Gamefront: Weekly Network Update 16 (week 07, 2011) - News - FileFront News Posted by: Danny on 02-21-2011 @ 16:58
This News Item has been viewed 28,988 times
Welcome to all for the sixteenth version of the Gamefront Network Update - News Section of the weekly news post. The news part of this update includes the news that has been posted on the Network Site over the past week as well as some of the latest news from the Gamefront Main Site. There has been a fair bit of news from both the network sites and the main Gamefront site including new games, interesting stories, Free DLC and a lot of trailers this week!.
Lots more news can be found from Gamefront News - Here
We would love to hear any suggestions that you have; if you see something that you would like to be added to the Weekly Network Update, or you have any suggestions that you think may improve the Network Update then simply drop me an email at Danny[at]filefront[dot]com (please put "Network Update" as the subject though ). If you like the Network Update please feel free write a comment as I would love to hear any critism, or support (constructive though please as this is the only way that I know how good or bad the insider is and it would help me to improve this further).
Ace Combat Assault Horizon intensifies the franchise by escalating combat to the next level with aircraft that literally tear apart, spewing oil and debris across the sky. Players will engage in combat across the globe, dodging skyscrapers, and turning their enemies into fiery supersonic debris in both single player and online multiplayer
Last Friday, Bethesda announced that the 18th was the perfect day to conceive if you wanted to have a baby on the launch date for The Elder Scrolls V: Skyrim – 11/11/11. Of course, there is no exact science to figuring out when a baby will be born, so we’re going to go ahead and throw this out there three days late.
Bethesda’s Pete Hines even offered up what they’re calling a ‘casual quest’ that offers an unknown reward to anyone who names their child born on 11/11/11 “Dovahkiin.” For those of you who aren’t following the Skyrim info reveals, that means you’d be naming your child “Dragonborn.”
We’d love to be the ones to point out all the possible pitfalls of completing this quest, but Bethesda’s covered that with this precisely worded disclaimer:
Any reward for completing this quest will not ultimately justify the potential teasing your child could — and probably will — endure over its lifespan. Bethesda Softworks is not responsible for your parenting. You may gain experience points for completing this quest, but you will not care at 3am on a work night. Completion of this quest may also result in decreased desire to play video games and/or function as a human being. Consult with your friends before embarking on this quest; while it may not start in prison, it probably ends there.
Today is a sad day in the gaming world. Bizarre Creations, developers of Project Gotham Racing, Geometry Wars, Blur, and many more, is officially closing it doors today.
Eamon Urtone was Bizarre’s creative director for six years. To say good-bye to the company that has been his home for so long, he’s created a farewell video featuring the games they created. It’s embedded below for your perusal. There are no words, but really, it doesn’t need any.
RIP Bizarre Studios (1994-2011). You’ll be missed.
Uh, damn, Blizzard. Do y’all think we don’t read Gamasutra? That really has to be the only explanation for creating a job listing there for “Senior Producer, Console Diablo III” before even announcing the game just a week after your CEO was evasive about the possibility of Diablo III on consoles.
Now, I’ve been, from time to time, been accused of being not so bright, and that’s probably true considering how much time I spend playing video games. Even so, I do know how to read, and I suspect many of the other people who use the internet also know how to read. Blizzard, I suggest you make note of that and remember it in the future. Just a thought.
Gamefront News: BlizzCon 2011 Afterparties Already in Planning
BlizzCon may be eight months away, but plans are already underway for its afterparties.
Blizzard Entertainment’s annual convention brings in thousands of fans to the Anaheim Convention Center in California to celebrate its three major franchises: Warcraft, Diablo, and StarCraft. With 27,000 attendees at the 2010 BlizzCon and thousands more attending each year since its opening in 2005, that leaves a whole orcish horde of fans retreating to their hotels the evenings of this 2-day event.
Team Liquid is planning early this year. With over 85,000 active members and upwards of 7 million total posts, TL stands among the top StarCraft community websites. For their 2010 BlizzCon Meet Up, the planners expected 500 attendees–and were blown away when 2000 people showed up. With an even bigger turnout expected this year, TL wants to work out the logistics well in advance.
