFD Union
More Star Trek: Legacy: FileFront's Star Trek: Legacy Files Star Trek: Legacy: Luna Class
Introducing the Luna class Mk II. This is a fresh start on the Luna class with a highly detailed model based on the most recent renditions of the ship. Most notable among the Luna class starships is the U.S.S. Titan, commanded by William Riker and also staffed by Lt. Commander Wesley Crusher.
The Luna class is equipped with a double refracting warp core matrix with twin intermix chambers. This design also incorporates a variable vector thrust system for sublight maneuvers. After the Borg Invasion of 2381, President Nanietta Bacco promised that more Luna-class ships would be built and that exploration would continue in the face of the recent disaster. Her highly advanced technology and extended life expentancy make her a promising vessel to propel Federation exploration into the 25th century. It is speculated that newer vessels will be equipped with slipstream technology.
Also included in this mod are several new Luna class ships, and the .PSD for generating your own Luna class logos. Its always nice to see a new ship from Kophjaeger, but its also really special when he goes back and improves on an already great one. Here he provides Legacy with a MkII version of the Luna Class. This is a definite download if you liked the first (and second) renditions of the Luna Class.
Quote:Here I present six First Federation vessels - the Fesarius, Emilius, Emilius Formation, Exon, Protarius, and Sephrodecius. All ships are updated well beyond my previous releases and three of them are brand new. ODFs provided for all mods. Enjoy!
Rudianos brings an update to three of his previously release mods, textures and odf's and even some new previously unseen content, in the form of new ships. So if you are a TOS fan who loved Kirks encounters with these foes. This is a certain download!
Quote:Thanks for downloading the Species 10026 Cruiser. This is a retexture of the NiHydron released earlier. This vessel was featured in Dark Frontier on Voyager. 38 out of 39 of these were destroyed by the Borg. This ship comes equipped with all new weapons - phasers, torpedos, and the modulation pulse featured in the episode.
Rudianos adds a little more diversity to your vessel inventory with a ship seen in Voyager, Species 10026, a race that for a brief moment, managed to resist the borg. Its nice to see the one offs appear in legacy. Hopefully there will be some recreations with this one and a borg tractor beam.
America's Army: Americas Army Sledgehammer COOP
Americas Army COOP map Sledgehammer. Works with servers running COOP maps in Americas Army 2.8.x format. Very cool coop map made by a third party for Americas Army. You need to find the imformant and question him, then find entry into the compound and find the package for extraction. Last you need to take package to a specified extraction point.The informant, package and extraction points change every round.
Download: Americas Army Sledgehammer COOP
More America's Army: FileFront's America's Army Files Company of Heroes: Island Stronghold
This map has many bridges and islands. The game works great. There are weapons on the map already but no infantry or tanks. The weapons are set to world not to a certain team. One of my favorite maps. This is a 2 vs 2 map. I recommend you play it on fixed starting places. Obviously designed for skirmish only, lots of blockpoints with conveniently placed heavy weapons covering them.
Quote:The Germans have started their siege on London and have bombardment the city. The British make a stand to hold off the Germans. The German Luftwaffe has destroyed most of the city. This is part 1 of 2. The map is a 4 player map. Part of the city is not destroyed but most is.
This is another map from bacondragon. Unfortunately this map suffers from the same problems as it's predecessor.
In short, this is supposed to be centred around london bridge. London Bridge is a well known, internationally recognised landmark which sits next to other very well known landmarks, such as the Tower of London, a (near enough) thousand year old castle. Yet this bridge looks absolutely noting like London, or any English city.
Texturing is repetitive, and there is a lack of cover. The only cover on the map is the line of sandbags running in front of the river. Then we have the distribution of strategic points, which guarantee a victory for the people on the north bridge. And whatever bug existed in the previous map that crashes CoH exists in this map as well.
