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  Unique Landscapes Beaches of Cyrodiil: The Lost Coast - Mods
  Posted by: MasterofOblivion on 10-23-2006 @ 05:34 - Source: Aberneth
This News Item has been viewed 6,221 times
The Lost Coast mod overhauls the area north-west of Anvil, spanning all the way to the northernmost area of the Gold Coast. Starting at Anvil, there are large, rocky cliffs, bordered by an ancient redwood forest. The forest consists of age-old redwoods, dogwoods, rhododendrons, mugo pines, and various other shrubs. Continuing northwards, you come to the Lost Coast.

The Lost Coast is a long, flat, sandy strip of beach, spanning from Fort Crowhaven to Beldaburo. In most parts, it is 20 meters wide, and the whole beach is one kilometer long. It is littered in drift wood, and the scape is only occasionaly interupted by a small sand dune.

Beyond the Lost Coast is Oyster Bay. A long time ago, Oyster bay was a small fishing village, abundant with pearl-producing oysters. On a cold, foggy day, a group of pirate ships attacked the village, raiding and pillaging, destroying every single one of the buildings. All that remains of the once prominant village are several burnt piles of rubble and the ruined lighthouse. Along that shore are the ruins of several of the pirate ships, who ran aground or colided with a rock on that tragic, foggy day.

The Goal of Beaches of Cyrodiil is to diversify every coastal beach in cyrodiil, from anvil to the topal. I expect to release Beaches of Cyrodiil: The Lost Coast on either Halloween (october 31st) or Bonfire Day (november fifth).



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Average User Rating: 8.6
Number of Votes: 10
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Total comments: 13 | Last comment: 11-04-2006 at 13:23

 #1 - 10-23-2006 at 06:48
0rph3us
From: (Valga)
Joined: July 10th, 2005
Posts: 245
There should be some treasury to be found on the beach, like stuff from old sunken ships, mostly old ale boddels and crates and such stuff, but also a bit jewlery. Just a though. But really nice job on the lanscape, I really like the story that comes with each placeTwo Thumbs Up!

 #2 - 10-23-2006 at 08:04
Gijsman_NL
Joined: July 6th, 2006
Posts: 36
Looks nice mate, i will defenitly download it

 #3 - 10-23-2006 at 08:11
darthmop
From: (neu-ulm)
Joined: August 22nd, 2005
Posts: 120
me too, i love to advance my oblivion world with such mods, loking forward to this

 #4 - 10-23-2006 at 08:28
Slarak
From: (Texas)
Joined: September 2nd, 2006
Posts: 77
Looks really beautiful dude. Can't wait to try it out, but yeah maybe a few chests thrown in the scenery would be nice.

 #5 - 10-23-2006 at 12:07
DELTA_31337
From: (NJ)
Joined: August 2nd, 2006
Posts: 410
lol, what is this? a half life 2 rip off?

 #6 - oooo - 10-23-2006 at 12:25
Bl00dy2k6
Joined: January 11th, 2006
Posts: 83
ooooo ur axe is stolen! you bad bad boy!!!

lol anyways..

nice looking mod , ill give it a try when its out

 #7 - thankyou - 10-23-2006 at 15:47
skunky99999
Joined: August 18th, 2006
Posts: 138
I will take this into consideration. I do plan on adding floating pirate chests and stuff, and a pirate cave, and related stuff.

I have added a large rock out at sea, called Beacon Rock. It has a nice bit of lore behind it. I am in the process of developing complex environments and landmarks for BoC.

 #8 - 10-23-2006 at 20:55
Snipefalcon2
From: (Montreal, Quebec)
Joined: August 14th, 2006
Posts: 71
Theese are pretty astonishing landscapes!!! Very beatifull...I love the piratey/lost ilsand look of the beaches...smile

 #9 - This sounds like an intresting mod, But, Take in to consideration - 10-24-2006 at 04:11
Tuxu
Joined: October 7th, 2006
Posts: 80
This sounds like an intresting mod, But, Take in to consideration that most mods tend to get old.
it's a shame to think that such hard work would have the same fate so i thoght...
If you intend to add a pirate cave may be you should put in it random *respawn* of pirates and the slaves contraband the smuggle.

another idea is that you could join forces with the guys how make the ship mode and direct them how to dock their ships in your pirate cave or near it.

Thanks for all the hard work!
- Tuxu

 #10 - tuxu - 10-24-2006 at 08:21
skunky99999
Joined: August 18th, 2006
Posts: 138
This sounds like an intresting mod, But, Take in to consideration that most mods tend to get old.
it's a shame to think that such hard work would have the same fate so i thoght...
If you intend to add a pirate cave may be you should put in it random *respawn* of pirates and the slaves contraband the smuggle.

another idea is that you could join forces with the guys how make the ship mode and direct them how to dock their ships in your pirate cave or near it.

Thanks for all the hard work!
- Tuxu

what??? What are you going on about? the unique landscapes series doesnt get old. We, with all of our mods, on all of the sites, have over 100,000 downloads. UL mods dont get old. The first mod still gets 300 downloads per day, the ancient yews stil get over 500 per day.

 #11 - 10-29-2006 at 10:21
skunky99999
Joined: August 18th, 2006
Posts: 138
new wallpaper uploaded*

 #12 - 11-01-2006 at 07:47
skunky99999
Joined: August 18th, 2006
Posts: 138
BTW, we are in the beta phase right now.

 #13 - relz tommorrow - 11-04-2006 at 13:23
skunky99999
Joined: August 18th, 2006
Posts: 138
Release comes tommorrow.



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