For all of you PC gamers who are wondering where your Bulletstorm demo is, I’ve got some good news and some bad news.
Bad news first: There won’t be a demo available prior to the game’s release tomorrow. The good news is that it is coming, and it will be released shortly after Bulletstorm hits the market. According to a Twitter message from Epic Vice President and Co-Founder Mark Rein,
Bulletstorm PC demo is in the works! Won’t make it in time for ship date but should be available shortly after.
So, you’ll have to wait until after release to try out Bulletstorm. If Epic makes the demo available to mirror, we’ll have it available for you to download as soon it’s released.
It often seems like folks who develop games adhere to a template for designing games; shooters must have competitive multiplayer, JRPGs have to be 70 hours long, etc. And while one could cite many, many examples that support that line of thought, there are plenty of other examples that decry it. Today, we have one of the latter examples.
Bulletstorm has no competitive multiplayer, as we know. The Telegraph asked Cliffy B why that is. His answer is amazing.
We empower the player through the verbiage and the weapons so much that if you were in multiplayer on the receiving end of that, it would be the most agonizing, unpleasant experience. It is a solvable problem, I do believe, but it would basically require building an entirely new game that is in many ways not even Bulletstorm. The flail gun, for example, where you wrap up enemies for up to 6 seconds, which would be an eternity if you’re playing an online first person shooter. People in Gears of War, where we’d have a pause for half a second for an explosion or something, were raging, they wanted to keep moving.
PC gamers have been wondering if they would get a chance to try out Crysis 2 before it launched, especially in light of the recent appearance of the game on torrent sites. Those worries can now be put to rest, as Crytek has confirmed the PC demo will be released on March 1.
The announcement comes in this post on MyCrysis.com:
The time has come for PC gamers to take their best shot in Crysis 2 multiplayer. Available for download at http://crysis.ea.com and other partner sites on March 1, the Crysis 2 multiplayer demo includes two stunning maps, two adrenaline-filled modes, and hours of multiplayer action. In the demo, PC gamers will master the game’s signature Nanosuit, which allows them to be strong, be invisible, be fast and become the ultimate weapon.
We”l endeavor to have the demo for you to download right here on GameFront. As soon as it’s available, we’ll make sure you get the link.
Gamefront News: Deus Ex: Human Revolution: The First 10 Minutes
Conspiracy. It’s at the heart of Deus Ex: Human Revolution (just read the synopsis on the game’s official website), and you know it within seconds of the starting up the game. In fact, the entire opening 10 minutes — which I got to mess around with last week (and more, which you’ll get to read about on Thursday) — revolve around some kind of conspiracy at work against, or at least involving, Serif Industries.
In a very Mass Effect 2, Elusive Man sort of opening sequence, we see a man in a suit holding two conversations, and each is equally cryptic and menacing. The first, in audio, has the man talking about dealing with Serif Industries and its apparent “discovery.” The voices of the other conspirators — there are four, arrayed on a large display in front of our man with their pictures blacked out and their voices digitally distorted — are suitably international. No one is happy about Serif and something must be done.
But another conversation is going on at the same time, in text, overlaid on the display. It concerns a woman, and has a very “what needs to be done about her” vibe. The text discusses “getting to her.” Whoever “she” is, things don’t look good for her
After teasing us for weeks, Blizzard finally revealed the male counterpart to the female demon hunter. The last class to be revealed for Diablo III, the demon hunter’s style is a blend of Van Helsing, Clint Eastwood, and Kate Beckinsale (from both Underworld and Van Helsing), all with a decidedly dark edge.
Blizzard wanted to ensure the demon hunter’s appearance clearly portrayed the concept of this dual-wielding crossbow class, from his quiet badass demeanor to his years of experience fighting the minions of hell.
Medal of Honor reboot has done pretty well for itself, moving 5 million copies since release. That’s a success, even by the arbitrary standards used by the games industry.