Download: London Bridge is Falling Down
More Company of Heroes: FileFront's Company of Heroes Files Company of Heroes: Minas Tirith
Minas Tirith is a 2vs2 map for skirmish games with the human player playing as axis, because the axis position is completely, utterly and totally impenetrable simply from a terrain perspective. I didn't count the number of 88 batteries and artillery pieces, defending the axis side of the map but there are at least 16 88's, half a dozen howitzers and a good number of bunkers as well as a minefield. The allied side has a minefield and the base MG bunkers.
Quote:After having read few comments, I have decided to update the map, adding another bridge, improving the terranin, adding a small railway service in the airport serving as fueling terminal for the airport. All flak near the bridge has been removed, meanwhile now the map is more balanced. Only a couple of Flaks 88 & Flakvering + few burkers has been mantained in Axis HQ area.
Hope you'll enjoy, I'm waiting for your feedback.
Download: Von Boccia's map
More Company of Heroes: FileFront's Company of Heroes Files Day of Defeat Source: DoD: Source Foy - Day and Night
This map is snowy and is inspired by band of brothers, the foy charge with the haybales. It looks exactly like it. the day and night version is included in this (they are seperate maps) very spread out map with a very large misty pine forest, a few buildings in town, an AA gun battery, a small park, and a tank parking lot, this map is best suited to be played with atleast 6 players. map is suited towards sniping also. so, download and tell me what you think
* Note The above may not work, you may have to visit the video on youtube because it seems that certain countries can't watch this embedded!
Note: the youtube video looks alot darker for some reason. it is NOT that dark in the night version.
Download: DoD: Source Foy - Day and Night
More Day of Defeat Source: FileFront's Day of Defeat Source Files Empire at War: Crash Site
"Always late, but worth the wait" was a bumper sticker we put on my friends car back in high school. It was on there for a couple weeks before he noticed it. This file has been in the queue for a week now and I haven't been able to get to it because of computer issues. But now I'm running Windows 7 with a new PC and rocking the free world.
Enough of that, you come here for some information pertaining to this map. This is a straight forward quick battle where each team gets an army to use and not much in the way of reserved. This is due to no mineral processors, but that's not a criticism it's how the map was meant to be. I see that this map is unbalanced in favor of the rebellion, which is a contrast to so many other maps out there that seem to be unbalanced the other way. Also, there is good use of Yoden prop pack as you can see in the pictures.
Quote:Two ships that belong to the empire have crashed on the planet Endor, they have gathered the survivors and the equipment that is usable and are bracing themselves for a second attack.
The rebels have seen the crash and are coming back for a second attack with Luke Skywalker, Darth Vadar has another chance to turn Luke. He flies off to help the survivors...
Download: Crash Site
More Empire at War: FileFront's Empire at War Files Empire at War: FOC Map Pack
If making a good/original space map is the most difficult thing to do in EaW, then making a good galactic conquest map ranks up there. It requires much more thought and effort than a standard skirmish map. And in this case, Chulaksaviour gives us both.
There are 4 maps in this pack: 2 GC and 2 skirmish. The GC maps are very well done, giving the feel that the stocks maps have regarding object placement and planet ownership. What's that?? You're not into GC? That's ok, Chulaksaviour also gives us each map in skirmish form. They are tweaked for that use, but the transition seems natural. How does he do it?
Also included is a planets.xml. Just replace your current file and you're ready for GC.
Are the hearts the bonus? Or is it that gigantic looking cannon thing in the top center of the map? That thing looks menacing, and it's very Star Wars. If it's the hearts, then I found two of them. I think more hearts should be hidden around. Not just in game maps, but in everyday life. Like the song says: "What the world needs now Is love, sweet love".
I had a couple of problems with this map. Mostly stemming from un-built bases. I understand there is a different strategy that is employed when you have to pick and choose which buildings to build first. But this game wasn't really made for that (although it isn't impossible to work with, but the AI usually doesn't do it right). I figured this out quickly when I first started and had my settings on "Destroy Enemy Base". It made for a very short round.