Because of that success, Danger Close — the studio EA rebranded because the only thing they’re ever going to get to make until they get another name change are military shooters — has a new military shooter to work on. And, of course, that new military shooter is another Medal of Honor game.
The announcement came via a blog entry by Greg Goodrich on medalofhonor.com. Here’s what he said:
Yes, Danger Close is currently working on the next Medal of Honor.
Blah blah sentimental stuff blah blah.
Yeah, the blog post is a couple hundred words long; no, there’s no info on this new Medal of Honor except that they’re working on it. But that’s OK. For now, I’m just happy that the folks at Danger Close get to keep working, because it’s nice to see people have jobs. And because I think they were on to something with Medal of Honor, and so I don’t mind seeing a continuation of their vision.
Not much to say here other than hot damn! Best Buy is selling the Tekken 6 limited edition package, which includes the awesome joystick you see in the pic, for $30 bucks. That’s absurdly cheap, and perfect timing too, since you could use that stick to play another fighting game that just came out, in winning style even!
BioWare has come up with a pretty brilliant promotion for Dragon Age II: they’re going to keep track of total downloads for the game’s demo (across all platforms), and if they get a million, they’ll unleash some free extra items in the full game. The items are books; when selected they’ll give you extra money and XP.
The demo hits PC, PSN and Xbox Live on Tuesday the 22nd, and the million-download mark needs to be hit by March 1 for the bonuses to go into effect. BioWare will be tracking the download tally here.
This is interesting because — considering that demos are ads for games — it’s essentially a promotion to get you to look at advertising. It’s also viral; folks who have already pre-ordered the game will encourage their friends to download the demo, creating a push that might not be there otherwise. Smooth, BioWare.
It’s been kind of quiet on the Left 4 Dead front for a while. Valve realizes this, and now they’re breaking that silence with an announcement of some new DLC.
Over on the L4D Blog, they’ve given a few details about the upcoming DLC. First off, the remaining three maps from Left 4 Dead 1 will be brought to the sequel. Secondly, and most exciting for mod-loving folks like ourselves, there will be a new campaign created by Matthew Lourdelet. If you don’t know that name, perhaps it will help if I tell you that he’s the creator of the 2 Evil Eyes campaign (which you can download here).
Lourdelet is now working on a brand new campaign titled “Cold Stream.” It’s not finished, but Valve is looking to the L4D community to help provide input on it. Here’s what they nned from you:
In the next few weeks we will add Cold Stream to the UI (user interface) and we will all begin testing it. As we receive feedback and test data we will also share some data we collect on player experience and show how we put that data to use. We will include you with regular posts, polls, and updates.
Right now, it’s possible to view YouTube videos on your PS3 and Wii, but you have to use the console browser, and stuff does not look great there; on PS3 it’s particularly bad, because the max res it’ll stream the videos is 240p, which just looks horrendous on a big TV.
YouTube, being like the second biggest website on Erf, really wants to be on your TV, though. Toward that end, they’ve got apps for some internet-enabled TVs and blu-ray players, but as Netflix will tell you, there are a ton more people with game consoles than there are who have those things. My totally unscientific anecdotal evidence to support this is that nobody I know has an internet-connected TV and only two have an internet-connected blu-ray player.
Anyway, it looks like YouTube is looking to get into the console game now, or at least a Google job posting seems to indicate that, considering the no. 1 responsibility listed for the job is “Build the next generation game-console-based TV experience with You Tube video content.”
Lord of the Rings: War in the North was a game that we were very intrigued by at E3 last year. The third-person action title drops you into the shoes of heroes in the war against the forces of Sauron alongside two friends (or AI buddies). Another reason we were so interested was the game’s developer, Snowblind Studios, best known for their work on the Chronicles of Riddick game.
Today, there’s a new trailer for War in the North that gives you a little behind the scenes information on the game, as well as how it fits into the lore of Tolkien’s iconic world. They even have a few words on LotR saturation, and why you’d want to play another game in the setting.