Gameplay aside, this is a very well done map as far as visuals (texturing, height, etc.). Except the lava water, but that's an easy fix.
The map is comprised of a town with two churches at either end. there are three capture points on the map that each side must fight for in Uprising. In CTD you must take the diamonds placed in the other factions church and return them to your church.
Just unzip this file to > My documentsmy gamesfar cry 2user maps
If you have a different directory you probably know the path, just install it there.
If not just search for Far Cry 2 User Map folder.
Jedi Knight III: Hologram Rroom
I’m sure most people who have seen even only a bit of Star Trek wish there really were such things as 'holodecks', places to create a virtual world to enjoy, interact with, or live in... poor old Barclay! Whether any such technology exists in Star Wars, I have no idea, but here we have something similar for JKA. Basically this is a map which allows you to load any of the Base JKA FFA maps by using one of the selector buttons or a random map by pressing the question mark button, thus in effect acting as a kind of 'holodeck'.
The explanation of how this works is really quite simple; JKA simply switches maps to the one that you selected, no mapping wizardry or science fiction hocus pocus here I’m afraid! It would be cool if you could actually 'generate' a map within another 'holodeck' style map, but whilst you can do something like that on a very small scale, to my knowledge nothing on the size of an actual map can be done using mapping methods.
The map itself is simple but looks pretty cool, with a grid pattern on the walls, very much like a holodeck, there are plenty of nice glowy bits and a nice little image which displays the map you are about to load. Though I have to say that I don’t think the light texture around the rim of the ceiling doesn’t fit that well with the texture scheme of the rest of the map.
Download: Hologram Rroom
More Jedi Knight III: FileFront's Jedi Knight III Files Jedi Knight III: Sith Dungeon Duel Map
I never really understood the point of Sith dungeons, I mean, if you can choke people to death with the force and shoot lightning out of your fingers, you don’t really need a dungeon since you can use your deadly force powers wherever you please. Still, a creepy underground area lit by lava flowing underneath the floors always makes for an atmospheric and Sithy themed map!
The map itself has a central well lit area with two crypt like rooms on either side, filled with the sarcophagi of dead Sith Lords no doubt. These areas are a little too dim if I’m totally honest, the red lighting from the lava under the grate in the floor is nice, but its just a little too dark. There is also a button in one corner of the central area, which when pressed opens up some trap doors in the floor under which are pools of lava! However, the button did not seem to work very well, sometimes I pressed it and nothing happened, and other times the traps opened right away. I cant really say what this is happening, but it was a little frustrating.
Overall a nice little duel map, though there were a few other bugs that I noticed. On one side of the central room, the columns do not reach all the way up to their plinth, so there is a bit of a gap there, and on the other side, the plinths are not directly over the columns, but rather off center. Nothing major but they could do with moving back into their proper place. Also, the Sith statues in the alcoves need clipping, as you can walk right through them! As I said, a nice little duel map, though it could do with some improvement here and there. Its nice to see TK-962 return with a new map, and hopefully we shall see more from him!
Download: Sith Dungeon Duel Map
More Jedi Knight III: FileFront's Jedi Knight III Files Return to Castle Wolfenstein: w3d_sec
This is a remake of the secret level 1 of the game Wolfenstein 3d, mixing some sounds, textures and atmosphere from both games (Wolf3d and RTCW).
This map sticks closely to the original X-Y dimensions. However, the 'Z' was
made by me.