Gamefront News: Marvel Vs. Capcom 3: Fate Of Two Worlds Review
This week saw the long overdue release of Marvel Vs. Capcom 3: Fate Of Two Worlds. The multitudes rejoiced, and for good reason too. It’s been nearly 11 years since Capcom’s Marvel Vs. Capcom 2: New Age of Heroes came out. Just to give you an idea of what that means, that game was available in Arcades AND for Sega Dreamcast. It probably came with a copy of Lauryn Hill’s album. The point being that the year 2000 is a long, long time ago; too long in fact for the company that has been the gold standard of Fighting Games since the release of Street Fighter II almost 20 years ago.
The secret of Capcom’s success has been never to deviate from the formula established in Street Fighter II, which is:
* Colorful, cartoonish characters with individual back-stories and no ‘official’ protagonist, making it easy for players to choose their own favorites.
* Side-scrolling game-play. It’s particularly notable now that every other fighting game series has effectively embraced 360 degree fighting environments.
* A very thin framing plot that is, essentially, a series of boss battles without quests in between until you get to the big bad.
* Beginning with 1996′s X-Men Vs. Street Fighter, tag-team style game-play in which individual players have access to multiple fighters during a single fight.
And most importantly:
* Special moves that require precision timing with the buttons and stick, but are ridiculously CRAZY awesome when you pull them off.
Men of War: Assault Squad is a sequel to the critically acclaimed real-time tactics game Men of War. Assault Squad features a completely new cooperative skirmish game mode with access to five different nations (Russia, Germany, USA, Commonwealth and, for the first time ever in the Men of War series, Japan) as well as increased realism and accessibility.
Like previous games in the series, Men of War: Assault Squad includes the unique “direct control” feature which enables players to maneuver units using standard “WASD” controls rather than pointing and clicking. Using “direct control” PC Generals can get behind the controls of a tank to smash through obstacles, crush soldiers under its tracks and fire armor-piercing shells at enemy emplacements, or take control of individual soldiers as they fight.
Launched in North America in 2008 after enjoying two years of success in Asia, Perfect World International is a fantasy MMORPG that stands apart from the pack with its traditional Chinese setting. Players choose from four races and eight classes as they fight their way across a mythical world, be it versus monsters or guilds of players in battles over land through the game’s Territory War feature.
Set to release in less than two weeks, Perfect World International: Genesis is an expansion that promises to extend the game’s lifetime with new options, features, and improvements.
Trough an email interview, Jon Belliss, Director of Marketing at Perfect World Entertainment, provided further insight into this upcoming expansion.
GameFront: What changes are introduced in Genesis?
Jon Belliss: Genesis will introduce new features and content to players, including a new Earthguard race with two new classes, an updated user interface and guild bases. We will also be adding four new territories as well as be resetting the Territory War system.
GameFront: What do the Earthguard bring to PWI?
Jon Belliss: We wanted to create a new twist and keep things exciting for our players. With the ability to foresee the coming Apocalypse, the Earthguard have emerged to help their fellow denizens to rebuild the world. Players will be able to start as an Earthguard and learn more about Genesis as well as the origins of the Earthguard.
Ever since GeoHot released his PS3 hack last month, we’ve all been wondering exactly what Sony could do to combat it, as it seemed like the hack was impervious to normal anti-piracy measures. They tried a firmware update, but that didn’t work at all. Now they’re laying down the motherf–king law on the motherf–kers who circumvent the PS3′s motherf–king security. Now hear this (from the Playstation Blog):
Notice: Unauthorized circumvention devices for the PlayStation 3 system have been recently released by hackers. These devices permit the use of unauthorized or pirated software. Use of such devices or software violates the terms of the “System Software License Agreement for the PlayStation 3 System” and the “Terms of Services and User Agreement” for the PlayStation Network/Qriocity and its Community Code of Conduct provisions. Violation of the System Software Licence Agreement for the PlayStation 3 System invalidates the consumer guarantee for that system. In addition, copying or playing pirated software is a violation of International Copyright Laws. Consumers using circumvention devices or running unauthorized or pirated software will have access to the PlayStation Network and access to Qriocity services through PlayStation 3 system terminated permanently.