More Return to Castle Wolfenstein: FileFront's Return to Castle Wolfenstein Files Sins of a Solar Empire: Galaxy Smackdown
Galaxy Smackdown is a 4 galaxy map with well over 300 planets. Wormholes speed up inter-galactic travel if you discover them. It has plenty of Ice, Volcanic, and Terran planets with the occasional asteroid here and there. It also has hazards such as Gas Giants, magnetic clouds, space junk, and asteroid fields (though these are less common than in the original)
Download: Galaxy Smackdown
More Sins of a Solar Empire: FileFront's Sins of a Solar Empire Files Soldier of Fortune 2: MP Open Air v2 by Andy M. Killa
This is my second version at remixing mp_air1. I've had this map for a long time, and finally decided to add it on here. If you couldnt tell by the file title, it's my version of mp_air1 completely opened up. Multiple routes, open roof access, and more sewer pathways make this more enjoyable in my humble opinion. Most complaints I've seen or heard about mp_air1, is that the Blue side can get trapped very easily, whereas Red side has multiple options for getting out of spawn. I've remedied this by giving Blue just as many options and faster exits out of their spawn. I've also added a few more areas on both sides, opening up the "stores" inside the airport, and also outside with the buildings and roof areas. I hope you enjoy it as much as I have creating and testing it!
Download: MP Open Air v2 by Andy M. Killa
More Soldier of Fortune 2: FileFront's Soldier of Fortune 2 Files Star Wars Battlefront 2: Star Destroyer
Jaspo returns to us today with this update to a previous map, entitled Star Destroyer: Assault. The map, as the title implies, takes place in a Star Destroyer, featuring a conflict between the Rebels and the Empire on one of the larger interior maps I've seen recently.
The map is a fairly linear affair- essentially it is one line from the Rebel starting point (they only have one CP at the beginning) to the very tip of the ship. Because the Rebels start off with only one CP in a hangar, they have a bit of a disadvantage at the beginning, though they generally manage to push through and get into the ship proper fairly quickly. Though the map is basically just one line, there are a lot of levels to the ship, though you will eventually end up at the same location as all the hallways basically just stack on top of each other. The ship isn't a very diverse environment, basically being just a series of hallways and occasionally breaking out into larger areas where you can change your elevation.
Visually, the ship is pretty homogenous - there isn't much, if any, variation between different areas of the ship and it's easy to get turned around and go in the opposite direction. However, the larger areas where you break out of the hallways are much more visually interesting and have some interesting design concepts in play. You can even get out of the map proper and fly around its Star Destroyer container from the Rebel CP, which is a nice touch. There isn't anything to do out there, but that's not a big deal. Also, the map is very large, which can be a benefit and a detractor depending on your playing style.
Download: Star Destroyer
More Star Wars Battlefront 2: FileFront's Star Wars Battlefront 2 Files Star Wars Battlefront 2: Training Installation IC-177
The_Nasal_Abyss's new map, "Training Installation IC-177," is a colorful map designed to represent an overtly virtual environment. It's composed of a series of floating, multicolored blocks, and in that it has a fairly unique design.
While it's not necessarily representative of something shown in the canon, it has shades of the virtual worlds shown as training simulators on Kamino (which surely is part of the justification the author gives). It feels somewhat similar to this earlier map, and it is similarly enjoyable.
I like the use of lots of color. It's pleasing to the eye to see lots of vivid color, and it's a nice change from maps made with stock Battlefront assets, which tend to skew towards the muted and realistic. I have very few complaints about the map - it's solidly-put-together and fun to play on. The loading screen is pretty ugly - it looks like it's suffering from some severe compression artifacts (tip: don't use the automated load screen tool if you see your load screens looking like that - do them manually). Also, the sheer volume of white, shiny, and glowing surfaces on the map can be distracting. I think the floors would have worked better if they were maybe a different color, or if there had been some kind of marking on the floor to delineate paths.
Download: Training Installation IC-177
More Star Wars Battlefront 2: FileFront's Star Wars Battlefront 2 Files Star Wars Battlefront 2: TravalGI: Dangladesh
TravalGI makes his mapping debut here on SWBFFiles with this map, entitled TravalGI: Dangladesh. This is very obviously a first map, falling into many of the figurative pitfalls of that type of map... both figuratively and literally.