Last year, a few comments from Bungie led folks to believe that the next game from the Halo developer would be a MMO. Now, a source has told Kotaku that the speculation is actually fact.
The source, who claims to be a recently terminated Bungie contractor, says that the game is an MMOFPS titled Destiny and that it will run on a new engine developed by Bungie (this was also rumored last fall). The game is allegedly codenamed “Tiger,” and will feature new online connectivity and matchmaking tech. The source also referred to the title as “WoW in space.”
So, how credible is this? Well, the anonymous ‘source’ claims that he is part of a group of around 30 non-salaried employees that Bungie let go. He also cites “budgetary concerns” and says that this group suffered unfair treatment. Here’s a sample of his statements,
I and about 30 other people were let go for no reason recently after Bungie decided to let go every employee who wasn’t full-time employed, this included producers, artists, programmers, most of the IT staff, and security. We were given no warning and were actually told there was a “full-time employee only meeting” and that we had to leave the building early, only to find out once we left that our email accounts were killed.
A couple of weeks ago, we told you that Amazon was listing a PS3 / Killzone 3 bundle at $299. If you’re considering picking up a new console for Killzone 3, you’re in luck, as Sony has just confirmed the bundle for day and date launch with the game.
The bundle will include a 160GB PlayStation 3, a DualShock 3 controller and a copy of Killzone 3. Sony also confirmed the $299.99 price point over on the PlayStation blog.
If you’re still on the fence, our Killzone 3 review may sway you a bit. Here’s a preview: We loved it
Gamefront News: Telltale is Doing a ‘Walking Dead’ Game
Telltale’s got a big lineup of games planned for the upcoming year, on top of the multiple episodes and versions of Back to the Future and the release of an episodic take on Jurassic Park due in March.
At the top of the list is some kind of Walking Dead game, which Telltale announced at a preview event in San Francisco last week.
There aren’t many details about the game yet — all we know is that Telltale signed a deal with the graphic novel series’ creator, Robert Kirkman, and it’ll be bringing the game to just about every platform it can (so like Back to the Future, we’ll be seeing it on PC, Mac, Playstation 3, and iPad — probably Xbox 360, too). Several games are planned over the next few years(!), but it seems they’ll concern the graphic novels rather than the wildly popular AMC television series based upon them.
Telltale also detailed a sequel to Puzzle Agent, more episodes of Monkey Island Tales and additional entries into the Hector: Badge of Carnage series — most of which will be making the rounds of platforms, so you’re bound to own at least one device capable of playing them.
Some of you out there might have forgotten about Minecraft, but it’s definitely still a thing. To help remind you, we’ve already seen that mindblowing in-game proposal this week, and now we have a full-on fanfilm. Really! It’s got everything: terror, gore, state-of-the-art visual effects and pork chops. It’s brought to you by Corridor Digital, and you really need to appreciate effort like this.
Imagine if there were a new Fable game that stripped out all the extraneous stuff, like jobs and families and property and stuff, and so all that was left was the action. Imagine, too, that this new Fable game lost any sense of humor the franchise is known for and took 50 hours to complete.
Something like what you just imagined exists, and it’s called Trinity: Souls of Zill O’ll, a PS3-exclusive JRPG fresh off the boat from Japan.
Souls of Zill O’ll is an Eastern action RPG from Omega Force (Dynasty Warriors). Being that it’s an Omega Force game, comparisons to Dynasty Warriors are certainly warranted, and the similarities are there, but the Fable comparison is pretty much perfect for determining exactly why it was really annoying to play this game.
Fundamentally, the main aspect of the game, the combat, is the same in both games, with the main difference being that Zill O’ll features the kind of long-ass boss battles you expect from a JRPG. They’re also similar in that neither is difficult, and so the combat is all a great big grind. You fight because you have to fight in order to progress and level up, and not because you enjoy it.
Kevin Butler, Sony’s Vice President of Just About Everything, has returned in two new ads. This time he’s talking up Killzone 3, and he’s doing it with all his usual aplomb.
The first ad shows off the Sharpshooter peripheral for the Move, or as he calls it, “Daddy’s Little Helper.” The second is a straight up discussion of just what you can expect from Killzone 3. Check them both out in the embeds below, courtesy of the PlayStation Blog.
NOTE: Anyone else wondering why he keeps a picture of Jack Tretton (President and CEO of Sony Computer Entertainment of America)
You’ll love this. When I was a wee lad playing duckhunt on my first NES, my dad remarked how when he was a kid watching western movies in theaters, he used to wish he could shoot at the screen like Duck Hunt’s and Hogan’s Alley’s primitive-but-awesome shooting system allowed. I bring this up not to gloat about how much more amazing shooting in video games has gotten, but to sympathize. I have never wished I could be doing something I’m watching more than I am right now. Comedy video makers (and Youtubers) Facerockers have posted their latest, and it’s a daymaker and a half: Real Life Mario Kart.
Dawn of War: Soulstorm: Ultimate Apocalypse (1.62) - It's Released!
Now the mod is seriously an awesome killer mod. Perhaps 25% better than 1.61, the mod has grown to an outstanding level. New units were added, new abilities were added, new upgrades for some, and new textures are in place. Unleash the full might of your arsenal. Be at victory or at a jaw dropping defeat once more in a true Apocalypse. All crashes, all fatal SCAR errors known in 1.61 are gone.
Through Krronus's very hard work, and with a bit of assistance after his leave, the Apocalypse mod team introduces to you the game of all time, the game of a true Apocalypse. The Apocalypse mod was created to bring out the best of all Dawn of War games. From epic battles to almost no limt, the Apocalypse never gets old. From the start of Soulstorm Ultimate, the very first of the Apocalypse mods; the later versions became epic and outstanding. Do the never before seen and witness the inevitability of massive armies. Unleash your fury with the help of newer EPIC units. Dominate the map with the might War engines, Titans, Bigger, badder and harder to kill. Show your might and send forth legions of infantry, along with better vehicles, Commanders, and smite down your enemy with the power of your Apocalyptic Superweapon granted by your Superstructures! Defend your base with more turrets, mines and such. As much defense as you see fit to hold back the Apocalypse. Go beyond Tier III and advance into the Ultimate Apocalypse! Use brains, brawn and whatever else it takes to acheive victory!
Want To Play Online?
'The Veiled Region' Server Room is open. Everyone willing enough to be apocalyptic and have cccrrrraaaazzzyyyy fun, meet your friends and perhaps your hated opponents to take on for revenge within Dawn of War: Ultimate Apocalypse online.
Quote By Profman96:
Major cataclysmic clashes between races, with weapons of unparalleled destruction will tear apart the battlefield. Thousands will die, thousands more will be deployed. full scale war will dynamically change gameplay. With just one decisive tactic, you can change the outcome. One minor screw-up could be your downfall.
Do you have what it takes do lead your army to victory? Or will you damn your men to a brutal and inglorious death? The choice is yours. Warfare of unrivaled scale...will push you to your limits, only the daring can win the day....
The earth shall tremble upon the release of the Ultimate Apocalypse.
For Sigmar!!!! darn it , scratch that....I meant to say
For Teh Emporah!
Since Frontlines's closed beta 2.1 has successfully started I thought it was time to post an extensive update to give you a bit more insight into the progress of Frontlines.
A short summary for those who do not know what Frontlines is about:
FLS is a modification for Forces of Corruption turning most parts of the game upside down. Regarding ships available in FLS the mod will only roughly stick to the canon eras. For example all ships from the time before the GCW can be bought on Yaga Minor produced by a company called "Nu5 Coorp" with modern technologies.
Moreover some legacy era ships are buildable at tech level 5 as prototypes.
Even so all heroes are from the Rebellion Era.
The first GC which comes with the release of Frontlines takes place at the time when Palpatine proclaimed the Galactic Empire.