First off, the map uses the default sky, but not the default terrain. It moves from snow to a Kashyyyk-ish environment at one side, which is nearly completely cordoned off from the rest of the map. The map's extremely large, so much so that it actually spills off the sides of the terrain. Most of the props feel very out of place with their environments, or are placed very badly. Some of the CPs spawn into buildings, most of which have severe collision issues. One of the CPs has a giant pit very close to it, apparently caused by a bad prop. The map is also completely flat, so there is no terrain variation whatsoever besides a random mountain in one corner of the map. There's a bunch of random structures scattered around the map, none of which have any purpose besides seemingly looking out of place entirely.
So, I guess to summarize, this is a first map that needs a LOT more work. The author didn't include screenshots, so I can't really tell you to look at those since they are just random pictures. I wouldn't recommend downloading this, unfortunately. To the author- you may want to try to read some more tutorials or play some more maps to get a better feel for how they work... maybe try making it a little smaller and less scattered next time.
Download: TravalGI: Dangladesh
More Star Wars Battlefront 2: FileFront's Star Wars Battlefront 2 Files Warcraft III: Riverrun Modded-REBALANCED & REFINED
-Re-scaled damage types.
-Realistic size scaling of units.
-Population cap now 200.
-Workers now cost no food.
-Other units food cost is now based on what tier they can be trained at.
-Heros, monstruous creatures and siege weapons cost greater food.
-Units only cost gold and build quicker.
-Buildings cost far more wood and take longer to build.
-Finally, there are six rescuable elemental heros scattered on the map.
(FIND THEM BEFORE YOUR ENEMIES DO!!!)
Download: Riverrun Modded-REBALANCED & REFINED
More Warcraft III: FileFront's Warcraft III Files
The following comments are owned by the user that posted them. The Elder Scrolls Files is not responsible for their content.
Total comments: 8 | Last comment: 02-28-2011 at 12:12
#1 - 02-23-2011 at 15:06
starfox1701 From: (newberry S.C.) Joined: December 12th, 2007 Posts: 525
Hey when is the Download problem going to get fixed?
#2 - 02-23-2011 at 16:38
JulioC From: (The Shivering Isles.) Joined: October 27th, 2009 Posts: 1536
Download problem? ö_ö
#3 - 02-24-2011 at 07:15
Danny (Staff) From: (Canterbury, Kent) Joined: July 11th, 2002 Posts: 993
If you let me know what the problem is, I can pass it on to those who can have access to such things (the tech team) to have a look at it, as I haven't heard about the download problem myself!
edit - unless of course you mean halo files? All I know is that they know about it and are looking into it.
#4 - 02-24-2011 at 14:55
starfox1701 From: (newberry S.C.) Joined: December 12th, 2007 Posts: 525
It seams that I at least can't Download any files from any sight on the network. When I click the second DL button It doesn't bring up the save DL box it brings up the same page again and it gets stuck in a loop.
I have tride DLs on A2 files, BC files, Legacy files, SFC III files, DOW files, SW EAW files, Eleite Forces Files, SW Battlefront files, and SOSE files. It has been almost a month since I could DL anything from here
#5 - 02-24-2011 at 15:43
JulioC From: (The Shivering Isles.) Joined: October 27th, 2009 Posts: 1536
What browser are you using? I found that using Firefox and Safari often made my downloads go weird.
#6 - 02-24-2011 at 18:55
starfox1701 From: (newberry S.C.) Joined: December 12th, 2007 Posts: 525
IE 7 on XP_SP3
#7 - 02-25-2011 at 06:09
Danny (Staff) From: (Canterbury, Kent) Joined: July 11th, 2002 Posts: 993
Have you tried any of the other browsers, such as Mozilla Firefox, or Google Chrome, personally I find the latter the best one out of all the ones I've tried.
n0e (Staff) From: (Spring Hill, TN) Joined: February 27th, 2004 Posts: 29
The download issues should be resolved.
If you encounter files you still cannot access, please email network@ filefront.com with a link of the file and we'll investigate it.
Jeff 'n0e' Mills
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