The signal to deactivate the droid army has not reached all corners of the galaxy leaving a large number of droids still active. Furthermore many droids have been re-programmed by smugglers to serve their own purposes.
In beta 2.1 the Empire is playable until it reaches tech level 3. That means a lot of new ground and space units are included as well as 13 story missions and the new research and tech system.
The white lines are hyperspace routes, the ones with different colors are trade routes.
Planet names are now displayed at the center of the planets.
The planets and the icons on the galaxy map have been scaled down and hyperspace speed has been reduced to give the impression of a much larger galaxy.
Locals at War is a mod for Star Wars Empire at War Forces of Corruption, that changes galactic conquests to planetary warfare. You will fight on one planet at multiple locations, in a struggle between factions featuring the era of the planet you play on. It is going to be all era-based and will feature a bountiful amount of new features.
No one could tell in the beginning, when we were still like vanilla. We got our first hint of the truth with research. Then the attacks began to quiet, and colonies disappeared. If we continued to change, there would soon be no game.
We changed anyway.
The task ahead was unprecedented: create a fully customized artificial intelligence. Despite a community's best efforts, it had never before been achieved. All attempts to alter the equations, the AI's means of perceiving the state of the game, had failed. It turns out that FoC actually runs two distinct AIs: its own and EaW's. There is no way to alter the original EaW AI through modding FoC. It can, however, be circumvented. And we have finally done so. After an arduous process of black box testing with no debug tools and too many distinct exception fixes to remember, Phoenix Rising can think.
My main objective with the AI in this release, besides deciphering a confusing system architecture so that it might work, was to return all the functionality it had out-of-the-box. It would need to be taught to reason in terms of our rules instead of those of the original game. Every line of every script and equation would need to be reviewed and, if necessary, converted. In previous versions of PR, the base AI became dysfunctional as gameplay gradually changed. Some features went unaffected, while others shut down entirely. This iteration should return everything to its disposal. A few aspects of the original AI would explicitly not make the transfer. Gone are the cheat scripts that spawned everything from cash to structures to dreadnaughts. The future will be won or lost on our own merits.
Before I began, a unique category type was created for each unit class in the game. It's now possible to easily distinguish between freighters and corvettes in the code, which, despite their very different roles, wasn't previously practical. More than just an AI improvement, this has benefits for anything that deals with units. The conversion yielded an operational AI adapted to our scope and terminology, but with essentially the same logical processes as vanilla. For the space and land portion of the AI, this was acceptable - reformulating equations from scratch and adding new behaviors are projects for a later date.
Galactic AI was another matter. In EaW, a surprising portion of it simply did not work - rarely would you see an enemy Infiltrator Facility, Officer Academy, Cantina, Hutt Palace, or Mining Facility. Given its reaction to our splitting the Star Base, there was little left to salvage. Infrastructure, as it were, would have to be built from the ground up.
I know we said we'd release the full version of the mod on January 4th, but certain personal issues came up which put modding at the bottom of my priority list, and frankly for a while I just had no desire to do it at all. If anyone wants to complain about it, go right ahead, we won't care though, especially since the beta's been out for almost 2 months.
As for what's left to do, we're still working out a few bugs that have been posted, so if you find them, please continue to post them. We're also putting in some new and redone models that have been started/finished over the last month and a half, so here's a list of the new and redone units as they stand right now (bold means added since last update).
-Imperial Star Destroyer
-Dominator Star Destroyer
-Song of War Red
-Knight Hammer Black -Krsiss Interceptor
-Tector Star Destroyer
-Nova Cruiser -Star Home
-Scarsiss -Plasma Mortar Tank
Expect pictures in the near future on our ModDB page; and don't worry about this stuff making it take longer, it hasn't distracted from the other fixes. I'm not going to post a release date for it, but it should be pretty soon.
Read: Thrawn's Revenge: A Quick Update
More Empire at War News: FileFront's Empire at War Files Half-Life 2: Last Round of Testing for Precursor - Apply now!
Hey ModDBers! We have received some great feedback from the previous round of testing. Our tester list now contains around thirty new names! We have made a lot of changes to the mod and are ready for some new testers. This will probably be the final round of open testing. Send an e-mail to email@example.com if you're interested! We appreciate your help and support.
Some screenshots of what you'll see ingame below!
Read: Last Round of Testing for Precursor - Apply now!
More Half-Life 2 News: FileFront's Half-Life 2 Files Halo 2: I'm recruiting!
I have made a decision to add new staff to work on Halofiles.com with me. It is getting to the point where I am not always able to keep up with running and maintaining the site every time I have a spare minute. I'll still be site manager, but with the recent change from Bungie to 343 Studioes concerning the Halo francihse, I suspect that a lot of news will be surfacing in the next few months. So, that is one of the positions available. Looks below for all open positions:
Files poster & reviewer
Or all of the above
Basically, you would be able to do a lot of the things I do, but not all since I'd still be in charge. So, if you are interested, then send me an email by clicking on the letter icon by my username on the staff page. The Apply to Volunteer' page appears to be down at the moment.
Fluent in English is appreciated
Interest in working on the site long term instead of applying, sticking around and then vanishing after a while
Valid email address so that I can always contact you if needed
Valid username and profile on the GameFront/FileFront homepage and forums
It would also be appreciated that you didn't validate your own files that you send in as that might create the illusion that you are favoriting a file that you made. I try to keep all reviews fair as I am not the creator of said files. If you do not hear from me within 3 days of sending your application, then contact me via private message on the GameFront/FileFront Forums. I go by SuperSmeg on there aswell. Final decisions will be made by me, with possible review of your application by the "GameFront Gods".
Less than 5 months after the release of the Noble Mappack, Bungie has released info and a trailer for the second bunch of maps. Set for release in March this year.
While this map pack is the second official DLC for Halo Reach, it also marks the second time that Bungie has developed a mappack for one of their games in the Halo franchise with Certain Affinity. The first time being when the 2 studios worked together on the Blastacular Mappack for Halo 2..
This pack, also features the first batch of Firefight DLC in the form on a single new map. Hopefully, a variant of this map will be available as a standard multiplayer map aswell.
Unearthed - First Firefight Map
Condemned - Standard Multiplayer Map
Highlands - Standard Multiplayer Map
This new batch of DLC will sell for 800 MS points, and feature 150 worth of new achievement points.
Jedi Knight III: Newly uploaded images / POTD's not working.
Hey everyone, just a quick update here; as many of you will have noticed, the POTD's are not working at the moment, and it also appears that images uploaded with new files are suffering from the same issue. The issue has been reported and so will hopefully be dealt with soon. Until then however i will hold off from uploading any new POTD's since they wont show up anyway!
File uploads should continue as normal all being well!
Thanks for your attention, i will update you all once the issue is fixed!
The following comments are owned by the user that posted them. The Elder Scrolls Files is not responsible for their content.
Total comments: 1 | Last comment: 02-21-2011 at 17:50
#1 - 02-21-2011 at 17:50
SuperSmeg (Staff) From: (Bracknell) Joined: April 18th, 2005 Posts: 2071
This rumor has been floating around for a few years now, since the launch of Facebook and Twitter on xbox in point of fact. We didn't get Netflix on xbox in the UK. We got Sky Player, which was an absolute joke. But to have YouTube on xbox, seeing as how YouTube is worldwide, and in HD, would be a very awesome thing indeed!
With the whole Bungie developing an MMO, I have a feeling that is still just a rumor.
According to a Bnet blog post (http://www.bungie.net/News/content.aspx?type=news&cid=30678), no-one has been layed off without justification, so I question the validity of that bit of news. A MMO by Bungie entitled "Destiny", made me hopeful that they made a new secret deal with MGM to develop a game set in space based on the Stargate franchise. It would have been a perfect to end the SGU storyline, and would have given us Stargate nerds a great game by seasoned developers at the same time!
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